1 00:00:09,093 --> 00:00:12,597 The level of effects is so high right now 2 00:00:12,764 --> 00:00:17,101 that the only limitation is basically money and imagination. 3 00:00:17,185 --> 00:00:18,936 It's almost like we've come full circle. 4 00:00:19,062 --> 00:00:22,106 We now have to be telling a damn good story with good characters, 5 00:00:22,190 --> 00:00:23,691 and the effects are more of a given. 6 00:00:23,775 --> 00:00:27,779 You can no longer earn somebody's sense of satisfaction 7 00:00:27,862 --> 00:00:29,572 just because you dazzled them visually. 8 00:00:29,655 --> 00:00:33,493 I really believe that effects need to service the story. 9 00:00:33,618 --> 00:00:38,498 When the effects become the story, we've lost our way. 10 00:00:38,664 --> 00:00:42,001 The story is still the story is still the story is still the story. 11 00:00:42,085 --> 00:00:43,795 Whether you write it in pencil 12 00:00:43,920 --> 00:00:46,714 or you write it in ink, it's the same story. 13 00:00:47,173 --> 00:00:49,717 (THEME MUSIC PLAYING) 14 00:01:35,263 --> 00:01:38,891 You can never pinpoint how or why things happen. 15 00:01:38,975 --> 00:01:42,603 And there's always a collision of circumstances, 16 00:01:42,687 --> 00:01:46,774 a little bit of luck. Sometimes something goes wrong 17 00:01:46,941 --> 00:01:49,902 that actually sets you on another course, 18 00:01:49,986 --> 00:01:55,158 and in this case, we had started 19 00:01:55,241 --> 00:01:57,160 talking about doing Jurassic Park. 20 00:01:57,618 --> 00:02:03,040 We convinced Stan Winston and Dennis Muren at ILM to work together. 21 00:02:05,793 --> 00:02:08,171 MARK DIPPE: Steven Spielberg always has the A-team. 22 00:02:08,254 --> 00:02:10,464 He had the four best in their arenas. 23 00:02:10,756 --> 00:02:13,843 The four horsemen there. You got Stan Winston. 24 00:02:13,926 --> 00:02:17,763 He's creature creator builder par excellence, he's the best around. 25 00:02:17,972 --> 00:02:23,019 He got Phil Tippett. He's Mr. Creature animator, puppeteer, stop motion. 26 00:02:23,102 --> 00:02:27,106 He's the guy. You got Michael Lantieri, who's the practical effects guy. 27 00:02:27,190 --> 00:02:29,692 And you got Dennis Muren. He's the visual effects wizard 28 00:02:29,817 --> 00:02:31,485 that can take the stuff these people do 29 00:02:31,569 --> 00:02:33,905 and make it all work together and look like it's real. 30 00:02:33,988 --> 00:02:38,367 I've heard anecdotally that Steven was looking for someone that could help 31 00:02:38,451 --> 00:02:43,080 with the dinosaurs, and George said, "Phil's your guy." 32 00:02:43,623 --> 00:02:47,251 I was completely ready to go down the Phil Tippett route 33 00:02:47,335 --> 00:02:51,714 to be able to create these animals in all the wide shots that Stan Winston 34 00:02:51,797 --> 00:02:54,967 wasn't creating in his monster shop. 35 00:02:55,468 --> 00:02:58,095 At that point in time, with that technology, 36 00:02:58,179 --> 00:03:02,975 we were going to use the stop motion puppet and high speed miniatures. 37 00:03:03,100 --> 00:03:06,103 DENNIS: Just going to go stop motion. We could go in and help 38 00:03:06,187 --> 00:03:08,689 some of the animation as a post-production thing, 39 00:03:08,814 --> 00:03:11,317 to help smooth it out and make it better. 40 00:03:11,400 --> 00:03:13,986 MARK: Dennis goes, "Okay, we've got to figure out what to do, 41 00:03:14,070 --> 00:03:15,571 "so this doesn't look like 42 00:03:15,655 --> 00:03:18,074 "the stop motion pictures of before Ray Harryhausen." 43 00:03:18,157 --> 00:03:22,036 "So you guys can add the blur," and I go, "Yeah, sure we can add the blur." 44 00:03:22,119 --> 00:03:26,207 But my belief was, man, we've already done stuff that's so far advanced from that. 45 00:03:26,290 --> 00:03:28,417 Why are we saying this is what we're going to do? 46 00:03:28,501 --> 00:03:30,461 Well, we can do CG dinosaurs. 47 00:03:31,212 --> 00:03:33,965 DENNIS: I was very reluctant to even think about doing 48 00:03:34,048 --> 00:03:37,260 the CG or computer graphics thing at the beginning of it. 49 00:03:37,677 --> 00:03:41,847 Didn't seem like we were ready for a show that big and much more complicated 50 00:03:41,931 --> 00:03:42,932 than Terminator 2. 51 00:03:43,307 --> 00:03:44,600 MARK: Dennis is a believer, 52 00:03:44,684 --> 00:03:48,729 but he's a realist, so he's like... You know, we did The Abyss, 53 00:03:48,813 --> 00:03:52,984 we did T2, but those are alien hard surfaces. 54 00:03:54,360 --> 00:03:57,697 They're not natural, organic, breathing, sweating, bleeding things. 55 00:03:57,863 --> 00:04:00,074 We haven't really done that successfully. 56 00:04:00,324 --> 00:04:01,409 I don't know. 57 00:04:01,492 --> 00:04:04,954 The other point is that they've already pushed the project in a direction. 58 00:04:05,037 --> 00:04:08,457 They spent a lot of time and money. They're already building huge things. 59 00:04:08,541 --> 00:04:12,044 But what I said to Spaz is, "We cannot not try." 60 00:04:12,837 --> 00:04:17,008 So after hours, basically, we began building the bones of the T. rex. 61 00:04:17,091 --> 00:04:18,509 (PRINTER BUZZING) 62 00:04:20,886 --> 00:04:22,096 SPAZ: I started with bones. 63 00:04:22,179 --> 00:04:24,932 I scan in a T. rex mukada, some perfect specimen 64 00:04:25,057 --> 00:04:27,601 that they had found flat on a high tech scanner. 65 00:04:28,602 --> 00:04:30,938 Put it up on my monitor and built the bones, 66 00:04:31,022 --> 00:04:33,733 made him 3D, had a great pose, you know, 67 00:04:33,858 --> 00:04:37,320 and then started animating it as a forward kinematic process. 68 00:04:37,570 --> 00:04:39,989 So I had a walking Rex on bones. 69 00:04:40,072 --> 00:04:43,326 I'm pretty sure that Dennis saw the walking bones. 70 00:04:43,409 --> 00:04:45,911 But again, it's kind of like, "Okay, that's really cool, 71 00:04:45,995 --> 00:04:47,413 "you know, but living, breathing." 72 00:04:47,496 --> 00:04:49,165 We're not doing skeletons. 73 00:04:49,248 --> 00:04:51,250 Phil Tippett was way down the road 74 00:04:51,959 --> 00:04:55,463 with his stop motion, and they were looking really good. 75 00:04:56,005 --> 00:04:58,758 KATHLEEN: Phil Tippett is working away. 76 00:04:59,508 --> 00:05:01,802 Stan Winston is working away. 77 00:05:02,053 --> 00:05:04,347 We're pulling every single tool together 78 00:05:04,430 --> 00:05:07,808 to figure this out and seeing shot for shot what can work. 79 00:05:07,892 --> 00:05:11,979 Things were now moving. Kathy Kennedy was coming up once in a while. 80 00:05:13,939 --> 00:05:15,441 SPAZ: I knew they were coming up, 81 00:05:15,524 --> 00:05:19,487 Kathleen Kennedy, Frank Marshall, on November 14th, 1991. 82 00:05:19,570 --> 00:05:23,532 They were like an ensemble moving through, right? The company. 83 00:05:23,616 --> 00:05:25,743 And I knew where they were in C building here. 84 00:05:25,826 --> 00:05:27,745 So this is kind of this big moment. 85 00:05:28,037 --> 00:05:32,375 No one's going to present this idea because no one believes in it. 86 00:05:32,833 --> 00:05:36,003 SPAZ: So I had a monitor position and I had the cycle going, 87 00:05:36,087 --> 00:05:39,382 this walking T. rex in bone and they came walking in, 88 00:05:39,507 --> 00:05:41,133 and it was a total ambush. 89 00:05:41,217 --> 00:05:43,594 There's this room we have where we screen these clips 90 00:05:43,677 --> 00:05:46,263 and they'll be on monitors and they could be on a loop. 91 00:05:46,347 --> 00:05:49,100 People can see them and go, "I like that or I don't like that." 92 00:05:49,183 --> 00:05:50,684 She was looking at something else. 93 00:05:50,768 --> 00:05:53,771 Go into this room and there's this kid sitting there, it looks like, 94 00:05:53,854 --> 00:05:57,024 and he's really a kid, and he's manipulating everything. 95 00:05:57,149 --> 00:06:00,069 And Dennis and I are staring at this computer screen. 96 00:06:00,486 --> 00:06:03,906 MARK: I can remember her saying, "What's going on with that? 97 00:06:03,989 --> 00:06:06,909 "That's a dinosaur bone. I mean, that's part of Jurassic, right? 98 00:06:07,034 --> 00:06:08,035 "So what is that?" 99 00:06:08,160 --> 00:06:11,956 I said, I'm just messing around like that, you know, and she patted me on the back 100 00:06:12,039 --> 00:06:14,375 and she goes, "You have a very bright future." 101 00:06:14,458 --> 00:06:16,127 That's what she said. (LAUGHS) 102 00:06:16,377 --> 00:06:20,631 The first thing, of course, I said to Dennis was, "Well, what does this mean? 103 00:06:21,132 --> 00:06:24,802 "Can we do some shots this way? What? How's this going to work?" 104 00:06:25,344 --> 00:06:28,848 And he said, "We're working on something to show Steven." 105 00:06:29,140 --> 00:06:30,891 They ended up speeding up the test, 106 00:06:30,975 --> 00:06:34,145 doing it faster and faster, and it ended up working 107 00:06:34,228 --> 00:06:37,523 at every step of the way that it was sort of undeniable that they... 108 00:06:37,606 --> 00:06:42,445 Just had to, like, consider it, even though Phil was starting on the show 109 00:06:42,528 --> 00:06:45,239 and his company was gearing up and everything like that. 110 00:06:45,322 --> 00:06:47,408 SPAZ: Dennis was in a very difficult position, 111 00:06:47,491 --> 00:06:51,829 you can imagine, because here we are doing this clandestine thing. 112 00:06:51,912 --> 00:06:56,292 Yet his buddy is supposed to be doing the entire film in stop motion, you know, 113 00:06:56,375 --> 00:06:58,794 and we're sneaking around doing this, you know. 114 00:07:02,256 --> 00:07:04,300 PHIL: It was Mark and Steve 115 00:07:04,383 --> 00:07:08,929 that had a belief that they could make dinosaurs, and they did. 116 00:07:09,013 --> 00:07:15,436 They pulled it off terrifically well. But there was a bit of antagonism there, 117 00:07:15,519 --> 00:07:19,398 and it was kind of, like, the old gunslinger. 118 00:07:19,482 --> 00:07:22,860 And, you know, the new one, you know, 119 00:07:22,943 --> 00:07:28,407 it was like there was a competition that I thought was like, "Why?" 120 00:07:29,533 --> 00:07:31,827 Phil Tippett. In those days, he did not believe 121 00:07:31,911 --> 00:07:34,538 in the computer's ability to create lifelike creatures. 122 00:07:34,663 --> 00:07:38,459 He believed that the linearity, the perfectness, 123 00:07:38,584 --> 00:07:41,003 the mathematical aspect of computers 124 00:07:41,086 --> 00:07:44,340 makes them create things that have that characteristic, 125 00:07:44,924 --> 00:07:46,550 and things like the liquid metal man. 126 00:07:46,675 --> 00:07:47,718 Get out. 127 00:07:47,801 --> 00:07:49,887 Whereas living, breathing creatures do unexpected things, 128 00:07:49,970 --> 00:07:52,765 don't behave the way you want when they trip or break their leg. 129 00:07:52,848 --> 00:07:54,225 It looks all ugly and messed up. 130 00:07:54,308 --> 00:07:59,563 He was sort of philosophically against that approach. 131 00:07:59,688 --> 00:08:01,899 He was dealing with this thing that he saw as being, 132 00:08:01,982 --> 00:08:04,652 you know, a Voldemort. Computers, right? 133 00:08:04,735 --> 00:08:06,987 You know, I'd see him there working on the computer 134 00:08:07,071 --> 00:08:11,534 with the mouse and all this stuff and just... (MUTTERING) 135 00:08:11,659 --> 00:08:14,870 And what I visualized was like, you'd be saying, 136 00:08:14,954 --> 00:08:16,413 "Okay, well, if you're a cowboy 137 00:08:16,497 --> 00:08:19,625 "and you have two six-guns, let's see you shoot that tin can 138 00:08:19,708 --> 00:08:22,878 "off that post 100 feet away." And they go like... 139 00:08:22,962 --> 00:08:25,631 (MIMICKING GUNSHOTS) 140 00:08:26,632 --> 00:08:28,801 I was like, "Well, why didn't you shoot the can? 141 00:08:28,884 --> 00:08:32,721 "Well, I don't have any bullets." (LAUGHING) "But I do this really well." 142 00:08:38,394 --> 00:08:40,271 So what happened then is now 143 00:08:40,354 --> 00:08:44,483 the project became official, as in sort of an experiment at ILM. 144 00:08:44,650 --> 00:08:47,278 Obviously, Dennis had talked to Spielberg about it, 145 00:08:47,361 --> 00:08:50,823 and so more money had secretly come to ILM, 146 00:08:51,031 --> 00:08:54,118 and we find out that they want us to build the whole skin. 147 00:08:54,326 --> 00:08:58,497 I have heard Dennis Muren say that the view paint, 148 00:08:58,581 --> 00:09:02,751 the texture painting, was the thing that made the transformation for Jurassic. 149 00:09:02,835 --> 00:09:06,672 It took a long time, I think it was six months to paint one dinosaur. 150 00:09:11,594 --> 00:09:17,099 They originally had planned to do much more of the texturing of the animals, 151 00:09:17,182 --> 00:09:20,769 procedurally with the computer by saying, "Here is a pattern. 152 00:09:20,853 --> 00:09:22,980 "Repeat this pattern all over the animal." 153 00:09:23,063 --> 00:09:25,858 But the problem with that is that it was too repetitious, 154 00:09:25,941 --> 00:09:28,277 it was too machine-like. 155 00:09:28,360 --> 00:09:31,155 We really needed some more artistic freedom. 156 00:09:31,238 --> 00:09:33,824 So we went back to designing skin texture 157 00:09:33,907 --> 00:09:38,329 to actually bump maps and color maps, where an artist would actually go in 158 00:09:38,454 --> 00:09:40,331 and paint those onto the creatures. 159 00:09:41,040 --> 00:09:43,375 CAROLYN: This is the wire frame on the T. rex. 160 00:09:43,500 --> 00:09:47,921 This is how the model comes to us before it's painted. 161 00:09:48,047 --> 00:09:51,925 Once this wire model is made, its skin... 162 00:09:53,302 --> 00:09:55,596 And then I put the color on the model. 163 00:09:55,804 --> 00:09:58,098 This is exactly how I would go in and paint. 164 00:09:58,182 --> 00:10:03,270 I would choose my colors and I painted him from toe to nose 165 00:10:03,520 --> 00:10:06,857 three times, and then went in and did lot of touch-up work 166 00:10:06,940 --> 00:10:08,108 on top of that. 167 00:10:08,359 --> 00:10:11,320 When the thing could tell a story, and it could, 168 00:10:11,403 --> 00:10:15,407 the dinosaurs could have the scale, pattern, and the color... 169 00:10:16,033 --> 00:10:19,328 That was the tremendous leap forward about Jurassic Park. 170 00:10:21,664 --> 00:10:25,709 So we got a sixth scale T. rex model that Stan Winston had built, 171 00:10:25,793 --> 00:10:28,212 and then we cut it up very carefully in our shop. 172 00:10:28,295 --> 00:10:31,298 We got these wizards that can do anything like that, perfect. 173 00:10:31,382 --> 00:10:33,384 And it's in these sections small enough 174 00:10:33,467 --> 00:10:36,303 to put into the laser scanner that existed down in Monterey. 175 00:10:36,387 --> 00:10:38,555 We went down to a company called Cyberware. 176 00:10:38,639 --> 00:10:41,433 They had the only three-dimensional scanner. 177 00:10:42,685 --> 00:10:45,688 And it would extract the data into a polygonal data set. 178 00:10:45,771 --> 00:10:50,401 Now, polygonal data sets are 90 degree crosshair section, like a ship, okay, 179 00:10:50,526 --> 00:10:54,071 but there's no contour to it, so you can't have proper animation. 180 00:10:54,196 --> 00:10:58,158 So from that we had to rebuild all the data to have the proper contour. 181 00:11:01,537 --> 00:11:05,124 Then we hooked on all the skin data from the skin artists. 182 00:11:07,251 --> 00:11:09,253 Then did the first walking, 183 00:11:09,336 --> 00:11:14,550 fully rendered in daylight shot, which took us about four months to do. 184 00:11:15,884 --> 00:11:20,180 And Dennis went and shot a plate, I think might even been a still in the end. 185 00:11:20,264 --> 00:11:22,975 DENNIS: I picked the hardest design I could come up with, 186 00:11:23,058 --> 00:11:24,685 which was just a static view 187 00:11:24,810 --> 00:11:28,522 of the T. rex in broad daylight, walking right toward you. 188 00:11:28,605 --> 00:11:32,568 Big, looming above you, and Steve Williams animated it, 189 00:11:32,651 --> 00:11:34,903 Stefen Fangmeier did the lighting on it. 190 00:11:35,070 --> 00:11:39,032 Every opportunity to see anything wrong, you were going to see in this test. 191 00:11:39,116 --> 00:11:40,868 We weren't trying to hide anything. 192 00:11:46,707 --> 00:11:50,627 JEAN: Steve Williams invited me for one of the very earliest screenings 193 00:11:50,711 --> 00:11:53,547 in the C building of the T. rex test. 194 00:11:54,673 --> 00:11:57,593 And I was in this perceived screening room... I think Dennis, 195 00:11:57,676 --> 00:12:01,555 and a handful of people, and I knew that I was lucky to be there. 196 00:12:01,722 --> 00:12:05,309 This was going to be a very interesting moment, but I had no idea. 197 00:12:05,392 --> 00:12:07,144 It's one thing to see little tests, 198 00:12:07,227 --> 00:12:10,355 you know, it's another thing to see it rendered on the screen. 199 00:12:10,814 --> 00:12:12,316 (FILM REEL ROLLING) 200 00:12:17,446 --> 00:12:22,284 And the T. rex comes thundering across the screen and it's fully painted. 201 00:12:22,409 --> 00:12:25,788 I mean, it's still early days, but there it was in the scene. 202 00:12:26,079 --> 00:12:28,999 And to watch that T. rex coming across the screen... 203 00:12:31,668 --> 00:12:36,590 I knew that at that moment, I knew that visual effects 204 00:12:36,673 --> 00:12:38,675 would never be the same again. 205 00:12:39,301 --> 00:12:43,597 The thing worked, and just instantly, it's like, everything worked. 206 00:12:43,680 --> 00:12:46,433 The animation worked, the design, the lighting worked. 207 00:12:46,517 --> 00:12:50,729 The comp worked, the sense of it being standing on the ground worked, 208 00:12:50,854 --> 00:12:55,234 the blurring on it worked. All this stuff, because these guys are all terrific. 209 00:12:55,359 --> 00:13:00,197 Up until really that moment, everything that we were doing 210 00:13:00,322 --> 00:13:04,284 in the model shop to create a dinosaur, Phil's beautiful stop motion work 211 00:13:04,409 --> 00:13:06,995 and the stuff that Stan Winston's company created... 212 00:13:09,456 --> 00:13:10,958 they were all bound by gravity. 213 00:13:11,083 --> 00:13:13,377 You had to have a way to support that thing 214 00:13:13,460 --> 00:13:17,172 with your wires or a pole or a hand puppet or something. 215 00:13:17,464 --> 00:13:19,716 And all of a sudden I realized 216 00:13:19,800 --> 00:13:22,970 that this could exist anywhere and it could do anything. 217 00:13:23,220 --> 00:13:28,475 And I was witnessing it with a small group of people in the C screening room, 218 00:13:28,559 --> 00:13:31,270 going almost weak, you know, 219 00:13:31,436 --> 00:13:37,192 with the amazement of it. I'll never forget that. 220 00:13:41,446 --> 00:13:46,827 They did the stained glassman for Young Sherlock and water snake thing 221 00:13:46,910 --> 00:13:51,915 in The Abyss and Terminator 2, and I had always kind of thought 222 00:13:51,999 --> 00:13:55,252 well, yeah, the computer is great for these hallucinogenic things 223 00:13:55,335 --> 00:13:57,754 but good luck doing a living, breathing creature. 224 00:13:57,921 --> 00:14:02,092 Until he showed me the final shot that they were going to show Spielberg, 225 00:14:02,175 --> 00:14:06,805 and it was like... Whoops! (LAUGHING) Okay. 226 00:14:09,433 --> 00:14:14,062 My memory of Phil is he's kind of going, "Okay, it looks pretty good." 227 00:14:14,146 --> 00:14:17,357 But, you know, that's just a dinosaur, kind of taking a few steps, 228 00:14:17,441 --> 00:14:21,945 you know, so he was still kind of like, okay, and but he's, 229 00:14:22,029 --> 00:14:23,906 you know, you can't say, it sucks. 230 00:14:23,989 --> 00:14:26,074 Everyone in the room's going holy (BLEEP), you can't. 231 00:14:26,158 --> 00:14:29,077 You've got to, like, accept the truth of what it is. 232 00:14:30,537 --> 00:14:33,373 SPAZ: Then Dennis brought down the film with Tippett 233 00:14:33,457 --> 00:14:37,461 to show Steven Spielberg, and, boom, comes on Kathleen Kennedy. 234 00:14:37,628 --> 00:14:41,048 This isn't a very long piece of film that we're putting up. 235 00:14:41,131 --> 00:14:42,591 It's pretty quick. 236 00:14:42,674 --> 00:14:47,429 It was a fully rendered walking T. rex, and they saw it and they flipped out. 237 00:14:47,638 --> 00:14:53,018 All of us leapt to our feet. I mean, literally leapt to our feet. 238 00:14:53,226 --> 00:14:57,981 I had a kind of religious experience, 239 00:14:58,565 --> 00:15:00,984 and probably the greatest epiphany 240 00:15:01,068 --> 00:15:05,948 I've ever experienced in my own world of making movies. 241 00:15:06,031 --> 00:15:10,452 That was the moment that I suddenly saw 242 00:15:10,535 --> 00:15:13,455 that everything was going to change. 243 00:15:13,956 --> 00:15:16,625 Not just my movie was going to be a better movie, 244 00:15:17,000 --> 00:15:20,587 but the entire world was going to follow in the footsteps 245 00:15:20,671 --> 00:15:25,676 of what Dennis Muren and Phil Tippett and ILM were bringing to Jurassic Park. 246 00:15:25,801 --> 00:15:28,470 It was going to change everything for all of us 247 00:15:28,553 --> 00:15:31,181 and for audiences everywhere. 248 00:15:31,515 --> 00:15:33,392 And we were never going to go back. 249 00:15:34,142 --> 00:15:37,020 Steven goes, "Well, that's how we're gonna do the movie." 250 00:15:37,104 --> 00:15:40,524 And he was actually a very compassionate guy. 251 00:15:40,607 --> 00:15:46,780 Yeah, I was putting on a brave face, but he realized what the consequences 252 00:15:46,863 --> 00:15:51,618 that this were for me and asked me how I felt, 253 00:15:51,702 --> 00:15:57,249 and I said, "I feel extinct," and he goes, "That's a great line. 254 00:15:57,332 --> 00:15:59,001 "I'm putting that in the movie." 255 00:16:03,171 --> 00:16:05,382 I think he was shell-shocked. 256 00:16:05,590 --> 00:16:07,676 My world had evaporated. 257 00:16:08,051 --> 00:16:12,222 I got pneumonia. I had to stay in bed for two weeks. 258 00:16:12,347 --> 00:16:14,725 I just thought everything that I had 259 00:16:14,808 --> 00:16:21,398 ever worked for and built was like... into the trash can. 260 00:16:23,316 --> 00:16:27,571 KATHLEEN: I can't think of many other moments in effects 261 00:16:27,654 --> 00:16:30,615 where one way of doing something 262 00:16:30,699 --> 00:16:35,078 was so almost overnight, had changed. 263 00:16:35,203 --> 00:16:37,372 So when the whole thing came down with Phil, 264 00:16:37,456 --> 00:16:39,082 I don't think he was very happy. 265 00:16:39,166 --> 00:16:41,168 And I don't blame him because it basically was 266 00:16:41,251 --> 00:16:43,253 supposed to be the ultimate stop motion. 267 00:16:43,336 --> 00:16:47,549 It was supposed to be his opus, you know, pretty much. 268 00:16:47,632 --> 00:16:52,471 Yeah. I feel like (BLEEP). And I don't remember, all that's kind of a blur to me. 269 00:16:53,805 --> 00:16:57,809 But then I got a call from Steven and he says, "Yeah, we want you on the show, 270 00:16:57,893 --> 00:16:59,978 "you know, you know too much." 271 00:17:00,145 --> 00:17:04,816 You know, so... "You never lost your job. We'll just kick you upstairs. 272 00:17:04,900 --> 00:17:09,279 "You don't need to be an animator. You just need to direct animators." 273 00:17:09,821 --> 00:17:16,203 He was going to go from somebody whose hands in the craft 274 00:17:16,286 --> 00:17:22,250 of changing armatures, to the greatest dinosaur whisperer in the world. 275 00:17:23,710 --> 00:17:25,921 DENNIS: Phil knew how animals moved and loved, 276 00:17:26,004 --> 00:17:29,424 and his guys that he was working with were the same way, the animators. 277 00:17:29,508 --> 00:17:32,594 We needed them moving the dinosaurs. 278 00:17:32,677 --> 00:17:35,931 But with a tool that could feed it into the computer, 279 00:17:36,014 --> 00:17:37,974 then we could fix things up in the computer. 280 00:17:38,058 --> 00:17:40,352 So we had to build this thing that's called the D.I.D. 281 00:17:40,435 --> 00:17:43,230 They called the Dinosaur Input Device, and that was basically 282 00:17:43,313 --> 00:17:46,900 an armature, stop-motion armature, in the shape or the skeleton of a T. rex. 283 00:17:53,949 --> 00:17:57,494 PHIL: It was hooked up to encoders that would plug into the computer, 284 00:17:57,577 --> 00:17:59,913 and when you move the head of the Tyrannosaurus here, 285 00:17:59,996 --> 00:18:02,582 the image on the computer screen would move. 286 00:18:05,418 --> 00:18:09,548 The idea to build this device, it just seemed like a no-brainer. 287 00:18:09,631 --> 00:18:12,342 And I guess I had such experience at ILM, 288 00:18:12,425 --> 00:18:15,178 you know, starting with what John Dykstra had done on Star Wars. 289 00:18:15,262 --> 00:18:18,390 Just starting from scratch and doing it that I had no problem 290 00:18:18,473 --> 00:18:19,933 saying, "Let's do this." 291 00:18:20,016 --> 00:18:23,061 There were people at ILM that wanted to exclude Phil, 292 00:18:23,145 --> 00:18:26,731 but it was not going to happen because the value he had needed 293 00:18:26,898 --> 00:18:30,819 to stay within the show, and I had my personal relationship. 294 00:18:30,902 --> 00:18:34,531 It was much, much better for the movie to have Phil working it. 295 00:18:34,698 --> 00:18:35,824 PHIL: He roars right there. 296 00:18:35,907 --> 00:18:38,201 This is where he hurls it into the skeleton. 297 00:18:38,493 --> 00:18:39,494 This direction so you could 298 00:18:39,578 --> 00:18:43,498 get the raptors on this side of his head, get him around this... 299 00:18:43,582 --> 00:18:46,209 STEVEN: Through Phil Tippett's stop motion miniatures 300 00:18:46,293 --> 00:18:49,963 and his on-the-set monitoring of behavior, 301 00:18:50,046 --> 00:18:54,217 he was going to bring life to those animals in a different way. 302 00:18:54,426 --> 00:18:55,802 -He'd be wiping like... -Yeah. 303 00:18:55,886 --> 00:18:57,179 Right at the camera. 304 00:18:57,262 --> 00:19:00,265 PHIL: What I insisted that the animators do 305 00:19:00,390 --> 00:19:05,228 was imagine themselves as the dinosaur 306 00:19:05,729 --> 00:19:12,027 to kind of, like, self-hypnotize yourself into this imaginary mindset. 307 00:19:12,110 --> 00:19:14,029 So here's how far we went... movement classes. 308 00:19:14,112 --> 00:19:17,073 Okay. Ready? Focus. Get down here. 309 00:19:17,949 --> 00:19:19,201 Go. 310 00:19:28,001 --> 00:19:30,128 MARK: A lot of that's Phil. You get your guys, 311 00:19:30,212 --> 00:19:31,963 if you're gonna do movement of animals, 312 00:19:32,047 --> 00:19:33,882 you've got to be able to move like animals. 313 00:19:33,965 --> 00:19:36,551 When I think about it, it's exactly the right way to do it. 314 00:19:36,635 --> 00:19:39,971 You just go all out. Everyone is totally immersed in dinosaurs. 315 00:19:40,055 --> 00:19:41,723 We learned all about this stuff. 316 00:19:46,853 --> 00:19:48,313 And we got so freaked out. 317 00:19:48,396 --> 00:19:51,066 I remember one day we're sitting there going, "How do we know 318 00:19:51,191 --> 00:19:53,944 "the way we're doing dinosaurs will look good on film?" 319 00:19:54,236 --> 00:19:57,906 Well, let's take 35mm film of us being dinosaurs... 320 00:19:59,282 --> 00:20:00,533 and project it, 321 00:20:00,617 --> 00:20:04,329 and look at it and see what we think of ourselves being dinosaurs, 322 00:20:04,412 --> 00:20:07,499 because that might be what it looks like when we animate them. 323 00:20:07,624 --> 00:20:09,334 Okay? Yeah. Why not? Why not? 324 00:20:09,793 --> 00:20:11,419 So we go out there, we build a set, 325 00:20:11,503 --> 00:20:14,297 it's the scene where the Gallimimus are running from the T. rex. 326 00:20:14,381 --> 00:20:17,092 They jump over the log and everyone's supposed to be in character. 327 00:20:17,175 --> 00:20:19,886 And so Ty Ellingson, one of the lead art directors on the show, 328 00:20:19,970 --> 00:20:21,638 he's going to be the scared Gallimimus, 329 00:20:21,721 --> 00:20:24,474 where he stops on the log and looks back, and then jumps off. 330 00:20:24,557 --> 00:20:26,977 Everyone's running like... (LAUGHS) a Gallimimus. 331 00:20:27,060 --> 00:20:31,648 Ty jumps the log, he slips and lands and breaks his drawing arm. 332 00:20:32,065 --> 00:20:37,570 So after that, the rule at ILM was no more pretending you're dinosaurs. 333 00:20:38,029 --> 00:20:40,991 But it's all worth it if you get the right end result. 334 00:20:41,283 --> 00:20:42,617 (SNARLS) 335 00:20:45,370 --> 00:20:48,873 -GIRL: Timmy, what is it? -It's a Velociraptor. 336 00:20:50,834 --> 00:20:52,585 (BREATHES SHAKILY) It's inside. 337 00:20:52,669 --> 00:20:57,299 The kitchen sequence in Jurassic Park, if you look at the original animatic 338 00:20:57,382 --> 00:21:01,052 done with little rubber puppets like this, you know, it's been worked out. 339 00:21:03,388 --> 00:21:07,517 (GRUNTING) 340 00:21:08,184 --> 00:21:10,437 I mean, there's some attitudes of the dinosaurs, 341 00:21:10,520 --> 00:21:11,896 there's their performances. 342 00:21:11,980 --> 00:21:13,023 (SNARLS) 343 00:21:13,106 --> 00:21:15,692 (GROWLING) 344 00:21:16,985 --> 00:21:19,112 You know, so much of it was worked out already, 345 00:21:19,195 --> 00:21:23,033 and he had the same guys that did those animatics 346 00:21:23,116 --> 00:21:25,702 also did the actual performances for the film 347 00:21:25,869 --> 00:21:28,705 by moving the D.I.D. creature. 348 00:21:29,039 --> 00:21:30,915 (GROWLING) 349 00:21:33,418 --> 00:21:36,338 (SNARLING) 350 00:21:37,797 --> 00:21:42,802 DENNIS: So their essence and soul was in it, and Phil was directing it. 351 00:21:42,886 --> 00:21:45,930 He directed the original animatics and the other stuff, too. 352 00:21:46,348 --> 00:21:49,142 (GROWLING) 353 00:21:50,769 --> 00:21:53,980 You know, the main road sequence when you first see the T. rex, 354 00:21:54,230 --> 00:21:56,066 that's his guys doing that stuff. 355 00:21:56,441 --> 00:22:00,403 That stuff has got a lot of powerful performance animation. 356 00:22:00,653 --> 00:22:02,739 (ROARING) 357 00:22:02,822 --> 00:22:04,866 Boy, do I hate being right all the time. 358 00:22:05,950 --> 00:22:09,329 Early in the process, Steven said to me, 359 00:22:09,746 --> 00:22:15,168 um, "I need it to run." Like that was going to be something easy. 360 00:22:15,293 --> 00:22:17,295 It was obviously not easy. 361 00:22:17,462 --> 00:22:20,256 That took me four months to figure out that animation. 362 00:22:25,053 --> 00:22:29,349 I had to figure out how to make nine tons run 35-40 miles an hour, 363 00:22:29,432 --> 00:22:31,101 which your eye does the math. 364 00:22:31,184 --> 00:22:33,353 It goes, this does not look right, you know. 365 00:22:33,561 --> 00:22:36,940 MARK: Fundamentally, it is not natural to have 366 00:22:37,023 --> 00:22:40,527 an animal that large that only has two legs, 367 00:22:40,610 --> 00:22:42,946 whose head weighs a ton to do all these things. 368 00:22:43,029 --> 00:22:45,115 So it's strange. 369 00:22:45,198 --> 00:22:48,284 Of course, everybody's reading, "The T. rex never ran." Great. 370 00:22:48,410 --> 00:22:52,122 Well, Spielberg wants it to run. I have to make it run. 371 00:22:52,247 --> 00:22:54,332 I have to make it chase a Jeep, you know? 372 00:23:03,466 --> 00:23:06,344 MARK: So we do this animation and we work on it, like, crazy, 373 00:23:06,428 --> 00:23:07,762 and Phil isn't liking it. 374 00:23:07,846 --> 00:23:09,597 And Spielberg's kind of agreeing, 375 00:23:09,681 --> 00:23:12,725 and we've been beating on this thing for weeks, 376 00:23:12,809 --> 00:23:14,394 and Spaz is getting depressed. 377 00:23:16,521 --> 00:23:18,189 Every day. It wasn't looking right. 378 00:23:18,314 --> 00:23:20,150 Wasn't looking right. Wasn't looking right. 379 00:23:20,233 --> 00:23:23,403 Phil is basically saying Spaz can't do it. What are we going to do? 380 00:23:23,486 --> 00:23:26,781 But I'm saying Spaz can do it. You guys can do it. We can do it. 381 00:23:26,865 --> 00:23:28,491 It's really getting like that. 382 00:23:28,575 --> 00:23:29,909 There's this one last meeting, 383 00:23:30,493 --> 00:23:34,164 Phil can point at a million things that are wrong, and Steven's on the fence. 384 00:23:34,247 --> 00:23:37,792 I can hear it. "It's pretty good. I think you're right, but it's pretty good." 385 00:23:37,876 --> 00:23:40,879 SPAZ: So Mark and I are looking at it and it had 150 curves, 386 00:23:41,087 --> 00:23:44,591 so I took all the curves and I scaled them by 20%. 387 00:23:44,674 --> 00:23:48,052 So I wrote a little algorithm that scaled all the curves. 388 00:23:48,470 --> 00:23:51,264 It just slowed the creature down that much more. 389 00:23:51,347 --> 00:23:53,141 And bingo, it worked. 390 00:23:59,189 --> 00:24:01,399 (GROWLING) 391 00:24:02,066 --> 00:24:05,361 The last shot I animated was the Rex chasing Jeff Goldblum. 392 00:24:05,487 --> 00:24:07,155 (DINOSAUR SCREECHING) 393 00:24:07,238 --> 00:24:08,698 You know, by that time I just, 394 00:24:08,781 --> 00:24:11,618 you know, it took me five, six days to animate that shot. 395 00:24:13,328 --> 00:24:15,288 (SCREECHING) 396 00:24:15,580 --> 00:24:18,416 SPAZ: And the guy who gets it off the toilet seat, right? 397 00:24:18,500 --> 00:24:21,503 That's a T-1000 with shorts on, and that's the actual data. 398 00:24:22,795 --> 00:24:24,631 I just repurposed the data. 399 00:24:25,089 --> 00:24:28,176 (ROARING) 400 00:24:28,468 --> 00:24:34,057 When we saw the dinosaurs that were created by the computers, 401 00:24:34,140 --> 00:24:39,145 I mean, I cried because I knew the writing was on the wall. (LAUGHS) 402 00:24:39,229 --> 00:24:43,441 The creature shop was no more and that digital would take over, 403 00:24:43,525 --> 00:24:45,693 which was George's vision all along. 404 00:24:45,860 --> 00:24:49,072 When we went digital, most of the model shop 405 00:24:49,155 --> 00:24:50,532 just packed up and left. 406 00:24:50,615 --> 00:24:52,617 When that transition happened, 407 00:24:52,700 --> 00:24:54,577 you know, to CG, from practical, 408 00:24:54,661 --> 00:24:56,746 we thought it would take a little bit longer. 409 00:24:56,829 --> 00:25:01,042 You know, Jim Morris one time came to us and talk to, before the whole group. 410 00:25:01,125 --> 00:25:02,585 You know that the world is changing 411 00:25:02,669 --> 00:25:05,171 and this is going to happen, and this is going to happen. 412 00:25:05,255 --> 00:25:08,675 And he called a meeting, like, four months later, he said, 413 00:25:08,758 --> 00:25:13,137 "It's happening a thousand times faster than I ever anticipated." 414 00:25:13,221 --> 00:25:16,266 It was a hard time because, you know, I'd been in the trenches 415 00:25:16,349 --> 00:25:19,102 with all the guys, whether it was the camera folks, 416 00:25:19,185 --> 00:25:21,854 the model makers, the gaffers, grips, 417 00:25:22,021 --> 00:25:26,025 the practical effects people. And I loved all that stuff. 418 00:25:26,818 --> 00:25:30,488 So it was a wistful time at best, and a sad time at others 419 00:25:30,572 --> 00:25:32,282 as that started to go away. 420 00:25:35,451 --> 00:25:37,704 JOHN GOODSON: There was less and less work for the Model Shop, 421 00:25:37,787 --> 00:25:39,872 so if you weren't going to do the digital thing, 422 00:25:39,956 --> 00:25:42,125 you weren't going to be working full-time anymore. 423 00:25:42,208 --> 00:25:45,587 Some people actually made the transition, didn't like it, 424 00:25:45,670 --> 00:25:47,297 and came back again. 425 00:25:47,463 --> 00:25:49,507 Some people just didn't want to do it. 426 00:25:52,385 --> 00:25:55,722 LORNE: You know, I had absolutely no inclination to switch to CG. 427 00:25:55,888 --> 00:25:58,516 It's not a love of mine and never was. 428 00:25:58,683 --> 00:26:01,769 Sitting in a chair... I couldn't do it. 429 00:26:02,061 --> 00:26:05,523 KIM: They said, "You know, they're looking for another CG person 430 00:26:05,648 --> 00:26:08,443 "to do hard surface stuff, are you interested?" 431 00:26:08,526 --> 00:26:10,528 And I said, "Yeah." 432 00:26:10,612 --> 00:26:12,739 JOHN GOODSON: Kim transitioned a month ahead of me 433 00:26:12,822 --> 00:26:16,242 and when she went, I was like, "Okay, that's what I'm gonna do, too." 434 00:26:16,826 --> 00:26:20,705 It was grueling. I was exhausted. 435 00:26:20,788 --> 00:26:23,625 JOHN GOODSON: For about six months, I dreamt in pull down menus. 436 00:26:23,708 --> 00:26:25,418 People from the model shop would say, 437 00:26:25,501 --> 00:26:27,462 "What's it like working in computer graphics?" 438 00:26:27,545 --> 00:26:29,714 I said, "Well, imagine you go into the wood shop 439 00:26:29,797 --> 00:26:32,258 "and you're going to cut wood. You turn on the saw. 440 00:26:32,342 --> 00:26:34,552 "You put the wood down, you start to cut it, 441 00:26:34,636 --> 00:26:38,348 "and the shop disappears, and you don't know where it went. 442 00:26:38,431 --> 00:26:40,725 "You bang around for a few minutes and it comes back 443 00:26:40,808 --> 00:26:43,061 "and the wood's cut, and you don't know how." 444 00:26:43,144 --> 00:26:45,229 I said, "That's what computer graphics is like." 445 00:26:45,313 --> 00:26:47,940 You can't expect everything to stay the same. 446 00:26:48,024 --> 00:26:51,653 You can't expect things to be exactly the way they were. 447 00:26:51,736 --> 00:26:55,740 The world changes and the company changes and so be it. 448 00:26:55,823 --> 00:26:57,075 But it's still ILM. 449 00:27:03,956 --> 00:27:08,711 All those years of building up the technology, 450 00:27:09,337 --> 00:27:14,759 finally came to this sort of a cliff thing around this period of, like, '93 451 00:27:15,051 --> 00:27:18,805 when Jurassic Park came out, and it's like a lot of changes 452 00:27:18,930 --> 00:27:20,932 in the world that you're building up for it 453 00:27:21,015 --> 00:27:23,101 and you're under the radar and supporting it, 454 00:27:23,184 --> 00:27:24,602 you're trying to make things work. 455 00:27:24,686 --> 00:27:26,562 And then all of a sudden, bam! 456 00:27:27,105 --> 00:27:29,524 Everything changes in a short period of time. 457 00:27:32,902 --> 00:27:36,197 When I first arrived at ILM, I worked on Casper. 458 00:27:38,074 --> 00:27:39,575 I moved to America 459 00:27:39,659 --> 00:27:44,288 to pursue the film business and really to pursue that dream of ILM. 460 00:27:44,372 --> 00:27:47,834 I mean, it just seemed so exotic to me and so fantastic. 461 00:27:49,043 --> 00:27:53,506 And that was during that big bump, all this explosion in the digital world. 462 00:27:53,923 --> 00:27:56,884 -Hey, guys. -Look, it's Casper. 463 00:27:57,135 --> 00:27:58,553 -Yeah, Casper. -Casper. 464 00:27:58,636 --> 00:28:02,223 Casper had 45 minutes of CG characters in it. 465 00:28:03,099 --> 00:28:06,144 ROGER: It was 600 shots or 500 shots, 466 00:28:06,227 --> 00:28:08,730 which was an enormous number of shots in those days 467 00:28:08,813 --> 00:28:12,442 'cause you think of Jurassic Park, whatever it is, 80 shots or something. 468 00:28:12,525 --> 00:28:16,404 We had to do a huge ramp up and grow the computer graphics department. 469 00:28:16,487 --> 00:28:20,074 In fact, we got up to 105 people at that point in time, 470 00:28:20,158 --> 00:28:24,370 which is only noteworthy because we weren't sure there were 105 people 471 00:28:24,454 --> 00:28:27,749 that could do computer graphics at that point in time. 472 00:28:27,832 --> 00:28:30,501 ROGER: ILM had really been a relatively small company 473 00:28:30,585 --> 00:28:32,837 for so many years, so they were 474 00:28:32,920 --> 00:28:38,176 really hiring on a grand scale, and it turned it into a sort of a bigger machine. 475 00:28:38,426 --> 00:28:42,013 And then it sort of crept up to 1,200 or 1,500 people. 476 00:28:44,474 --> 00:28:47,894 GEORGE: We spent many years to develop digital technology. 477 00:28:48,352 --> 00:28:51,981 I was designing the place for a different kind of production. 478 00:28:52,106 --> 00:28:54,776 Nobody had ever harnessed it to put in the movies, 479 00:28:55,067 --> 00:28:59,530 and most people didn't think it was possible, that you just couldn't do that. 480 00:29:00,865 --> 00:29:03,868 So we were learning to use a different form 481 00:29:04,744 --> 00:29:07,830 of visual effects and ways of making movies. 482 00:29:07,955 --> 00:29:09,874 Congratulations. How do you feel? 483 00:29:10,166 --> 00:29:11,709 I got to pee. 484 00:29:11,834 --> 00:29:17,423 Now suddenly, in the short period of time, these projects that George has initiated, 485 00:29:17,632 --> 00:29:18,841 the video editing... 486 00:29:19,050 --> 00:29:23,346 In this non-linear editor, you can splice in, just like in film. 487 00:29:23,721 --> 00:29:25,306 ED: In the digital audio... 488 00:29:26,432 --> 00:29:27,934 (GROWLING) 489 00:29:28,559 --> 00:29:30,228 In computer graphics... 490 00:29:30,895 --> 00:29:33,189 (HOOTING AND SCREECHING) 491 00:29:33,397 --> 00:29:35,233 All of them come together, 492 00:29:35,316 --> 00:29:38,361 and the industry changes in about a three, four year time span. 493 00:29:38,528 --> 00:29:41,447 And that's when I decided I could do the next three movies. 494 00:29:46,077 --> 00:29:48,788 I was excited to go back and go to work 495 00:29:49,121 --> 00:29:52,708 because a lot of frustration I had with analogs cinema is gone. 496 00:29:52,875 --> 00:29:55,211 How can we manage to change the operating procedures 497 00:29:55,294 --> 00:29:57,421 in a way that we can completely revolutionize 498 00:29:57,505 --> 00:30:00,550 the way we make movies so that this is all doable? 499 00:30:00,716 --> 00:30:04,136 JOHN KNOLL: I got pitched as one of the sups on Episode I 500 00:30:04,220 --> 00:30:07,265 and that was an opportunity you do not turn down. 501 00:30:07,515 --> 00:30:08,641 I was terrified. 502 00:30:08,766 --> 00:30:13,604 But I comforted myself with the thought that that must have been the same reaction 503 00:30:13,688 --> 00:30:17,567 that John Dykstra had when he was first exposed to Star Wars. 504 00:30:19,026 --> 00:30:21,904 When I first arrived at ILM, you know, my whole goal, 505 00:30:21,988 --> 00:30:24,615 like everybody else, was that I want to work on Star Wars, 506 00:30:24,699 --> 00:30:26,701 and I felt like my art skills were so lacking. 507 00:30:26,951 --> 00:30:29,662 So I gave myself assignments every day for a full week 508 00:30:29,745 --> 00:30:33,583 with the idea that the end of the week I would produce a production painting. 509 00:30:33,749 --> 00:30:36,335 And so I literally did that for a full year. 510 00:30:36,544 --> 00:30:41,048 And the terrific thing about that was that everything that I was doing unconsciously, 511 00:30:41,132 --> 00:30:44,594 mirrored what George was doing in terms of how he was designing for Star Wars. 512 00:30:44,677 --> 00:30:45,761 He was merging things. 513 00:30:45,887 --> 00:30:49,432 He was combining things, he was mixing and matching, and that's when he saw 514 00:30:49,515 --> 00:30:52,101 my portfolio, and that's why he hired me 515 00:30:52,184 --> 00:30:54,729 to head up the art department for the new prequels. 516 00:31:01,986 --> 00:31:06,407 I was asked to go up to the ranch to see the artwork that Doug Chiang had, 517 00:31:06,490 --> 00:31:08,701 and there were these boards 518 00:31:08,868 --> 00:31:12,330 that were covered in the most beautiful Doug Chiang illustrations, 519 00:31:12,413 --> 00:31:16,083 you know, the concept art, one after the other, after the other. 520 00:31:16,167 --> 00:31:17,209 He had storyboards 521 00:31:17,293 --> 00:31:19,921 that were pasted up on 4x8 sheets of Foamcore. 522 00:31:20,046 --> 00:31:24,717 Ten to a column, ten columns across. And I think there were 36 boards. 523 00:31:24,842 --> 00:31:31,182 So 3,600 storyboards, and (CHUCKLES) almost every board 524 00:31:31,265 --> 00:31:33,726 there was something that we had never done before. 525 00:31:33,809 --> 00:31:39,440 So I was keeping notes of, "Yeah, okay, we're going to need 526 00:31:39,523 --> 00:31:43,069 "to be able to do crowd scenes with dozens or hundreds of characters." 527 00:31:43,319 --> 00:31:45,237 You know, we hadn't really done that before. 528 00:31:45,321 --> 00:31:47,448 These are CG characters that have clothing. 529 00:31:47,531 --> 00:31:50,117 We're going to have to do the cloth simulation on them. 530 00:31:50,201 --> 00:31:52,244 These Jedi are slicing through droids, 531 00:31:52,328 --> 00:31:54,830 and the pieces are landing on the ground, we'll need 532 00:31:54,914 --> 00:31:56,374 a rigid body dynamic system. 533 00:31:56,457 --> 00:31:58,834 You know, we're pushing the envelope in a few places, 534 00:31:58,918 --> 00:32:00,419 but I know this is going to work. 535 00:32:00,586 --> 00:32:03,381 The big grass planet battle there, 536 00:32:03,464 --> 00:32:05,383 -zillions of creatures. -Yeah. 537 00:32:05,716 --> 00:32:08,761 And we don't have a real good way of doing that right now. 538 00:32:08,928 --> 00:32:11,681 And it got to be a little overwhelming 'cause just as you're 539 00:32:11,764 --> 00:32:13,891 writing down this thing, we're on to something else 540 00:32:14,016 --> 00:32:15,559 that had never been done before. 541 00:32:15,643 --> 00:32:17,186 And they were not just that 542 00:32:17,269 --> 00:32:21,273 we were doing a lot of effects, we were creating entire worlds, 543 00:32:21,607 --> 00:32:23,693 and many of them. 544 00:32:23,859 --> 00:32:27,488 I had the sensation that I just wanted to go and lie down, 545 00:32:27,655 --> 00:32:31,909 because it was hard to take it in in one go like that. 546 00:32:32,785 --> 00:32:36,580 I remember during the production of Episode I, 547 00:32:36,664 --> 00:32:38,833 George was often encouraging me 548 00:32:38,916 --> 00:32:44,463 to do things that I thought were marginal or ill-advised. 549 00:32:46,882 --> 00:32:49,176 There's not enough power to get us to Coruscant. 550 00:32:49,260 --> 00:32:51,762 The hyperdrive is leaking. We'll have to land somewhere 551 00:32:51,887 --> 00:32:53,347 and refuel and repair the ship. 552 00:32:53,472 --> 00:32:57,435 A result of the digital technology was that what happened in editorial 553 00:32:57,518 --> 00:33:00,479 was much more of a manufacturing process. 554 00:33:00,563 --> 00:33:02,857 You did what I called "film recomposing." 555 00:33:03,065 --> 00:33:04,775 GEORGE: So what I want to do is... 556 00:33:04,859 --> 00:33:07,945 we'll leave this for the time being and we'll create this other shot 557 00:33:08,029 --> 00:33:10,698 and if this other shot works, we'll come back to the shot, 558 00:33:10,781 --> 00:33:13,826 take Panaka, slip him out of sync so he doesn't start to move. 559 00:33:13,951 --> 00:33:16,579 -So he's just standing there. Okay? -Okay. 560 00:33:16,829 --> 00:33:21,292 You know, you've got character A talking to character B over the shoulder, 561 00:33:21,417 --> 00:33:25,796 and you could cut out between them and use different takes that were not the takes 562 00:33:25,880 --> 00:33:29,550 that they actually talk to each other because you might prefer a response 563 00:33:29,633 --> 00:33:33,596 from somebody or a hand gesture or something, or a blink differently. 564 00:33:33,679 --> 00:33:36,140 He started doing a lot of editorial comps 565 00:33:36,223 --> 00:33:41,103 where he would take this actor from this plate and put him in that plate, 566 00:33:41,187 --> 00:33:43,647 and I'm going to drop out this line of dialogue, 567 00:33:43,731 --> 00:33:45,775 so just morph it together and... 568 00:33:45,900 --> 00:33:50,362 John Knoll great. He was the visual effects person on my left, 569 00:33:50,654 --> 00:33:54,492 and he would sit there and do, you know, shots and things. 570 00:33:54,575 --> 00:33:57,912 He would just do them on his little laptop, and all it did in the end 571 00:33:57,995 --> 00:34:00,831 was gain him a whole lot of heartache. (LAUGHS) 572 00:34:00,915 --> 00:34:02,875 Because then I relied on him for everything. 573 00:34:02,958 --> 00:34:07,546 He was doing all these things that, boy, I wouldn't have chosen to do that. 574 00:34:07,630 --> 00:34:12,384 I said, "Let's do this. Let's do that." And he would always be going, "Oh, God." 575 00:34:12,468 --> 00:34:14,512 I said, "Just try it, see what happens." 576 00:34:14,595 --> 00:34:16,764 I said, "Yeah, but the lighting doesn't match. 577 00:34:16,847 --> 00:34:19,225 "And the perspective, it's the wrong focal length and..." 578 00:34:19,308 --> 00:34:20,518 Just try it. 579 00:34:20,810 --> 00:34:24,355 I know you're in pain, I recognize you're in pain. 580 00:34:24,897 --> 00:34:27,733 And I appreciate your pain, but let's do it. 581 00:34:27,817 --> 00:34:29,527 All right. Let me see what I can do. 582 00:34:29,610 --> 00:34:32,488 And you'd go in and you do the best job of it you can. 583 00:34:32,738 --> 00:34:36,992 JOHN KNOLL: The main things here, we have the walking hologram generator, 584 00:34:37,076 --> 00:34:38,786 which will be added in computer graphic. 585 00:34:38,869 --> 00:34:43,457 We have a matte painting of Theed City to put back there, and the light fixtures 586 00:34:43,582 --> 00:34:47,086 on the hall in the hallway are not what George wants. 587 00:34:47,169 --> 00:34:49,421 So we're going to replace them with something else. 588 00:34:49,505 --> 00:34:52,299 So it's a relatively straightforward shot. 589 00:34:52,508 --> 00:34:54,927 And it actually turned out better than I thought. 590 00:34:55,219 --> 00:34:56,887 But now when I'm on a... 591 00:34:56,971 --> 00:35:00,099 I would think of as a more normal production, and you'd say, 592 00:35:00,266 --> 00:35:03,978 "If we just take that guy from that plate, we can split that in there, 593 00:35:04,145 --> 00:35:07,231 "and that'll be fine." And the director will go, "Really? 594 00:35:07,314 --> 00:35:09,942 "You can do that?" I said, "Yeah, we did stuff 595 00:35:10,025 --> 00:35:11,944 "way dumber than that on Star Wars." 596 00:35:14,029 --> 00:35:18,659 George, especially the time that I joined, when it was his film that we were making, 597 00:35:18,826 --> 00:35:21,370 he was really pushing us to do something different. 598 00:35:21,495 --> 00:35:25,457 I knew I could use those films to make people believe that digital cinema works. 599 00:35:25,583 --> 00:35:28,836 George has always had a intense curiosity 600 00:35:28,919 --> 00:35:33,716 for innovating filmmaking technique and production methodologies. 601 00:35:33,799 --> 00:35:35,509 The film industry was so calcified 602 00:35:35,593 --> 00:35:37,720 that that was, they were going to stay that way. 603 00:35:37,845 --> 00:35:39,889 And it took a lot to get them to change. 604 00:35:42,892 --> 00:35:48,272 We went to Sony, who was building a high-def television camera, 605 00:35:48,480 --> 00:35:51,108 and we said, "It has to go 24 frames a second. 606 00:35:51,317 --> 00:35:53,110 "It can't go 30 frames a second." 607 00:35:53,652 --> 00:35:55,571 They said, "That's really hard." 608 00:35:55,863 --> 00:35:59,116 So after a lot of talking, we convinced them to do it. 609 00:36:02,995 --> 00:36:06,040 I was a persona non grata in the film industry. 610 00:36:06,207 --> 00:36:09,168 The Camera Guild was out to get me. 611 00:36:09,501 --> 00:36:12,588 They wrote terrible editorials about me. 612 00:36:12,713 --> 00:36:15,549 JOHN KNOLL: There were some that were probably worried or defensive 613 00:36:15,633 --> 00:36:18,219 that this was gonna put them out of work. 614 00:36:18,385 --> 00:36:21,555 GEORGE: We got the cameras finished, but we couldn't find 615 00:36:21,639 --> 00:36:24,725 a lens that would go on it because it was a very 616 00:36:24,892 --> 00:36:27,061 different area that had to be covered. 617 00:36:27,519 --> 00:36:31,315 And so I went to Panavision and they said, "We'll do it." 618 00:36:31,941 --> 00:36:34,151 So when we got to Attack of the Clones, 619 00:36:34,276 --> 00:36:36,278 we were able to shoot the whole thing digitally. 620 00:36:36,362 --> 00:36:40,157 -Okay, cut. Okay. That was good. -Cut that! 621 00:36:40,616 --> 00:36:41,617 That was beautiful. 622 00:36:42,910 --> 00:36:45,454 Then we had to go to Texas Instruments, 623 00:36:45,704 --> 00:36:48,207 who was starting to build digital projectors. 624 00:36:48,332 --> 00:36:51,085 MAN: The projector stores images electronically, 625 00:36:51,168 --> 00:36:52,753 they're shot through a special chip 626 00:36:52,836 --> 00:36:55,172 that packs over a million tiny mirrors. 627 00:36:55,422 --> 00:36:58,842 They reflect colors in different ways to make pictures on a screen. 628 00:36:58,926 --> 00:37:01,428 GEORGE: But in order to get the theaters to get the projector, 629 00:37:01,512 --> 00:37:02,888 we had to give them projectors. 630 00:37:02,972 --> 00:37:05,266 And they cost around $100,000 apiece. 631 00:37:05,349 --> 00:37:09,103 So we just gave 'em to them for a while until they got used to them. 632 00:37:09,270 --> 00:37:12,523 It all may cost more, so the industry may need convincing. 633 00:37:12,606 --> 00:37:14,400 I remember, early days, 634 00:37:14,483 --> 00:37:17,111 he had so much resistance, like, "No, no way. 635 00:37:17,194 --> 00:37:18,529 "Digital projectors? No way." 636 00:37:18,612 --> 00:37:21,407 Even though we saw the results, there were no scratches 637 00:37:21,490 --> 00:37:23,534 and the clarity was so much better. 638 00:37:24,660 --> 00:37:28,372 GEORGE: The Theater Owners Association was saying that we were like drug dealers. 639 00:37:28,455 --> 00:37:31,625 Once they get you hooked on this, you'll never get off and all that. 640 00:37:31,709 --> 00:37:32,960 It was really a bad time. 641 00:37:33,252 --> 00:37:35,504 (CROWD CHEERING) 642 00:37:35,879 --> 00:37:37,298 But when we did the first one, 643 00:37:37,381 --> 00:37:40,467 Phantom Menace went out in four digital theaters. 644 00:37:40,718 --> 00:37:44,179 The next film went out in 200 theaters. 645 00:37:45,556 --> 00:37:48,434 Eventually, we got to the point where, you know, 646 00:37:48,559 --> 00:37:52,313 almost half of the theaters in America were digital. 647 00:37:54,690 --> 00:38:00,863 I was working at an AMC movie theater when the original prequel films came out. 648 00:38:05,117 --> 00:38:09,538 This is right before I realize I want to become a filmmaker. 649 00:38:09,705 --> 00:38:12,708 (BEEPING AND WHOOSHING) 650 00:38:16,003 --> 00:38:18,922 And every time I was working in an auditorium 651 00:38:19,006 --> 00:38:21,592 and that came on, I would just stop what I was doing 652 00:38:21,675 --> 00:38:23,302 and I would just get lost in it. 653 00:38:23,385 --> 00:38:26,388 And at that point in time, the fight scenes were magnificent. 654 00:38:26,472 --> 00:38:27,514 And I must admit... 655 00:38:31,769 --> 00:38:35,689 seeing Yoda wield the light saber and fight was magnificent. 656 00:38:36,440 --> 00:38:40,402 And so I think at that point it was just about scale and spectacle. 657 00:38:45,991 --> 00:38:48,702 It was just epic, you know, it was just epic. 658 00:38:49,912 --> 00:38:52,206 I couldn't make one, two and three without digital. 659 00:38:52,289 --> 00:38:55,459 I couldn't do any of that stuff. I mean, those are giant movies. 660 00:38:55,542 --> 00:38:58,337 A lot of things changed at ILM as a result of all of that. 661 00:38:58,420 --> 00:39:02,800 In fact, I think that the changes were way beyond the company. 662 00:39:02,925 --> 00:39:06,178 They changed filmmaking more generally. 663 00:39:06,345 --> 00:39:09,932 ANNOUNCER: Ladies and gentlemen, the President of the United States. 664 00:39:11,517 --> 00:39:14,353 You start drawing dotted lines back to innovations 665 00:39:14,436 --> 00:39:17,981 that George and his team of geniuses at ILM made. 666 00:39:18,065 --> 00:39:23,028 You know, it was like EditDroid and CGI characters and CGI at all. 667 00:39:23,112 --> 00:39:25,864 Like digital cameras, digital compositing. 668 00:39:25,948 --> 00:39:28,659 There's so many things. It's like Menlo Park. 669 00:39:28,742 --> 00:39:31,370 It's like Thomas Edison, like... 670 00:39:31,745 --> 00:39:33,956 Thanks and welcome to the White House. 671 00:39:34,748 --> 00:39:37,167 It is an honor to be in the company 672 00:39:37,251 --> 00:39:40,462 of so many bright and distinguished Americans. 673 00:39:40,546 --> 00:39:43,966 He totally changed the entertainment industry. 674 00:39:44,174 --> 00:39:47,010 ANNOUNCER: The 2004 National Medal of Technology 675 00:39:47,094 --> 00:39:50,139 is awarded to Industrial Light & Magic, 676 00:39:50,305 --> 00:39:55,686 Chrissie England and George Lucas for 30 years of innovation 677 00:39:55,769 --> 00:39:59,440 in visual effects technology for the motion picture industry. 678 00:39:59,815 --> 00:40:03,610 CHRISSIE: The National Medal of Technology was really a recognition 679 00:40:03,694 --> 00:40:06,822 at a higher level, and George was super proud of it. 680 00:40:06,947 --> 00:40:09,992 You know, his company receiving something like that. 681 00:40:10,617 --> 00:40:15,747 It gave people a sense of accomplishment that was super valuable. 682 00:40:15,831 --> 00:40:18,208 (AUDIENCE APPLAUDING) 683 00:40:18,459 --> 00:40:20,419 JON: George has innovated so much. 684 00:40:21,420 --> 00:40:24,381 I grew up in Queens in the '70s and '80s, 685 00:40:24,465 --> 00:40:28,385 and as I watched films, I was right in the sweet spot of practical effects 686 00:40:28,594 --> 00:40:31,930 in the films of Spielberg and Lucas and ILM, all of it. 687 00:40:36,643 --> 00:40:39,438 So I'm kind of patient zero 688 00:40:39,646 --> 00:40:44,443 for what impression that world made upon a generation. 689 00:40:44,776 --> 00:40:47,404 And because of that, I didn't really like CGI. 690 00:40:50,324 --> 00:40:53,076 And it was on Iron Man working with ILM, 691 00:40:53,160 --> 00:40:56,955 I really began to trust that CGI could live up 692 00:40:57,039 --> 00:41:01,001 to the promise of what was presented back in Jurassic Park. 693 00:41:02,628 --> 00:41:07,508 HAL: Jon came in as someone who was pretty openly skeptical of CG effects, 694 00:41:07,591 --> 00:41:09,593 and that was fine, you know. 695 00:41:09,676 --> 00:41:11,970 I think that served us well, actually. 696 00:41:12,346 --> 00:41:15,057 JON: I was shooting a real suit that Stan Winston built, 697 00:41:15,140 --> 00:41:16,725 and then we would also have a CG suit 698 00:41:16,808 --> 00:41:19,311 because there were certain things a suit couldn't do. 699 00:41:19,394 --> 00:41:21,438 HAL: Starting into it, everyone was very keen, 700 00:41:21,522 --> 00:41:24,691 including Robert to have him in the real suit whenever possible. 701 00:41:24,775 --> 00:41:26,944 You know, obviously, because you built this thing. 702 00:41:27,069 --> 00:41:28,737 It's beautiful. You should use it. 703 00:41:28,820 --> 00:41:32,658 But it was so limiting in its movements that Robert, I think, 704 00:41:32,741 --> 00:41:37,412 very quickly embraced the pajamas with markers that we gave him for 705 00:41:37,538 --> 00:41:39,665 when we were going to do CG. He was all for it 706 00:41:39,748 --> 00:41:44,545 once he realized, "I can just wear this and it's going to look great." 707 00:41:46,505 --> 00:41:50,342 We started figuring out in shots when to use pieces of the practical suit 708 00:41:50,425 --> 00:41:52,719 and finish the rest of it in CG. 709 00:41:53,804 --> 00:41:58,183 Because it was a mix, hopefully the audience, never quite sure. 710 00:42:00,686 --> 00:42:02,145 "Is Robert Downey wearing that? 711 00:42:02,229 --> 00:42:04,147 "Or is that? Well, that can't be, you know, 712 00:42:04,231 --> 00:42:07,025 "all those mechanisms underneath. I guess that's CG." 713 00:42:07,734 --> 00:42:09,653 But, boy, that surface sure looks like 714 00:42:09,778 --> 00:42:11,989 it's something I could touch, and that's part of it. 715 00:42:12,114 --> 00:42:15,909 If the audience just looks at something and immediately understands in their brain 716 00:42:15,993 --> 00:42:19,621 what it would feel like to put their hand on it, then you're halfway there. 717 00:42:19,746 --> 00:42:23,250 And lights, and action. 718 00:42:23,333 --> 00:42:26,795 HAL: There was a point when we were midway through a review on the shot, 719 00:42:26,920 --> 00:42:30,549 and Jon was making a comment about something in the real suit, 720 00:42:30,716 --> 00:42:35,304 and we said, "Well, actually, it's all CG now. The whole thing is CG." 721 00:42:35,470 --> 00:42:37,681 I was giving notes on the practical suit. 722 00:42:37,848 --> 00:42:40,976 In other words, I couldn't tell which was the digital suit 723 00:42:41,059 --> 00:42:44,187 and which was the real suit, the real one that we had sculpted. 724 00:42:44,271 --> 00:42:46,148 And he's like, "Great. I didn't know that. 725 00:42:46,231 --> 00:42:48,609 "All right, well, then I think we're good here." (LAUGHING) 726 00:42:48,692 --> 00:42:51,028 It's looking good, anything else to look at? 727 00:42:51,153 --> 00:42:54,573 JON: And that's when I knew that I could really trust CGI, 728 00:42:54,656 --> 00:42:56,700 that they were holding a standard 729 00:42:56,783 --> 00:42:59,995 that was going to not distract from the storytelling. 730 00:43:01,747 --> 00:43:03,081 Harper. 731 00:43:04,625 --> 00:43:06,001 KEN: Digital really opens up 732 00:43:06,084 --> 00:43:08,795 a whole different type of movie that could be done. 733 00:43:08,920 --> 00:43:12,758 Some movies are designed to be invisible visual effects. 734 00:43:12,841 --> 00:43:14,259 Forrest Gump has a lot of that. 735 00:43:16,178 --> 00:43:19,348 And if it carries an audience through with an exciting moment 736 00:43:19,681 --> 00:43:22,059 that blends beautifully in with the live action, 737 00:43:22,142 --> 00:43:23,518 that's what it's about. 738 00:43:23,602 --> 00:43:25,729 There are two big threads of 739 00:43:25,812 --> 00:43:28,315 digital technology that have blossomed up, you know. 740 00:43:28,398 --> 00:43:32,819 The big effects ones and then the ones that every film can use a little bit of, 741 00:43:32,903 --> 00:43:35,864 and you don't even know there's stuff there a lot of the time. 742 00:43:45,290 --> 00:43:48,001 When I came to do The Underground Railroad, I thought, 743 00:43:48,085 --> 00:43:50,962 "I don't want CGI trains, I don't want CGI tunnels." 744 00:43:54,549 --> 00:43:58,553 It would be a tragedy if you're watching this thing, 745 00:43:58,637 --> 00:44:03,100 and the thing you notice most is the artifice of the creation. 746 00:44:03,183 --> 00:44:06,353 So I felt like there was a degree of realism 747 00:44:06,478 --> 00:44:08,188 that we wanted to approach. 748 00:44:08,814 --> 00:44:10,941 ILM and all these wonderful artists 749 00:44:11,024 --> 00:44:16,029 are capable of really taking this image to this place 750 00:44:16,196 --> 00:44:19,324 beyond artifice to this place of realism. 751 00:44:20,492 --> 00:44:23,286 I love that some people watch The Underground Railroad, 752 00:44:23,370 --> 00:44:25,247 which is 10 hours of trains and fire, 753 00:44:25,330 --> 00:44:28,208 and they go, "Yeah, and there's very few visual effects, right?" 754 00:44:28,375 --> 00:44:31,920 I'm like... (CHUCKLING) "Thank you. 755 00:44:32,129 --> 00:44:33,880 "And I would tell the folks at ILM, 756 00:44:34,005 --> 00:44:37,926 "You said that, but there are tons of effects, tons of effects." 757 00:44:38,009 --> 00:44:40,137 Sometimes you want it to be, this is going to be 758 00:44:40,220 --> 00:44:41,930 the best thing you're ever going to see. 759 00:44:42,013 --> 00:44:44,307 Sometimes you want to be like nothing to see here. 760 00:44:44,391 --> 00:44:46,184 Oh, my God, that's so great. 761 00:44:46,268 --> 00:44:48,770 But at the end of the day, it's a big shell game, right? 762 00:44:48,854 --> 00:44:52,649 So sometimes it's the story you're telling when you're moving the shells around. 763 00:44:53,233 --> 00:44:55,235 ROB: Just doing something that's impossible 764 00:44:55,318 --> 00:44:57,529 used to be enough to impress somebody. 765 00:44:57,612 --> 00:45:00,240 Now, the driving force has to be something 766 00:45:00,323 --> 00:45:02,659 that's more intrinsically tied to the storytelling, 767 00:45:02,743 --> 00:45:04,745 and the parts of the story you really care about. 768 00:45:04,828 --> 00:45:06,538 Because just the magic trick on its own, 769 00:45:06,621 --> 00:45:10,333 people either know how it's done, or they at least think they know how it's done. 770 00:45:10,417 --> 00:45:11,418 We care about humans. 771 00:45:11,501 --> 00:45:15,172 We think we like all of this digital stuff and this visual effects stuff, 772 00:45:15,255 --> 00:45:17,257 and it's interesting, but at the end of the day 773 00:45:17,340 --> 00:45:19,509 you really got to see another human. 774 00:45:19,634 --> 00:45:22,679 ROB: So we wanted to bring more of the environment, live on set, 775 00:45:22,846 --> 00:45:26,224 so the actors had to act against and the camera could actually see it. 776 00:45:28,351 --> 00:45:31,313 And The Mandalorian was really the opportunity 777 00:45:31,396 --> 00:45:33,523 where we got to take all those ideas... 778 00:45:36,276 --> 00:45:38,653 and build it out at the largest scale. 779 00:45:38,904 --> 00:45:41,990 The technology was there. Using newly available hardware, 780 00:45:42,157 --> 00:45:45,577 these fast video cards for gaming, these really good screens, 781 00:45:45,660 --> 00:45:49,581 and motion capture technology, so you had positional data on the camera. 782 00:45:49,664 --> 00:45:51,792 We made what we called the volume. 783 00:45:53,460 --> 00:45:55,837 Because that's what they call a motion capture volume. 784 00:45:55,921 --> 00:45:58,673 It wasn't like we coined it. We were just using that term. 785 00:45:58,882 --> 00:46:02,177 ROB: And the basic idea is, what if you had a perfect screen 786 00:46:02,260 --> 00:46:05,931 that surrounded you almost 360 degrees above you and all of your sides 787 00:46:06,014 --> 00:46:10,477 and you could make any digital environment that you wanted to create on that wall. 788 00:46:11,144 --> 00:46:14,397 It's thousands of these small patches that make up a seamless wall, 789 00:46:14,481 --> 00:46:15,941 and it's really kind of amazing. 790 00:46:16,024 --> 00:46:18,276 You can't even tell that they're individual screens. 791 00:46:18,360 --> 00:46:21,446 It's just a continuous surface to your eye and to the camera. 792 00:46:23,532 --> 00:46:26,284 It turned it from a system of having to do blue screen 793 00:46:26,368 --> 00:46:28,620 or green screen composites on everything to a system 794 00:46:28,703 --> 00:46:32,123 where what you see on the day is what you get in the show. 795 00:46:34,417 --> 00:46:36,044 You can be anywhere in the world. 796 00:46:36,127 --> 00:46:40,715 So if you want to be in Iceland one day, and you want to be in the desert the next, 797 00:46:40,799 --> 00:46:44,094 you can literally change between those locations with a button click 798 00:46:44,177 --> 00:46:47,097 back at the computer that's driving the volume. 799 00:46:47,180 --> 00:46:49,224 The real trick to what we're doing is that 800 00:46:49,307 --> 00:46:52,227 as the camera moves inside of this volume, 801 00:46:52,310 --> 00:46:55,772 there are little cameras all around the volume itself 802 00:46:55,897 --> 00:46:58,358 that are paying attention to where it's moving, 803 00:46:58,441 --> 00:47:01,444 and then correcting the image on the screen 804 00:47:01,528 --> 00:47:06,783 so that the perspective of the image that is being seen by the camera is correct. 805 00:47:06,950 --> 00:47:11,246 The parallax is locked in it perfect. Your brain tells you it's real. 806 00:47:11,371 --> 00:47:15,917 Half the set might be made practically, real props on the set, 807 00:47:16,251 --> 00:47:18,128 extend that off into the distance digitally, 808 00:47:18,211 --> 00:47:20,005 and when you look at it through the camera, 809 00:47:20,088 --> 00:47:22,007 it just looks like it's completely real. 810 00:47:22,090 --> 00:47:25,802 JON: The cinematographer loved it because you could actually compose your own shots. 811 00:47:25,886 --> 00:47:28,096 You weren't trusting it later to a cop artist. 812 00:47:28,179 --> 00:47:30,140 I remember the guy from the studio came 813 00:47:30,223 --> 00:47:32,767 and he says, "I thought you weren't building a set. 814 00:47:32,934 --> 00:47:35,186 "I thought we already, we installed the screens. 815 00:47:35,270 --> 00:47:36,813 "We invested all that money." 816 00:47:36,897 --> 00:47:38,899 And I was like, "That's just the desk. 817 00:47:39,024 --> 00:47:41,234 (LAUGHS) "That's just the desk and some boxes." 818 00:47:41,401 --> 00:47:43,737 He didn't realize that we were in the volume. 819 00:47:43,862 --> 00:47:45,238 It was all projected. 820 00:47:50,076 --> 00:47:53,872 DEBORAH: The first day I went in for an interview, actually, for Mandalorian, 821 00:47:54,080 --> 00:47:56,875 I didn't even know what I was going to the meeting for. 822 00:47:57,125 --> 00:47:58,668 And then Jon walked in, 823 00:47:58,752 --> 00:48:02,672 and I was like, "Oh." (CHUCKLES) "Nobody had told me this at all." 824 00:48:02,797 --> 00:48:05,383 And then within five minutes, I was in a VR headset, 825 00:48:05,467 --> 00:48:07,677 flying around one of the sets for Mandalorian, 826 00:48:07,761 --> 00:48:09,262 one of the early prototypes. 827 00:48:09,346 --> 00:48:12,849 Jon told me later actually that it was also his way of kind of seeing 828 00:48:12,933 --> 00:48:16,019 how quickly I would adapt to it or how techie I was, basically. 829 00:48:16,102 --> 00:48:17,562 It was really quite simple for me 830 00:48:17,646 --> 00:48:20,023 because I had played enough PlayStation in my life 831 00:48:20,106 --> 00:48:23,193 that the controllers are very similar, so I got it pretty fast. 832 00:48:26,696 --> 00:48:30,283 Mandalorian was a very different process for me 833 00:48:30,367 --> 00:48:33,161 because it was like no TV show that I'd ever worked on. 834 00:48:34,412 --> 00:48:38,667 We were working very closely with all the ILM team, right from the get-go, 835 00:48:38,750 --> 00:48:41,461 about how we're articulating things, how we're building sets. 836 00:48:41,544 --> 00:48:45,674 So everybody had to collaborate in a way that I've never seen happen before. 837 00:48:45,799 --> 00:48:47,884 Just because the nature of the technology 838 00:48:47,968 --> 00:48:50,595 and the dependence of people knowing what each other are doing. 839 00:48:50,679 --> 00:48:53,264 Like, you'd have something like, set dec creating something, 840 00:48:53,348 --> 00:48:54,766 but then it has to be photographed 841 00:48:54,849 --> 00:48:57,143 because it'll be on the volume and you've got it both 842 00:48:57,227 --> 00:48:59,729 as a practical element and a visual effects element. 843 00:49:00,772 --> 00:49:03,316 KATHLEEN: What's happening with something like the volume 844 00:49:03,400 --> 00:49:08,321 and what we're doing with Mandalorian is by taking that post process, 845 00:49:08,405 --> 00:49:12,450 the creation of those images that usually we wouldn't see 846 00:49:12,534 --> 00:49:14,536 until months after shooting, 847 00:49:14,786 --> 00:49:17,956 and moving that to the beginning of the process. 848 00:49:18,081 --> 00:49:21,042 WOMAN: All right, nice and quiet all around, please, here we go. 849 00:49:21,126 --> 00:49:22,293 And play back! 850 00:49:22,585 --> 00:49:27,048 KATHLEEN: With actors who are being directed by the director, 851 00:49:27,215 --> 00:49:30,719 with something they can see and actually experience, 852 00:49:30,802 --> 00:49:33,138 I think you're getting back to real filmmaking. 853 00:49:33,221 --> 00:49:35,849 ROB: When you get all the departments working on something 854 00:49:35,932 --> 00:49:40,145 that you have in camera on the day, you bring back the expertise 855 00:49:40,228 --> 00:49:44,357 to the filmmaking process on the day and you get these wonderful coincidences. 856 00:49:44,441 --> 00:49:47,986 You get opportunities because you have everything there on the day. 857 00:49:48,069 --> 00:49:50,405 Because you have to make decisions up front, 858 00:49:50,572 --> 00:49:53,324 and you're using visual effects techniques and tools 859 00:49:53,450 --> 00:49:55,744 as part of your principal photography, 860 00:49:55,827 --> 00:50:01,249 it changes the process, and you do have to be very judicious with your decisions. 861 00:50:01,374 --> 00:50:05,170 And I actually think that that ends up with a better end result. 862 00:50:06,421 --> 00:50:08,465 In traditional model building and photography, 863 00:50:08,548 --> 00:50:11,634 you get happy accidents, and those are things you can't capture. 864 00:50:11,718 --> 00:50:12,844 You can't invent that. 865 00:50:12,927 --> 00:50:16,431 But now, when you combine the two, you can get the best of both worlds. 866 00:50:18,391 --> 00:50:20,393 On many of our shows, we would always say, 867 00:50:20,477 --> 00:50:23,646 "Well, can we do this traditionally? Can we actually have a model shop? 868 00:50:23,730 --> 00:50:25,523 "Can we build a model and photograph it?" 869 00:50:25,607 --> 00:50:27,984 And we would always get pushed back. 870 00:50:28,109 --> 00:50:30,987 And the difference for The Mandalorian was that Jon loved it. 871 00:50:31,071 --> 00:50:33,114 JOHN GOODSON: Jon wanted to build a practical model 872 00:50:33,198 --> 00:50:34,491 for The Mandalorian TV series. 873 00:50:34,574 --> 00:50:36,576 I get this phone call about once a year, 874 00:50:36,659 --> 00:50:40,455 and it sounds great and all that stuff, but, whatever. It never happens. 875 00:50:41,664 --> 00:50:43,958 And then it actually happened. 876 00:50:44,250 --> 00:50:45,794 They did a 3D print, 877 00:50:45,919 --> 00:50:49,005 which was like getting a deck of cards, was like 50 little pieces. 878 00:50:49,506 --> 00:50:50,507 Put it all together. 879 00:50:50,632 --> 00:50:53,551 It built a two-foot model, and it was so cool. 880 00:50:53,676 --> 00:50:56,096 And then John Knoll built a motion-control system. 881 00:50:57,013 --> 00:51:01,267 Next thing I know, I'm hearing that John Knoll is building a rig. 882 00:51:01,351 --> 00:51:04,604 Now, we didn't ask him to build a rig. This wasn't part of the pitch. 883 00:51:04,687 --> 00:51:06,231 The pitch was, "Could we do a shot?" 884 00:51:06,356 --> 00:51:08,233 He starts doing it like he's in the AV club, 885 00:51:08,316 --> 00:51:11,402 in the basement at ILM, at LDAC, and he's making this thing, 886 00:51:11,486 --> 00:51:14,906 and next thing you know, everybody's coming around to see what it is, 887 00:51:14,989 --> 00:51:17,867 because, you know, it's like Tom Sawyer painting the fence. 888 00:51:17,992 --> 00:51:20,703 So that's what's making The Mandalorian feel like Star Wars, 889 00:51:20,787 --> 00:51:24,165 is we're inheriting this legacy, this energy. 890 00:51:27,210 --> 00:51:29,462 And that shot was glorious. 891 00:51:34,050 --> 00:51:38,972 That's really what I appreciate most about George Lucas specifically. 892 00:51:39,055 --> 00:51:44,561 But this whole generation of filmmakers is that there was an eye to the past 893 00:51:44,644 --> 00:51:47,564 and an eye to the future and into innovation. 894 00:51:49,732 --> 00:51:53,236 KATHLEEN: Jon Favreau and Dave Filoni and I, 895 00:51:53,444 --> 00:51:56,030 from the moment we started talking about 896 00:51:56,156 --> 00:51:59,284 creating the volume, all we did was talk about George. 897 00:52:01,536 --> 00:52:06,124 Because he was already anticipating a lot of what we've ended up doing. 898 00:52:21,139 --> 00:52:24,058 The first thing he did when he walked on was he was like, 899 00:52:24,142 --> 00:52:27,395 "Hey, this is what I've been trying to tell everybody we had to do." 900 00:52:27,478 --> 00:52:28,855 (CHUCKLING) Very George. 901 00:52:29,939 --> 00:52:34,652 But I think he was incredibly thrilled to see that it was actually being done 902 00:52:34,736 --> 00:52:37,447 in the way that he did envision in his mind, 903 00:52:37,655 --> 00:52:41,075 and anything that pushes digital filmmaking, 904 00:52:41,284 --> 00:52:43,661 that is so near and dear to his heart. 905 00:52:48,291 --> 00:52:50,793 JON: What he was able to achieve with a lot of time and money 906 00:52:50,877 --> 00:52:54,422 with the prequels, we were able to do on a TV schedule and budget 907 00:52:54,505 --> 00:52:57,884 because we were afforded all of that through the technological innovations 908 00:52:57,967 --> 00:52:59,719 that had happened since he had done that. 909 00:53:08,353 --> 00:53:10,813 So when he comes in, it feels like a satisfying thing 910 00:53:10,897 --> 00:53:14,525 because finally, what he saw in his head, we could do. 911 00:53:20,615 --> 00:53:22,909 LYNWEN: The thing that I love about the industry 912 00:53:22,992 --> 00:53:25,328 is that we are always doing something new. 913 00:53:25,411 --> 00:53:29,707 Therefore, you have to have an affinity for danger. 914 00:53:29,791 --> 00:53:32,001 You have to have an affinity for taking risks. 915 00:53:32,085 --> 00:53:36,464 You have to not be scared of that and actually be energized by that. 916 00:53:37,048 --> 00:53:40,385 And that unique passion in the way 917 00:53:40,468 --> 00:53:44,597 that we are pushing the industry is still there. 918 00:53:44,681 --> 00:53:48,268 That's the thing that always strikes me about ILM. 919 00:53:48,351 --> 00:53:51,312 It's like this brain that is always thinking. (CHUCKLES) 920 00:53:51,646 --> 00:53:53,856 Industrial Light and Magic 921 00:53:55,275 --> 00:53:58,736 is the three key ingredients to 922 00:54:00,113 --> 00:54:02,865 a film, a successful film, 923 00:54:02,991 --> 00:54:07,370 and George encapsulated it in those three words. 924 00:54:07,453 --> 00:54:09,872 It's an industry. Things have to be done on time. 925 00:54:09,956 --> 00:54:13,042 They have to be done for a price. There has to be pragmatism. 926 00:54:13,126 --> 00:54:17,005 And then the light. Of course, this is that we are shining the light, 927 00:54:17,088 --> 00:54:19,966 and it isn't just light on the screen. 928 00:54:20,341 --> 00:54:21,926 It's light in our lives. 929 00:54:22,010 --> 00:54:24,804 And the magic is the innovation 930 00:54:24,929 --> 00:54:28,891 that we do at the company, both in terms of art and science. 931 00:54:29,142 --> 00:54:33,313 It's super ingrained in the culture and will continue for a long time. 932 00:54:41,446 --> 00:54:44,449 There's no other visual effects company that's been around as long, 933 00:54:44,532 --> 00:54:47,869 and so they always had this connectivity all the way back to, you know, 934 00:54:47,952 --> 00:54:53,082 these guys setting up shop in a warehouse in Van Nuys in '75 to make Star Wars. 935 00:54:54,250 --> 00:54:56,711 It felt like there were all these elements 936 00:54:56,836 --> 00:54:59,839 that came together to put me in this situation 937 00:54:59,922 --> 00:55:01,591 that can never be repeated. 938 00:55:02,633 --> 00:55:05,094 A lot of chance things came together. 939 00:55:05,345 --> 00:55:09,474 But at heart, it was also because George wanted to make it happen. 940 00:55:09,932 --> 00:55:12,727 He knew he had a problem. He didn't know how to solve it. 941 00:55:12,935 --> 00:55:16,064 But he knew "If I take this person and that person and this person, 942 00:55:16,189 --> 00:55:18,733 "I put them together, maybe I'll get to the solution." 943 00:55:18,816 --> 00:55:23,196 The whole process was like, "I got a job in the circus," 944 00:55:23,321 --> 00:55:26,074 (LAUGHS) you know, and that's what I wanted to do. 945 00:55:26,532 --> 00:55:28,993 I don't care, I'll clean up the elephants (BLEEP). 946 00:55:29,077 --> 00:55:31,913 Or you know, whatever, you know, I just want to be there. 947 00:55:32,789 --> 00:55:36,751 DENNIS: There was something here about the people and the spirit and, you know, 948 00:55:36,834 --> 00:55:40,296 the source of where we came from and why we're here, and the talent, 949 00:55:40,922 --> 00:55:43,966 and the mixture of art and technology. 950 00:55:44,550 --> 00:55:46,844 KEN: Being around such a talented group, 951 00:55:47,261 --> 00:55:51,224 feeding off of them, getting stuff from them and then trying to give stuff back. 952 00:55:51,891 --> 00:55:55,978 LYNWEN: I really feel that the original team of rebels 953 00:55:56,145 --> 00:55:57,939 that George pulled together 954 00:55:58,314 --> 00:56:03,361 that had the audacity to think that his vision was possible, 955 00:56:03,820 --> 00:56:05,488 that still lives. 956 00:56:05,571 --> 00:56:09,659 This idea that just because it hasn't been done, doesn't mean it can't be done. 957 00:56:11,285 --> 00:56:15,706 JEAN: That's what makes ILM what it is. I believe we all feel that. 958 00:56:17,333 --> 00:56:20,586 That we can do anything. And I don't know that there's ever 959 00:56:20,711 --> 00:56:24,799 been another collection of people that could say that with such conviction. 960 00:56:24,882 --> 00:56:28,553 Working with ILM is like working with, you know, I don't know, Marlon Brando 961 00:56:28,636 --> 00:56:32,432 or someone, early Brando. But like, you're going to do the best 962 00:56:32,515 --> 00:56:34,684 you can to work with them, collaborate with them. 963 00:56:34,767 --> 00:56:37,061 But they're (BLEEP) Marlon Brando. 964 00:56:39,480 --> 00:56:43,526 ILM is full of these people who are geniuses 965 00:56:43,776 --> 00:56:47,572 and are pushing the envelope all the time. 966 00:56:48,614 --> 00:56:51,534 One of the things I loved so much about working there is that there was 967 00:56:51,617 --> 00:56:54,579 a whole studio full of people that were more talented, 968 00:56:54,662 --> 00:56:56,622 smarter and more experienced than I was, 969 00:56:56,706 --> 00:56:58,875 that I could draw on and be inspired by. 970 00:56:59,333 --> 00:57:03,588 There wasn't a day either on the set 971 00:57:03,880 --> 00:57:06,757 or painting that I didn't learn something. 972 00:57:06,966 --> 00:57:10,553 ILM was like, you know, as much of a job as it was a school. 973 00:57:11,095 --> 00:57:15,850 I'll never graduate from ILM and I'll never leave the halls of ILM. 974 00:57:15,933 --> 00:57:18,936 It made the way that I thought okay. 975 00:57:19,020 --> 00:57:20,730 JEAN: It was a playground, 976 00:57:20,938 --> 00:57:23,816 and I looked forward every day to going to work. 977 00:57:24,150 --> 00:57:26,861 My favorite place is to be on the edge of discovery. 978 00:57:26,944 --> 00:57:28,821 That's the best feeling in the world. 979 00:57:28,905 --> 00:57:31,991 I want to work with people that inspire me, that push me. 980 00:57:32,074 --> 00:57:34,660 I think that is the spirit of ILM... 981 00:57:35,745 --> 00:57:38,206 that is inherent in everybody that I've met there. 982 00:57:38,289 --> 00:57:41,209 RON: It's always sleeves rolled up, and "Here's what we're thinking." 983 00:57:41,334 --> 00:57:43,836 "What are you thinking?" "Here's what we think we can do." 984 00:57:43,920 --> 00:57:44,962 "Let's talk." 985 00:57:47,006 --> 00:57:49,467 And it goes back to that original group, 986 00:57:50,009 --> 00:57:52,887 that were just unpretentious, yet brilliant people. 987 00:57:53,763 --> 00:57:56,682 PHIL: You work on a lot of movies through your lifetime. 988 00:57:56,807 --> 00:58:01,604 You know, you'll be lucky if you work on two or three that are, 989 00:58:01,687 --> 00:58:04,106 you know, hugely successful to the public. 990 00:58:04,482 --> 00:58:08,903 But what you walk away with is the family that you've built. 991 00:58:10,655 --> 00:58:13,282 LORNE: The magic at ILM, really was the people. 992 00:58:13,783 --> 00:58:17,411 The camaraderie was something that I don't think you... 993 00:58:18,663 --> 00:58:21,123 you can ever experience in several lifetimes. 994 00:58:21,415 --> 00:58:22,750 It was a true joy. 995 00:58:23,626 --> 00:58:29,590 I can't think of anything that I would have gone back and done differently. 996 00:58:30,424 --> 00:58:33,594 I still don't get it. It's sort of like a weird dream. 997 00:58:34,262 --> 00:58:36,138 I think back at it and go, "No, no. 998 00:58:36,347 --> 00:58:39,183 "It couldn't have been like that 'cause it's too perfect." 999 00:58:39,267 --> 00:58:42,228 I got to work on some of the best movies people still talk about. 1000 00:58:42,311 --> 00:58:43,813 It makes no sense to me. 1001 00:58:44,897 --> 00:58:46,983 (SNIFFLES) Um... 1002 00:58:48,359 --> 00:58:53,489 I'm still astounded by how well it has gone. 1003 00:58:53,739 --> 00:58:56,701 Some great people here and we're still friends. 1004 00:58:56,784 --> 00:59:00,162 I'm friends with them after, like, 40 years or so and it's... 1005 00:59:01,622 --> 00:59:03,165 It's been terrific. 1006 00:59:05,710 --> 00:59:10,047 My daughter, she comes to me and she says, "Dad, I have a problem 1007 00:59:10,131 --> 00:59:12,300 "I need to talk to you about." What she would do, 1008 00:59:12,383 --> 00:59:16,512 every night after dinner, she would go up to her room, shut her door, 1009 00:59:16,596 --> 00:59:19,348 and she had all these plastic animals, and she would come up 1010 00:59:19,432 --> 00:59:21,517 with different scenarios for the animals. 1011 00:59:22,018 --> 00:59:24,854 Just like I did with army men and plastic dinosaurs. 1012 00:59:25,313 --> 00:59:26,564 So she said, 1013 00:59:26,647 --> 00:59:30,776 "My problem is like I'm getting too old to be playing with toys. 1014 00:59:31,152 --> 00:59:32,570 "That makes me sad." 1015 00:59:33,279 --> 00:59:36,324 And I said, "Maya, if you become a filmmaker, 1016 00:59:36,449 --> 00:59:41,287 "you never have to grow up." And we grab the Hi8 camera, 1017 00:59:41,370 --> 00:59:45,791 and we just went out and we just started in the backyard, that moment.