1 00:00:11,386 --> 00:00:14,056 FARON KELLEY: This weekend is the Walt Disney World Marathon weekend. 2 00:00:14,139 --> 00:00:16,429 We'll have 26,000 runners. 3 00:00:16,517 --> 00:00:18,807 This is one of our biggest race weekends ever. 4 00:00:20,437 --> 00:00:23,357 LUIGI PRIORE: Today we're gonna meet with the developers of Sorcerer's Arena. 5 00:00:23,440 --> 00:00:26,320 Then we're checking out new content that's just about to launch. 6 00:00:30,072 --> 00:00:33,452 ROBERT MAXHIMER: This is the launch of the traveling exhibition 7 00:00:33,534 --> 00:00:35,624 called Inside the Walt Disney Archives. 8 00:00:43,293 --> 00:00:47,013 ANNOUNCER: Three, two, one... 9 00:00:47,089 --> 00:00:48,589 Go! 10 00:00:48,674 --> 00:00:50,054 FARON KELLEY: There's no other place 11 00:00:50,133 --> 00:00:52,433 you can actually run through the Disney parks. 12 00:00:52,511 --> 00:00:54,851 They come into Epcot, they see Spaceship Earth. 13 00:00:54,930 --> 00:00:56,680 You run through Cinderella Castle. 14 00:00:56,765 --> 00:00:58,515 I mean, that's a fairytale in and of itself. 15 00:01:03,939 --> 00:01:06,279 This weekend is the Walt Disney World Marathon weekend. 16 00:01:06,358 --> 00:01:09,068 We'll have 26,000 runners. 17 00:01:09,152 --> 00:01:10,992 This is one of our biggest race weekends. 18 00:01:11,572 --> 00:01:15,122 So in about six hours or so, this'll be packed. 19 00:01:15,742 --> 00:01:17,162 -Hello. -KELLEY: Morning. How are you? 20 00:01:17,244 --> 00:01:18,504 -Doing great. -KELLEY: Good. 21 00:01:18,579 --> 00:01:21,669 In addition to running through the incredible Disney theme parks, 22 00:01:21,748 --> 00:01:25,918 you get Disney characters, you get a one-of-a-kind Disney medal. 23 00:01:26,003 --> 00:01:27,753 Nowhere else can that happen. 24 00:01:27,838 --> 00:01:30,128 We're gonna go over the river and through the woods 25 00:01:30,215 --> 00:01:31,965 to the start line now. 26 00:01:34,887 --> 00:01:36,887 Everyone takes their job seriously. 27 00:01:36,972 --> 00:01:39,312 They care so much about the runner experience. 28 00:01:39,391 --> 00:01:42,351 46.2 square miles of people coming together 29 00:01:42,436 --> 00:01:44,096 to make this experience for our guests. 30 00:01:44,980 --> 00:01:46,860 Here we are at the actual start line. 31 00:01:46,940 --> 00:01:50,940 You don't see the stage here right now, but it's down the road getting built. 32 00:01:51,028 --> 00:01:55,118 They're going to be putting it and hoisting it into place any minute now. 33 00:01:55,199 --> 00:01:56,829 We're getting our corral set up. 34 00:01:56,909 --> 00:01:58,949 So fencing is going in place. 35 00:01:59,036 --> 00:02:02,286 Putting more entertainment, video screens down the street 36 00:02:02,372 --> 00:02:05,672 so everybody can see everything no matter where they are. 37 00:02:06,752 --> 00:02:08,302 We gotta have fireworks at the start. 38 00:02:08,378 --> 00:02:11,378 So we got our pyro towers out here all ready. 39 00:02:11,465 --> 00:02:14,675 These guys have been working all night to make sure that there's that moment 40 00:02:14,760 --> 00:02:17,180 at the start that everybody feels special. 41 00:02:18,263 --> 00:02:20,023 Before I worked here, I was a runner. 42 00:02:20,599 --> 00:02:24,019 My very first half marathon was right here at Walt Disney World. 43 00:02:24,561 --> 00:02:27,981 In fact, I have my very first medal with me. 44 00:02:28,065 --> 00:02:31,815 2005, I ran the half marathon 45 00:02:31,902 --> 00:02:34,532 and got the amazing Donald medal. 46 00:02:35,656 --> 00:02:37,736 Being a runner, I put myself in the shoes of those 47 00:02:37,824 --> 00:02:39,494 that will be at the starting line. 48 00:02:41,119 --> 00:02:43,079 Runners have already started to arrive. 49 00:02:43,163 --> 00:02:45,793 This is exciting. It's getting real now. 50 00:02:45,874 --> 00:02:47,794 Some of the first busses are getting here. 51 00:02:47,876 --> 00:02:51,376 It's 3:17, so this lot opened 17 minutes ago 52 00:02:51,463 --> 00:02:53,513 and you can see they're starting to come in. 53 00:02:53,590 --> 00:02:55,550 This is awesome. It is the best part of the day. 54 00:02:57,386 --> 00:02:59,846 SCOTTY SCOGGINS: Right now I'm excited and anxious 55 00:02:59,930 --> 00:03:01,680 and nervous all at the same time. 56 00:03:01,765 --> 00:03:05,685 I had knee surgery two months ago. I'm a little nervous about that, 57 00:03:05,769 --> 00:03:06,769 but I'll make it. 58 00:03:06,854 --> 00:03:11,024 A little nervous. I didn't sleep last night. Not a minute. 59 00:03:11,733 --> 00:03:13,323 But I'm excited. 60 00:03:13,402 --> 00:03:15,902 You can't ever take these distances for granted. 61 00:03:15,988 --> 00:03:17,568 They're always a challenge. 62 00:03:19,157 --> 00:03:22,327 We have so many people that are running in honor of someone. 63 00:03:23,704 --> 00:03:29,214 I actually lost my father to lymphoma and, um, it happened... 64 00:03:29,293 --> 00:03:31,593 It was one of the few race weekends I missed. 65 00:03:31,670 --> 00:03:35,470 So I'm very close to the stories they tell 66 00:03:35,549 --> 00:03:39,089 and the fight that they're fighting on behalf of somebody else. 67 00:03:40,137 --> 00:03:43,557 CRIDER: In 1996, I was diagnosed with ovarian cancer. 68 00:03:43,640 --> 00:03:45,980 I went through treatment, chemo, three surgeries, 69 00:03:47,186 --> 00:03:51,686 so I wanted to do something where I could be active 70 00:03:51,773 --> 00:03:55,403 and raise money for others to help cure cancer. 71 00:03:56,612 --> 00:03:59,572 I'm running the half marathon in honor of my mom and dad. 72 00:04:00,574 --> 00:04:03,664 I'd never run. I started when I was 51 years old 73 00:04:03,744 --> 00:04:05,004 after my mom passed away. 74 00:04:05,078 --> 00:04:07,078 She was diagnosed with leukemia. 75 00:04:07,831 --> 00:04:10,131 All these people that are running for causes, 76 00:04:10,209 --> 00:04:13,709 they have that same bond and when you're running with them, 77 00:04:13,795 --> 00:04:15,835 it feels like you can do anything. 78 00:04:19,635 --> 00:04:21,175 Folks, I gotta thank you. 79 00:04:21,261 --> 00:04:23,391 I gotta thank you for the hours of training, 80 00:04:23,472 --> 00:04:25,812 rolling out of bed, being here this morning. 81 00:04:25,891 --> 00:04:27,941 You are the people that make this race happen. 82 00:04:28,018 --> 00:04:29,808 You are the ones that we do it for. 83 00:04:29,895 --> 00:04:32,305 Give yourselves a huge round of applause, folks, 84 00:04:32,397 --> 00:04:34,897 because this day is all about you. 85 00:04:34,983 --> 00:04:36,073 (CHEERING) 86 00:04:36,151 --> 00:04:40,111 DONALD DUCK: Three, two, one, run! 87 00:04:50,666 --> 00:04:54,246 KELLEY: As soon as we get that start command, then the fun starts. 88 00:05:00,175 --> 00:05:04,045 This is the reward for all those mornings, all those hours. 89 00:05:04,137 --> 00:05:06,057 Go out there, enjoy this. 90 00:05:09,852 --> 00:05:14,062 CRIDER: I love running down Main Street. That's probably one of my favorite things. 91 00:05:14,147 --> 00:05:17,647 And all the pictures that you get, the memories, 92 00:05:17,734 --> 00:05:21,574 it's more important than whatever time you run in the race. 93 00:05:21,655 --> 00:05:22,815 Stop for the picture. 94 00:05:22,906 --> 00:05:26,786 When you're running long distances, it's hard to keep your mental state right. 95 00:05:26,869 --> 00:05:29,159 But when you're at Disney, there's the castle 96 00:05:29,246 --> 00:05:33,536 and there's characters all over the place, even though it's long, it's enjoyable. 97 00:05:35,002 --> 00:05:36,422 (CROWD CHEERING) 98 00:05:36,503 --> 00:05:38,013 KELLEY: This is the part we wait for. 99 00:05:38,088 --> 00:05:41,008 This is the moment where you see those faces. 100 00:05:41,091 --> 00:05:43,181 They're tired, but they're happy. 101 00:05:47,681 --> 00:05:48,681 Awesome job. 102 00:05:48,765 --> 00:05:50,135 -Thank you so much. -Good race. 103 00:05:50,225 --> 00:05:51,635 KELLEY: When you see those faces 104 00:05:51,727 --> 00:05:54,057 and see that medal go around their neck and they go, 105 00:05:54,146 --> 00:05:56,976 "You know what, if I did this, what else can I do? 106 00:05:57,065 --> 00:05:59,315 "Can I keep going? Can I do other things?" 107 00:06:00,736 --> 00:06:03,656 So many first timers that come out, they'll do the 5k, 108 00:06:03,739 --> 00:06:07,369 they'll graduate to a half, they might run the marathon someday. 109 00:06:07,451 --> 00:06:11,331 And what's exciting is they go back to their hometown and they keep running. 110 00:06:11,413 --> 00:06:14,793 They keep running these races and it changes their lives 111 00:06:14,875 --> 00:06:18,665 and for us to be just a chapter in that story, a chapter in that book, 112 00:06:18,754 --> 00:06:22,344 that's kinda the neat thing about what runDisney does. 113 00:06:28,263 --> 00:06:31,143 I'm Luigi Priore. I lead the Disney and Pixar Games team. 114 00:06:31,225 --> 00:06:34,975 We're the lucky people who get to make video games for the Walt Disney Company 115 00:06:35,062 --> 00:06:36,652 based on Disney and Pixar characters. 116 00:06:36,730 --> 00:06:39,530 -Hey, Mike. It's good to see you. -What's up? Good to see you. 117 00:06:39,608 --> 00:06:40,728 PRIORE: Today we're at Glu. 118 00:06:40,817 --> 00:06:44,357 We're meeting Mike Olsen and his team, the developers of Sorcerer's Arena. 119 00:06:44,446 --> 00:06:46,816 We're checking out new content that's about to launch. 120 00:06:52,829 --> 00:06:57,289 Sorcerer's Arena is the deep strategy RPG for mobile platforms 121 00:06:57,376 --> 00:07:00,496 where you collect Disney characters to compete in an arena. 122 00:07:02,548 --> 00:07:04,378 OLSEN: Check this out. PRIORE: What is this? 123 00:07:04,466 --> 00:07:07,296 I had to show this to you guys before we got started. 124 00:07:07,386 --> 00:07:09,046 This went up this last week. 125 00:07:09,137 --> 00:07:10,717 WILL ROSAS: Look at this. OLSEN: Yeah. 126 00:07:10,806 --> 00:07:12,176 PRIORE: Why don't we have this? 127 00:07:12,266 --> 00:07:13,306 The sorcerer, too. 128 00:07:13,392 --> 00:07:14,982 OLSEN: The Disney universe is massive. 129 00:07:15,060 --> 00:07:18,860 In our upcoming game, we have over 200 characters that come alive in the game. 130 00:07:18,939 --> 00:07:20,819 It shows all the different characters. 131 00:07:20,899 --> 00:07:22,689 ROSAS: Oh, my goodness. Look at Stitch. 132 00:07:22,776 --> 00:07:26,526 We're really diving deep into the vault from the history of Disney and Pixar. 133 00:07:26,613 --> 00:07:29,623 We can sit and talk about this all day, but we got a lot to cover today. 134 00:07:29,700 --> 00:07:31,740 PRIORE: Glu and Mike Olsen's team are amazing. 135 00:07:31,827 --> 00:07:33,197 They're best-in-class partner. 136 00:07:33,287 --> 00:07:34,497 When we have our experts, 137 00:07:34,580 --> 00:07:37,210 our game designers and artists sit down and work with this team, 138 00:07:37,291 --> 00:07:39,631 they're fans, we're fans and we're all experts together 139 00:07:39,710 --> 00:07:41,300 to make the game even better. 140 00:07:41,378 --> 00:07:43,088 -You put the posters up? -OLSEN: Posters are up. 141 00:07:43,172 --> 00:07:45,172 I've been at Glu for about three years. 142 00:07:45,257 --> 00:07:48,467 From the day I joined, we were building the prototype with the idea 143 00:07:48,552 --> 00:07:50,142 that we were going to pitch to Disney. 144 00:07:50,220 --> 00:07:53,720 We on the Disney side had always wanted to do an RPG. 145 00:07:53,807 --> 00:07:55,927 We're in a room and they say, "We wanna make a game 146 00:07:56,018 --> 00:07:57,728 "with Disney and Pixar characters." We go, 147 00:07:57,811 --> 00:07:59,861 "We want to work with you." So it all works out. 148 00:07:59,938 --> 00:08:02,318 OLSEN: During the development phase when we first start out, 149 00:08:02,399 --> 00:08:04,069 we start on paper or whiteboard. 150 00:08:04,151 --> 00:08:06,651 We're just ideating, deciding what we want to do. 151 00:08:06,737 --> 00:08:10,367 Then what we move to is an environment that we call a white box 152 00:08:10,449 --> 00:08:12,779 where we don't care about the visuals at that stage. 153 00:08:12,868 --> 00:08:14,868 All we're really trying to get right is the feel. 154 00:08:14,953 --> 00:08:16,753 Does the game feel right in your hands? 155 00:08:16,830 --> 00:08:18,620 Then from there we evolve into, 156 00:08:18,707 --> 00:08:20,957 "It's time to put the artistic touch to it." 157 00:08:25,881 --> 00:08:29,381 Lot of characters in the Disney universe have softer, rounder shapes. 158 00:08:29,468 --> 00:08:32,798 We tried to amplify some of the boxier, edgier shapes. 159 00:08:32,888 --> 00:08:35,718 ROSAS: Oh, look at Hook. He looks so great. 160 00:08:35,807 --> 00:08:39,647 Looking at our characters, your team has really delivered 161 00:08:39,728 --> 00:08:41,978 a whole new side that we've never seen before. 162 00:08:42,064 --> 00:08:43,694 Everybody in the game is battling, 163 00:08:43,774 --> 00:08:47,534 but you have to try to maintain their personality throughout all of that. 164 00:08:47,611 --> 00:08:49,281 Because we were making a battling game, 165 00:08:49,363 --> 00:08:51,113 we wanted to age it up a little bit more. 166 00:08:51,198 --> 00:08:54,368 We did do a lot of sketching and painting and drawing. 167 00:08:54,451 --> 00:08:59,921 Ultimately, we had to get it out of 2D and really test it in the 3D environment. 168 00:09:03,001 --> 00:09:05,671 MICHAEL WYATT: So many characters in the Disney slate. 169 00:09:05,754 --> 00:09:08,724 When we first started this, we had I think 50? 170 00:09:08,799 --> 00:09:10,879 We couldn't stop ourselves from making them. 171 00:09:10,968 --> 00:09:13,638 How do you choose between all of your favorites? 172 00:09:13,720 --> 00:09:16,010 -And there were a lot of arguments. -(LAUGHING) 173 00:09:16,098 --> 00:09:18,098 PRESTON: Then you get to take the characters into battle, 174 00:09:18,183 --> 00:09:21,563 which is more fun 'cause you see them do something they don't traditionally do. 175 00:09:21,645 --> 00:09:23,975 In the same way that the films are evolving, 176 00:09:24,064 --> 00:09:27,444 we want to make sure that we are going to where gamers are playing, right? 177 00:09:27,526 --> 00:09:31,776 It's always a chance to build those deeper connections or even create new fans, 178 00:09:31,864 --> 00:09:34,164 so we're excited to build and deepen those connections 179 00:09:34,241 --> 00:09:35,701 with a lot of different characters. 180 00:09:36,910 --> 00:09:40,000 So Ariel was in the green light pitch that we had done. 181 00:09:40,080 --> 00:09:43,210 That was the first thing we brought in the very first meeting 182 00:09:43,292 --> 00:09:46,842 and just wanted to make her feel empowered and awesome. 183 00:09:46,920 --> 00:09:48,460 -She's so ready. -Yeah. 184 00:09:48,547 --> 00:09:50,717 -She's gonna take us on. -The trident helps. 185 00:09:50,799 --> 00:09:53,139 Because they're experts on all things Disney and Pixar, 186 00:09:53,218 --> 00:09:56,218 when we hit a wall, "I can't think of a name for this ability," 187 00:09:56,305 --> 00:09:58,345 it's like working with another game designer. 188 00:09:58,432 --> 00:10:01,602 Here they're bringing their expertise and knowledge to the table 189 00:10:01,685 --> 00:10:02,935 which has been very helpful. 190 00:10:04,146 --> 00:10:07,016 WYATT: With leveling up your characters and making them powerful, 191 00:10:07,107 --> 00:10:10,437 we do unlock new abilities for them that you get to use as well. 192 00:10:10,527 --> 00:10:13,567 So players who might not be as familiar with an RPG genre, 193 00:10:13,655 --> 00:10:15,155 aren't completely overwhelmed. 194 00:10:15,240 --> 00:10:18,450 But we also want to make sure that the people who do love RPGs 195 00:10:18,535 --> 00:10:22,285 and more core mechanics can see that those things are present. 196 00:10:22,372 --> 00:10:24,422 -Gotta have it there. -WYATT: It's a little dance. 197 00:10:24,499 --> 00:10:27,169 That attention to detail, it all pays off in the end, right? 198 00:10:27,252 --> 00:10:28,252 Yeah. Exactly. 199 00:10:30,422 --> 00:10:32,842 I don't know if we can get to level three through here. 200 00:10:32,925 --> 00:10:35,175 -Send me... -MAN: The updated version? 201 00:10:35,260 --> 00:10:37,890 OLSEN: When we go worldwide, that's just the start. 202 00:10:37,971 --> 00:10:39,851 We'll be releasing new characters. 203 00:10:39,932 --> 00:10:45,102 As an example, we just finished putting in some characters from the film Onward. 204 00:10:45,187 --> 00:10:47,727 McDEVITT: I'm excited about these characters. They're a dynamic duo. 205 00:10:47,814 --> 00:10:49,324 They play off each other very well, 206 00:10:49,399 --> 00:10:52,279 so let's run them through and see how that plays out in the game. 207 00:10:52,361 --> 00:10:54,531 So Ian, he's super confident at this point, 208 00:10:54,613 --> 00:10:56,993 so he gets down into position and (MIMICS ELECTRICAL HUM) 209 00:10:57,074 --> 00:11:00,374 charges up and just lets that lightning fly right at a single target. 210 00:11:00,452 --> 00:11:03,332 NEWCOMER: And then, Barley, you got a lot of these moves 211 00:11:03,413 --> 00:11:06,123 where he's (CLEARS THROAT) clearing his throat in a way. 212 00:11:06,208 --> 00:11:07,918 We want to play up the theatrics for him 213 00:11:08,001 --> 00:11:10,671 and try to get him to feel like that support character 214 00:11:10,754 --> 00:11:12,714 on the screen for everybody else even. 215 00:11:12,798 --> 00:11:16,838 Barley's going to get super into it and he's just gonna like, "Yeah! Rock out!" 216 00:11:16,927 --> 00:11:17,927 PRESTON: Just like that. 217 00:11:18,011 --> 00:11:21,891 I tell you, they do. It's a big thing in the film. 218 00:11:21,974 --> 00:11:24,484 -All right, Newc, make it come to life. -(LAUGHTER) 219 00:11:24,560 --> 00:11:27,940 With a game like we're releasing, it really is just the beginning. 220 00:11:28,021 --> 00:11:30,521 Now we have to find ways to make the game fun and interesting 221 00:11:30,607 --> 00:11:31,607 for years to come. 222 00:11:33,193 --> 00:11:34,783 They're gonna be a strong pair. 223 00:11:34,862 --> 00:11:36,112 -PRESTON: Yeah. -Let's hope so. 224 00:11:36,196 --> 00:11:37,566 PRIORE: Games change all the time. 225 00:11:37,656 --> 00:11:40,656 Few years ago mobile wasn't a big platform, now it's gigantic. 226 00:11:40,742 --> 00:11:44,002 And we want to get that out to the audience and see how they respond. 227 00:11:44,079 --> 00:11:45,619 I think they'll respond positively. 228 00:11:46,874 --> 00:11:48,714 -Thank you all for being there. -Thank you. 229 00:11:48,792 --> 00:11:50,502 OLSEN: All right, onward to next week. 230 00:11:51,086 --> 00:11:52,336 (ALL LAUGH) 231 00:11:54,798 --> 00:11:57,758 As game developers, this is exactly what we live for. 232 00:11:57,843 --> 00:11:59,263 We love that challenge. 233 00:11:59,344 --> 00:12:02,264 We love to be able to work with the likes of a Disney team 234 00:12:02,347 --> 00:12:04,767 to really have this game come to life. 235 00:12:11,106 --> 00:12:13,776 MAXHIMER: We have 40 crates in this show. 236 00:12:13,859 --> 00:12:15,939 Four hundred and sixty-five objects. 237 00:12:18,447 --> 00:12:22,237 The process is the crate is opened, the object is taken out, 238 00:12:22,326 --> 00:12:26,906 then it's installed directly into the case or put on the wall. 239 00:12:26,997 --> 00:12:32,707 To see it hung at a height to make it come to life is pretty exciting. 240 00:12:37,257 --> 00:12:38,507 (DRILL WHIRRING) 241 00:12:41,303 --> 00:12:44,523 This is the launch of the traveling exhibition 242 00:12:44,598 --> 00:12:46,388 called Inside the Walt Disney Archives, 243 00:12:46,475 --> 00:12:49,055 which is premiering here at the Bowers Museum in Santa Ana. 244 00:12:50,270 --> 00:12:53,320 This year we celebrate our 50th anniversary 245 00:12:53,398 --> 00:12:56,068 and it has grown to what you see here today. 246 00:12:58,820 --> 00:13:01,740 We have over 450 objects on display 247 00:13:01,823 --> 00:13:04,283 and this includes all aspects of our collection, 248 00:13:04,368 --> 00:13:10,078 from textiles to original art to props and original documents. 249 00:13:10,165 --> 00:13:12,745 BECKY CLINE: We've been doing a 12,000 square foot exhibit 250 00:13:12,835 --> 00:13:15,085 at the D23 Expo every two years. 251 00:13:15,170 --> 00:13:18,090 Our exhibits have been so popular, people say, "We wanna see them. 252 00:13:18,173 --> 00:13:20,433 "We don't live in California, we can't go to the expo. 253 00:13:20,509 --> 00:13:22,719 "We wanna see them. Can you bring it to us elsewhere?" 254 00:13:22,803 --> 00:13:27,183 We have traveled some exhibits in Japan, Hong Kong and Taiwan, 255 00:13:27,266 --> 00:13:30,266 but we had never traveled on exhibit in the United States. 256 00:13:30,352 --> 00:13:33,982 So we kinda came up with this idea to do a traveling exhibit program. 257 00:13:34,898 --> 00:13:38,028 We brought it back from Japan, retooled it, 258 00:13:38,110 --> 00:13:42,360 and the response has been great, so we are building this particular exhibit 259 00:13:42,447 --> 00:13:45,987 to be able to be packed up and moved from venues about every six months. 260 00:13:46,076 --> 00:13:49,246 So the event starts in a few hours 261 00:13:49,329 --> 00:13:52,669 and we're doing our first walkthrough this morning 262 00:13:52,749 --> 00:13:56,129 to give my final notes and then open the doors later this afternoon. 263 00:13:56,920 --> 00:13:58,710 VICTORIA GERARD: If you go through this gallery, 264 00:13:58,797 --> 00:14:00,377 you see that the archives talks 265 00:14:00,465 --> 00:14:04,465 about how their collection has grown from a research library 266 00:14:04,553 --> 00:14:08,023 to developing into something comprehensive. 267 00:14:08,098 --> 00:14:11,098 CLINE: The Walt Disney Archives started with one person, Dave Smith, 268 00:14:11,185 --> 00:14:13,515 who was hired by Roy O. Disney. 269 00:14:13,604 --> 00:14:17,194 When Walt passed away, Roy took on the reins of running the company 270 00:14:17,274 --> 00:14:21,614 and he hired Dave Smith who was a young librarian at UCLA 271 00:14:21,695 --> 00:14:25,025 to come in and inventory Walt Disney's offices. 272 00:14:27,159 --> 00:14:30,199 So Dave went in and spent a year cataloging everything, 273 00:14:30,287 --> 00:14:31,457 down to the last paper clip. 274 00:14:35,834 --> 00:14:41,344 He went to Roy with the idea of taking this wonderful company 275 00:14:41,423 --> 00:14:45,183 and making an archive to keep track of everything going forward. 276 00:14:45,260 --> 00:14:46,680 And Roy loved the idea. 277 00:14:46,762 --> 00:14:49,472 MAXHIMER: Now we celebrate our 50th anniversary 278 00:14:49,556 --> 00:14:51,306 and we look back on that 279 00:14:51,391 --> 00:14:54,351 and it's amazing, the growth that we've gone through 280 00:14:54,436 --> 00:14:56,646 and the evolution to what we are now. 281 00:14:58,190 --> 00:15:00,730 -CLINE: Whoo-hoo, this is so exciting! -This is it. 282 00:15:00,817 --> 00:15:03,107 -Oh, wow. -BOTH: The final walkthrough. 283 00:15:03,195 --> 00:15:05,405 I'm so excited to see everything in place. 284 00:15:05,489 --> 00:15:09,239 So we're going to walk through the exhibit momentarily with Becky Cline 285 00:15:09,326 --> 00:15:11,156 and we're really excited for her to see it 286 00:15:11,245 --> 00:15:13,365 and get the final green light for tonight. 287 00:15:13,455 --> 00:15:15,955 That looks cool. I like the way you hung that, Robert. 288 00:15:16,041 --> 00:15:18,091 -It's good. -Yeah, that looks great. 289 00:15:18,168 --> 00:15:19,798 -And of course... -Walt's office. 290 00:15:19,878 --> 00:15:21,258 -Walt's office. -Yeah. 291 00:15:22,798 --> 00:15:25,588 MAXHIMER: Behind me is the recreation of Walt's office 292 00:15:25,676 --> 00:15:27,256 from the film Saving Mr. Banks. 293 00:15:28,011 --> 00:15:31,061 When the film was in preproduction and all the way through shooting, 294 00:15:31,139 --> 00:15:33,229 they actually came in and worked with us. 295 00:15:33,308 --> 00:15:36,348 They looked at correspondence letters, 296 00:15:36,436 --> 00:15:39,186 they looked at Kem Weber, uh, drawings of Walt's office 297 00:15:39,273 --> 00:15:43,153 to give them an idea of what Walt's formal office would actually look like. 298 00:15:43,235 --> 00:15:46,655 This was a good opportunity for us to really show what we could do 299 00:15:46,738 --> 00:15:48,948 and it turned out magnificent, as you can see. 300 00:15:51,702 --> 00:15:54,252 We put one piece in here that I know you're curious about. 301 00:15:54,329 --> 00:15:55,499 Yeah, I want to know more. 302 00:15:55,581 --> 00:15:57,961 The snow globe is actually from Mary Poppins. 303 00:15:58,041 --> 00:16:01,001 They found that in the janitor's office 304 00:16:01,086 --> 00:16:06,006 and he saw that little snow globe sitting up on a shelf above the desk 305 00:16:06,091 --> 00:16:09,141 and he knew immediately what it was. And so he talked to the janitor 306 00:16:09,219 --> 00:16:11,929 and he said, "Where did that come from? Do you know what that is?" 307 00:16:12,014 --> 00:16:15,564 The janitor said, "No, I thought it was cute. I found it in a trashcan." 308 00:16:15,642 --> 00:16:17,482 And so, that's one of my favorite pieces. 309 00:16:17,561 --> 00:16:19,061 GERARD: That's a great story, too. 310 00:16:19,146 --> 00:16:21,396 -I think everything needs a good story. -Absolutely. 311 00:16:23,901 --> 00:16:25,901 CLINE: Oh, cool. Okay, this is a good one, too. 312 00:16:26,486 --> 00:16:28,986 -Tell us what you did here. -Well, the idea behind this 313 00:16:29,072 --> 00:16:32,742 is the founder's case, right? So Walt Disney and Roy Disney 314 00:16:32,826 --> 00:16:36,786 and some of the original artifacts we have from them. 315 00:16:36,872 --> 00:16:38,172 Such as the number one ticket. 316 00:16:38,248 --> 00:16:41,078 That to me is kind of a crown jewel of our collection. 317 00:16:41,168 --> 00:16:42,958 GERARD: Yeah, that's very exciting. MAXHIMER: Yeah. 318 00:16:43,045 --> 00:16:45,255 CLINE: Roy Disney bought that on opening day. 319 00:16:45,339 --> 00:16:48,219 He went to the ticket booth before anyone else showed up at the gate 320 00:16:48,300 --> 00:16:50,260 and bought the very first ticket to Disneyland. 321 00:16:50,344 --> 00:16:51,354 That's so cool. 322 00:16:51,428 --> 00:16:54,638 CLINE: Dave went through his files in the '70s and that ticket was there. 323 00:16:56,391 --> 00:16:59,391 When you talk about the crown jewels of the archives, this is it. 324 00:16:59,478 --> 00:17:02,808 Yeah, this is really beautiful. You got Zorro's sword 325 00:17:02,898 --> 00:17:06,398 and the Mary Poppins blocks and the Mary Poppins carpet bag, 326 00:17:06,485 --> 00:17:07,815 Davy Crockett's coon-skin cap 327 00:17:07,903 --> 00:17:10,863 and the bedknob from Bedknobs and Broomsticks which is fun. 328 00:17:10,948 --> 00:17:12,568 That's one of my very favorite objects. 329 00:17:13,867 --> 00:17:16,197 All in all, do you feel good about it? 330 00:17:16,286 --> 00:17:18,616 Oh, yeah. I love it. I think it looks great. 331 00:17:18,705 --> 00:17:20,665 -MAXHIMER: Fantastic. -It's an exciting experience 332 00:17:20,749 --> 00:17:22,999 for people to come in and get close up. 333 00:17:23,085 --> 00:17:26,955 And I think you've managed to really tell the story of the archives 334 00:17:27,047 --> 00:17:29,547 -and it's a hard story to tell. -It is. 335 00:17:32,719 --> 00:17:35,759 GERARD: Anytime you walk through a gallery you've worked on for so long, 336 00:17:35,848 --> 00:17:38,138 it is kinda magical to see it manifest. 337 00:17:38,225 --> 00:17:42,305 But when I see items that remind me of special Disney moments, 338 00:17:42,396 --> 00:17:44,146 you kinda make these connections 339 00:17:44,231 --> 00:17:47,151 and here I am having a hand in bringing that here. 340 00:17:47,234 --> 00:17:50,034 So ultimately, it's really important for me, 341 00:17:50,112 --> 00:17:53,572 but I hope everyone has that experience when they walk through here. 342 00:17:54,157 --> 00:17:56,617 MAXHIMER: It's important to preserve these objects 343 00:17:56,702 --> 00:17:58,792 because if we don't take care of them 344 00:17:58,871 --> 00:18:02,921 the way they should be taken care of, nobody else will. 345 00:18:03,000 --> 00:18:05,840 CLINE: The exciting thing is that we're the archives. 346 00:18:05,919 --> 00:18:08,089 We're not just old stuff, we're relevant. 347 00:18:08,172 --> 00:18:11,092 We'll continue saving things. 348 00:18:11,175 --> 00:18:14,295 And this is our 50th anniversary, 349 00:18:14,386 --> 00:18:17,926 but I can absolutely envision another 50 years easily.