My legs are tired!
Yeah, let's all take a nap
on a rusty outdoor bridge when we're almost home.
Okay.
No, Hazel, get up.
Hazel is tired.
It is nap time.
Move...
before I make you move.
Okay! Hey, hey, hey!
Simon is right.
We are too close to The Apex to slow down now.
But Tuba's got a point.
We've been going hard for days, and Hazel's just a little girl.
So we'll do both.
Tuba, you carry Hazel while she naps.
But we press on.
No stopping. Alright?
The Null's more hindrance than help.
Let's get rid of her now.
No. She's too strong.
We'll have the rest of The Apex to help soon enough.
Bet ya I can take her solo.
No, Simon.
Is that a dare?
No.
It's Red O'Clock!
Welcome, friends and future friends,
to the Color Clock!
You can call me Roy, 'cause I'm your boy!
I've got this.
That sounds fun, Roy.
What's the deal with the exit?
Oh, I can't tell you.
See, it's my job to keep the way out a secret.
You'll have to use teamwork if you want to solve the puzzle!
Ah! Oops, I've said too much!
Ugh, we got another key car.
It's Orange O'Clock!
Hello, and welcome to the Color Clock!
You can call me Roy, 'cause --
You are our boy.
Huh. Guess word gets around fast.
Wowee! Wow! Wow! A team of four?!
We're not a team.
Word to the wise?
Teamwork begins with two people trusting each other.
Oh! Spoiler! Ah! I've said too much!
Hee-hee-hee-hee-hee!
Alright.
Looks like we're gonna have to deal with
some grade-A denizen garbage to get out of here,
so let's split up and make it quick.
Simon, you're with me.
But I wanna be with you.
So Simon and Tuba can be...
So Simon and Tuba can be friends.
Uh, alright. Hazel's with me.
Ughhhh! So I'm stuck with Tuba?
No, I'm stuck with you.
It's a good kind of stuck.
Huh.
Why don't you like Roy?
Well, because Roy's a Null.
What does that mean?
Null. It means nothing.
Not even a zero.
Is it different than a denizen?
Eh, Null, denizen -- same thing.
Whoop-a-doop-a-doo!
What's wrong with Nulls?
You can't trust them.
You never know what they'll do.
But... have you ever gotten to know one?
I don't need to, Hazel. I can just tell, okay?
But Tuba is good.
Oh, well, Tuba is one of the good ones.
Now, how about some fun?
It's Green O'Clock!
Excited to meet you all for the first time!
Will you move?
Hm?
Why not take the ramp?
What are you even talking about?
There's no ramp.
Ugh, just let me lead.
You are a child.
Even Bugle was more mature than you.
Yes!
Got it!
Ugh!
The key is green.
How are we supposed to get this to the red door?
It's Blurple O'Clock!
Step aside.
And, please, cover your ears.
See?
Teamwork begins with two people trusting each other.
Roy is at a 10,
and I need him to be at about a 6.
Uh, so, uh... who's Bugle?
Bugle is -- w-was...
my daughter.
I'm, uh, lucky Hazel came into my life.
It's Red O'Clock!
Door's back! Any luck with a key?
Yes and no.
We need the clock to be green.
I went down a slide, and it was fun!
Come on, Tuba. Uh...
Let it be known, I do not enjoy mazes.
Maze?
But the only maze was green.
You're color blind.
Red and green look the same to you.
Hm?
Tuba, get that key. I can help with the maze.
Got it.
- Yeah! Alright! - Whoo-hoo!
Hip-hip.
You did it.
Hooray for teamwork.
Also, hi, I'm Roy, I'm your boy, and I don't believe we've met.
Whoa!
One-One found us!
Throw Hazel across!
No, wait!
We've got you, Hazel! I promise!
Shh.
Just take it easy-peasy.
My little lemon...
...squeeeeezy!
Tuba!
Get to the next car. I'll go back for Tuba.
Teamwork begins with two people trusting each other.
Aaaaaaaaaaaah!
But you?
You're no person.
It's fine. They'll be okay.
Where's Tuba?
Where is she?
Hazel, you're safe.
You never have to worry about that Null again.
I-I-Is she...?
Yeah, I wheeled her.
I know you might not understand now, but trust me --
Hazel -- Ah, told ya I could take her solo.
Let's see how high our numbers got.
Ugh!
I thought you'd be happy?
Hazel?
Hazel...