1 00:00:02,000 --> 00:00:07,000 Downloaded from YTS.MX 2 00:00:08,000 --> 00:00:13,000 Official YIFY movies site: YTS.MX 3 00:00:32,041 --> 00:00:36,291 I started thinking about my own stories when I was little. 4 00:00:39,750 --> 00:00:42,125 Ever since I was a child, I was a daydreamer. 5 00:00:43,375 --> 00:00:46,375 I would nearly get run over. 6 00:00:48,625 --> 00:00:50,750 I guess that's just the kind of person I am. 7 00:00:53,125 --> 00:00:55,041 Please join me in welcoming... 8 00:00:55,125 --> 00:00:58,208 - Mr. Hideo Kojima. - Hideo Kojima. 9 00:00:58,291 --> 00:01:01,625 One of the most creative talents in the history of gaming. 10 00:01:02,791 --> 00:01:04,250 Fantastic. 11 00:01:04,333 --> 00:01:08,333 What he creates are not games or films... 12 00:01:08,416 --> 00:01:10,166 They are his worlds. 13 00:01:15,458 --> 00:01:17,583 In the space of gaming, he is the master. 14 00:01:17,666 --> 00:01:19,500 - Absolutely love your work. - Thank you. 15 00:01:19,583 --> 00:01:21,083 You can tell it's a Hideo Kojima game 16 00:01:21,166 --> 00:01:23,375 even if that credit wasn't there. 17 00:01:23,833 --> 00:01:24,916 No way. 18 00:01:25,708 --> 00:01:29,333 Video games are the biggest, most powerful form 19 00:01:29,416 --> 00:01:31,583 of entertainment in the world 20 00:01:31,666 --> 00:01:34,625 and the numbers clearly show that 21 00:01:34,708 --> 00:01:38,708 more than three billion people on the planet play video games. 22 00:01:40,625 --> 00:01:46,083 And Hideo really is probably the most well-known game creator 23 00:01:46,166 --> 00:01:47,166 in the world. 24 00:01:47,250 --> 00:01:50,166 It's kind of like stepping into Willy Wonka's chocolate factory 25 00:01:50,250 --> 00:01:51,791 with Willy Wonka, you know? 26 00:01:55,125 --> 00:01:56,750 You just kind of go along for the ride. 27 00:02:02,208 --> 00:02:04,958 I think that it's the obligation of any artist 28 00:02:05,041 --> 00:02:08,708 to push the boundaries of their canvas. 29 00:02:12,791 --> 00:02:16,791 There isn't some kind of thread from which I pull ideas... 30 00:02:16,875 --> 00:02:19,125 Fragments of ideas appear in my head. 31 00:02:23,833 --> 00:02:27,666 I have these moments in my game-making. 32 00:02:31,250 --> 00:02:34,666 I'm really interested in how people think creatively, 33 00:02:34,750 --> 00:02:36,250 no matter what the discipline. 34 00:02:36,333 --> 00:02:40,916 Any form of artistry, the process is the same almost always. 35 00:02:42,333 --> 00:02:47,125 And that is an interplay between the intellect and the intuition. 36 00:02:49,291 --> 00:02:52,250 He's fighting all the time. 37 00:02:57,333 --> 00:02:59,458 I don't know with whom. 38 00:03:01,583 --> 00:03:04,583 Maybe himself. 39 00:03:18,750 --> 00:03:20,708 If it says "A Hideo Kojima Game", 40 00:03:20,791 --> 00:03:23,541 it means that from start to finish, 41 00:03:23,625 --> 00:03:29,083 I'm involved in everything, that's the declaration. 42 00:03:29,750 --> 00:03:35,291 "A Hideo Kojima Game" means we cannot cut corners. 43 00:03:56,250 --> 00:04:02,416 It's hard work every time, but this time, I was independent. 44 00:04:05,625 --> 00:04:12,083 In my previous company, I was free to do what I wanted, but it wasn't my own brand. 45 00:04:14,000 --> 00:04:15,750 I had my own games 46 00:04:15,833 --> 00:04:22,125 but I had to protect the company's brand 47 00:04:22,208 --> 00:04:23,541 and profits. 48 00:04:24,916 --> 00:04:27,583 In such an environment, 49 00:04:27,666 --> 00:04:30,500 it is very difficult to create something cutting-edge. 50 00:04:35,166 --> 00:04:37,916 The only way is to produce it yourself. 51 00:04:39,916 --> 00:04:42,416 The story from back in the day was that 52 00:04:42,500 --> 00:04:44,000 Hideo wanted to go and pitch a game 53 00:04:44,083 --> 00:04:45,833 but he didn't want to tell anyone what it was. 54 00:04:45,916 --> 00:04:48,375 He really wanted someone to sign up for the game 55 00:04:48,458 --> 00:04:50,083 without hearing what the game was. 56 00:04:50,166 --> 00:04:52,791 And everyone in the Western world was like, "You're crazy." 57 00:04:52,875 --> 00:04:54,166 We know you're Hideo Kojima 58 00:04:54,250 --> 00:04:57,791 but we're not going to sign up your game until we know what you're making. 59 00:04:59,041 --> 00:05:01,750 That's the Sony HQ. 60 00:05:02,916 --> 00:05:05,958 And Sony, as far as I know, basically said, 61 00:05:06,041 --> 00:05:09,625 "We're going to bet on you, Hideo Kojima, as a creator." 62 00:05:09,708 --> 00:05:11,416 We don't even need to know what the game is. 63 00:05:11,500 --> 00:05:12,666 We're just in. 64 00:05:26,833 --> 00:05:29,875 It's bent right? Like this. 65 00:05:31,083 --> 00:05:33,916 Yeah, that looks bad, it should come up like this. 66 00:05:37,333 --> 00:05:39,541 This is a bit long. 67 00:05:39,625 --> 00:05:42,166 Maybe it doesn't look good. 68 00:05:43,333 --> 00:05:49,458 The first game I did with Director Kojima was Policenauts. 69 00:05:49,541 --> 00:05:50,916 And... 70 00:05:51,000 --> 00:05:58,000 Metal Gear Solid 1, 2, 3, 4, 5. 71 00:05:59,833 --> 00:06:04,750 He told me at the start that he wanted a new challenge. 72 00:06:10,208 --> 00:06:12,250 With games nowadays, 73 00:06:12,333 --> 00:06:16,958 you're competing against players around the world to see who's the best. 74 00:06:17,041 --> 00:06:19,541 You hit or shoot each other 75 00:06:19,625 --> 00:06:26,416 or you might co-operate with others to shoot an enemy. 76 00:06:26,500 --> 00:06:32,166 This game isn't like this, it's about connections. 77 00:06:32,250 --> 00:06:38,416 You help others you can't see and that will bring you closer. 78 00:06:42,458 --> 00:06:44,875 It's a unique game characteristic. 79 00:06:51,625 --> 00:06:55,208 When I first explained this to my staff, 80 00:06:55,291 --> 00:06:59,083 I got a largely negative response. 81 00:06:59,166 --> 00:07:00,791 They said, "But no one does that..." 82 00:07:00,875 --> 00:07:05,666 "You have to be the strongest, you play because you want to stand out." 83 00:07:05,750 --> 00:07:10,375 "You don't do something for others." Most of them were negative about it. 84 00:07:16,416 --> 00:07:20,375 When Director Kojima first told me about his plan, 85 00:07:20,458 --> 00:07:24,291 he said that the game would be based around "delivery". 86 00:07:25,458 --> 00:07:30,416 Something with a totally new concept of gameplay. 87 00:07:30,500 --> 00:07:36,708 I wondered if it would be accepted. 88 00:07:48,125 --> 00:07:55,083 We started planning at the end of 2015. 89 00:08:04,791 --> 00:08:09,625 At the time, there was a lot of fragmentation and isolation. 90 00:08:19,125 --> 00:08:25,166 It was a time when the world was becoming divided. 91 00:08:26,125 --> 00:08:30,958 Although the world is connected by the Internet 24 hours a day, 92 00:08:31,041 --> 00:08:33,291 it wasn't coming together as one. 93 00:08:38,458 --> 00:08:42,541 I wanted to offer another way, 94 00:08:42,625 --> 00:08:47,166 which is why I made Death Stranding. 95 00:08:50,500 --> 00:08:55,291 He is not someone that just sort of rinses and repeats. 96 00:08:55,375 --> 00:08:58,708 He really tries to, to reinvent how the game is played. 97 00:08:58,791 --> 00:09:02,166 But overarching all that is this view 98 00:09:02,250 --> 00:09:05,500 that he wants to communicate something to the player. 99 00:09:05,583 --> 00:09:08,666 He really has a message that he wants to deliver in every game 100 00:09:08,750 --> 00:09:11,000 that he hopes translates to the player. 101 00:09:12,250 --> 00:09:16,416 Like every game he makes, there's a reason behind making the game. 102 00:09:18,458 --> 00:09:23,333 Firstly, they take on the role of Sam. 103 00:09:29,416 --> 00:09:32,500 At the very start, they will feel a sense of being completely alone 104 00:09:32,583 --> 00:09:35,500 on a very dangerous path. 105 00:09:35,583 --> 00:09:37,291 They feel a sense of loneliness 106 00:09:37,375 --> 00:09:39,833 as they deliver packages and start connecting the world. 107 00:09:39,916 --> 00:09:42,666 The player is the only one making the connections, 108 00:09:42,750 --> 00:09:47,458 so the sense of loneliness is torturous at the start. 109 00:09:48,041 --> 00:09:49,875 Hello! 110 00:09:49,958 --> 00:09:50,958 Hey you! 111 00:09:52,291 --> 00:09:54,000 I'm Sam. 112 00:09:54,083 --> 00:09:55,916 Hey, my name is Sam too! 113 00:09:57,250 --> 00:09:59,666 They begin to realize 114 00:09:59,750 --> 00:10:03,291 that there are others around the world doing the same thing as them. 115 00:10:03,375 --> 00:10:06,208 Those are the other players, the other Sams. 116 00:10:14,625 --> 00:10:16,125 Thanks for the help. 117 00:10:18,208 --> 00:10:21,708 They can't see each other but they start to see traces and realize, 118 00:10:21,791 --> 00:10:25,250 "I'm not the only one who felt this way". 119 00:10:25,333 --> 00:10:27,333 And it opens out from there. 120 00:10:28,708 --> 00:10:31,333 The people she left behind have been hard at work, 121 00:10:31,416 --> 00:10:33,833 setting up Chiral network terminals. 122 00:10:33,916 --> 00:10:37,083 But these terminals are still isolated. 123 00:10:37,166 --> 00:10:39,583 We need you to bring them online. 124 00:10:48,458 --> 00:10:51,500 There are invisible ghosts there, 125 00:10:51,583 --> 00:10:56,125 he can sense them but not see them. 126 00:10:57,625 --> 00:11:04,625 Mr. Kojima always keeps some space for the players to think for themselves. 127 00:11:22,958 --> 00:11:27,125 These people have allergic reactions to the ghosts, 128 00:11:27,208 --> 00:11:31,375 that's why they get tearful or get goosebumps. 129 00:11:34,250 --> 00:11:39,083 I believe there's a moment of awakening that we get from any good work, 130 00:11:40,625 --> 00:11:45,125 I think all of Mr. Kojima's works are like that. 131 00:12:02,833 --> 00:12:08,250 When I was a student, there was a lot going on 132 00:12:08,333 --> 00:12:12,208 and I didn't get along with my school. 133 00:12:12,291 --> 00:12:16,458 I never told my parents about these things. 134 00:12:16,541 --> 00:12:22,000 When I was with my class or my friends, I would be cheerful and outgoing. 135 00:12:24,708 --> 00:12:28,375 I am from Kansai so I like to make people laugh or tease others. 136 00:12:28,458 --> 00:12:32,125 But when I was alone, 137 00:12:32,208 --> 00:12:35,708 I would hold my knees and listen to music and cry. 138 00:12:35,791 --> 00:12:39,666 After my dad passed away, everyone was worried about me. 139 00:12:41,125 --> 00:12:47,208 There was a period of feeling totally isolated and lonely. 140 00:12:49,166 --> 00:12:55,500 The truth is that because my dad died, I was able to get into the game industry. 141 00:13:08,333 --> 00:13:11,291 Games weren't acceptable like they are now. 142 00:13:14,083 --> 00:13:17,875 Game centers were seen as a shady business in those days. 143 00:13:18,958 --> 00:13:22,291 The industry had a negative image. 144 00:13:25,000 --> 00:13:30,291 My mother was the only one who didn't object for some reason. 145 00:13:30,375 --> 00:13:32,541 "If you want to pursue it, that's fine." 146 00:13:39,375 --> 00:13:44,375 My friends and relatives thought my future was down the pan. 147 00:13:45,541 --> 00:13:47,708 That's how I was seen. 148 00:13:48,333 --> 00:13:52,250 If my dad was alive, he'd have been opposed. 149 00:13:52,333 --> 00:13:54,708 He was a very scary man. 150 00:13:58,833 --> 00:14:00,291 When I entered the industry, 151 00:14:00,375 --> 00:14:03,916 I was surprised to find so many people like me. 152 00:14:08,541 --> 00:14:10,208 For the first time, 153 00:14:10,291 --> 00:14:13,500 there were people with a burning passion for making things. 154 00:14:15,333 --> 00:14:18,458 I was having so much fun that I hardly slept at all. 155 00:14:28,375 --> 00:14:31,666 I want to create things that people haven't seen before, 156 00:14:32,875 --> 00:14:35,708 but it can be difficult. 157 00:14:35,791 --> 00:14:41,583 If you say, it's a cross between Robocop and Towering Inferno, 158 00:14:41,666 --> 00:14:46,041 then one can combine the two existing visuals together. 159 00:14:46,125 --> 00:14:51,666 But if you say, "It's visually different from anything that exists", 160 00:14:51,750 --> 00:14:53,916 they can't visualize it. 161 00:14:54,583 --> 00:14:56,583 I don't know, like, new franchises right now. 162 00:14:56,666 --> 00:15:00,333 I think that it's both, it's really brave and it's really hard. 163 00:15:01,375 --> 00:15:03,750 They're mostly making, like, weird remakes and stuff. 164 00:15:03,833 --> 00:15:08,416 It's, like, really hard to get funding for, like, new work in the modern era. 165 00:15:12,916 --> 00:15:15,791 In the past, when I went pro, 166 00:15:15,875 --> 00:15:19,416 they would just give you 100 million yen, 167 00:15:19,500 --> 00:15:22,708 and you could make whatever you wanted. 168 00:15:22,791 --> 00:15:28,125 But now it costs a few trillion, or tens of trillions of yen, 169 00:15:28,208 --> 00:15:32,208 so if it's a failure, there's a huge risk to the business. 170 00:15:32,291 --> 00:15:37,500 So they try to minimize this risk from all angles 171 00:15:38,541 --> 00:15:43,750 to an extent which is much more than what it was in the past. 172 00:15:44,541 --> 00:15:48,166 When you balance the commerciality expectation 173 00:15:48,250 --> 00:15:53,125 of hundreds of millions of dollars in investment. 174 00:15:53,208 --> 00:15:58,166 At the same time, wanting to stay true not just to your vision, 175 00:15:58,250 --> 00:16:02,125 but to your whole idea of what gaming is. 176 00:16:03,458 --> 00:16:06,666 That's like playing Russian roulette with six bullets. 177 00:16:07,375 --> 00:16:10,000 How can we do it? 178 00:16:12,208 --> 00:16:15,750 For the daily one, not this movement, but... 179 00:16:15,833 --> 00:16:17,416 More like this? 180 00:16:22,541 --> 00:16:28,333 He's trying to make a new narrative experience. 181 00:16:28,416 --> 00:16:35,416 I can imagine the path he takes to achieve this 182 00:16:36,416 --> 00:16:38,583 is very difficult. 183 00:16:42,166 --> 00:16:45,333 I've been making games for over 30 years. 184 00:16:46,791 --> 00:16:51,416 Before, if I was to make a flop, my staff could just go to another department. 185 00:16:53,291 --> 00:16:55,166 They would still have a paycheck. 186 00:16:55,250 --> 00:16:57,916 But now it's my own company... 187 00:17:00,500 --> 00:17:05,833 so if I mess up, there won't be a next project. 188 00:17:19,000 --> 00:17:20,041 Crashed. 189 00:17:34,916 --> 00:17:37,125 He does more work than is required. 190 00:17:38,583 --> 00:17:42,000 If you're just playing, 191 00:17:42,083 --> 00:17:46,083 you perhaps wouldn't even notice how much information is packed in. 192 00:17:46,166 --> 00:17:51,500 It's a whole world that he creates in his work, a virtual world. 193 00:17:51,583 --> 00:17:55,791 In these virtual worlds, he thinks of every single element. 194 00:17:56,875 --> 00:18:00,333 I work as closely as possible to my staff 195 00:18:00,416 --> 00:18:05,333 and make detailed adjustments every day. 196 00:18:05,708 --> 00:18:06,750 Uh... 197 00:18:06,833 --> 00:18:10,333 But I don't think this way of working is common these days. 198 00:18:18,500 --> 00:18:20,375 - Hello everyone. - Hello. 199 00:18:20,458 --> 00:18:24,458 When the camera is rolling, the atmosphere is suddenly positive here. 200 00:18:27,958 --> 00:18:29,708 Let's start with the bugs. 201 00:18:30,916 --> 00:18:32,875 In the Beta version, 202 00:18:32,958 --> 00:18:37,458 we couldn't include two corrections regarding the memory, 203 00:18:37,541 --> 00:18:39,333 but we will try them. 204 00:18:39,416 --> 00:18:42,666 So if it doesn't work, we'll think of something else. 205 00:18:45,166 --> 00:18:49,750 From next week, I'd like to start the checks. 206 00:18:51,500 --> 00:18:54,083 I was speaking with Shinkawa about this a minute ago. 207 00:18:54,166 --> 00:19:00,750 On one side of the motorway where there's the construction work, 208 00:19:00,833 --> 00:19:04,958 there is a round protrusion. 209 00:19:05,041 --> 00:19:08,208 I'd like you to put a round one on the other side too. 210 00:19:08,291 --> 00:19:12,125 If it's only on one side, the car cannot rotate. 211 00:19:14,791 --> 00:19:16,958 Normally, you have different people focusing on story 212 00:19:17,041 --> 00:19:18,416 or gameplay in other studios, 213 00:19:20,375 --> 00:19:24,375 but I do it on my own, so I do them all in parallel. 214 00:19:26,083 --> 00:19:28,083 This is probably only possible within my own studio. 215 00:19:39,375 --> 00:19:44,583 Is this also blue, what color should it be, green? 216 00:19:47,375 --> 00:19:48,750 Different color... 217 00:19:48,833 --> 00:19:53,208 The route is indistinctive and hard to find. 218 00:19:55,250 --> 00:19:58,791 In the collaborative arts or virtually all arts, 219 00:19:58,875 --> 00:20:02,041 there's usually one voice ultimately. 220 00:20:03,666 --> 00:20:08,958 The person who is that driving force has to do one very important thing 221 00:20:09,041 --> 00:20:15,166 and that is create the strategies with which everybody else can work. 222 00:20:16,333 --> 00:20:18,083 If I do this, it will react with "Beep." 223 00:20:18,166 --> 00:20:20,333 Yes, it will go. 224 00:20:20,416 --> 00:20:22,958 Around here. 225 00:20:28,458 --> 00:20:30,833 It's like this, it's not like this. 226 00:20:33,833 --> 00:20:35,000 Yeah, we'll try. 227 00:20:35,083 --> 00:20:36,833 Let's have a look again. 228 00:20:36,916 --> 00:20:40,958 There's a kind of a Darwinian battle that goes on in your mind, 229 00:20:41,041 --> 00:20:43,375 and the strongest ideas survive. 230 00:20:43,458 --> 00:20:45,333 They keep coming back to you they won't let you go 231 00:20:45,416 --> 00:20:47,833 until you become a little bit obsessed with them. 232 00:20:49,625 --> 00:20:54,041 And you go from a very divergent, broad view of the work, 233 00:20:54,125 --> 00:20:58,250 and you bounce down into a very, very highly focused, 234 00:20:58,333 --> 00:21:00,333 granular level of the work. 235 00:21:00,416 --> 00:21:02,375 And it's bouncing between the two. 236 00:21:07,083 --> 00:21:09,583 You can't see this bit properly here. 237 00:21:09,666 --> 00:21:12,375 You're right, it's hard to see... 238 00:21:12,458 --> 00:21:16,166 We need to make it visible at this bit too. 239 00:21:18,291 --> 00:21:20,750 The extent that they can articulate that 240 00:21:20,833 --> 00:21:24,708 and convey it to the others and inspire others working with them. 241 00:21:24,791 --> 00:21:28,375 Then the work will be a comprehensive whole. 242 00:21:29,041 --> 00:21:32,291 Being across every single aspect is incredible to me, 243 00:21:32,375 --> 00:21:35,791 like, that's, that takes something that I don't have. 244 00:21:35,875 --> 00:21:36,958 Very, very special. 245 00:21:37,041 --> 00:21:38,125 I don't know when he sleeps. 246 00:21:38,208 --> 00:21:40,791 I don't know if and when Hideo ever sleeps. 247 00:21:43,166 --> 00:21:45,500 You can do this with double jumps. 248 00:21:45,583 --> 00:21:47,083 Like he's flying. 249 00:21:47,166 --> 00:21:51,375 With the Speed Skeleton, he's already jumping quite high. 250 00:21:53,750 --> 00:21:56,833 He can do it! 251 00:21:56,916 --> 00:22:01,250 The reason the bike can't jump is because it gets stuck on the rocks. 252 00:22:01,333 --> 00:22:05,833 So there are many cases where it prevents the bike from speeding up and jumping. 253 00:22:09,250 --> 00:22:15,041 When making a game, you have programming, art, storytelling, 254 00:22:15,125 --> 00:22:18,125 sound, interactivity, and so on. 255 00:22:18,208 --> 00:22:22,166 There are many different fields to think about. 256 00:22:22,250 --> 00:22:27,041 You have to manage an awfully complicated mechanism. 257 00:22:27,125 --> 00:22:32,208 Each minute, every day, we're faced with problems. 258 00:22:33,416 --> 00:22:37,958 So we constantly have to make snap decisions. 259 00:22:38,041 --> 00:22:42,416 If it's more than ten meters and enough to kill you, 260 00:22:42,500 --> 00:22:47,291 can we make it red like the river bed? 261 00:23:05,166 --> 00:23:09,583 I have on average 200 problems at once to do with details of the game, 262 00:23:09,666 --> 00:23:13,958 and it's up to me to make decisions on all of them. 263 00:23:14,041 --> 00:23:17,416 So the ones I'm unable to resolve stay in my head. 264 00:23:19,458 --> 00:23:22,375 They're on my mind even when I leave the office. 265 00:23:23,250 --> 00:23:26,125 Sometimes I do bug checks in my dreams. 266 00:23:29,541 --> 00:23:32,833 People may be in charge of processing the call or engine 267 00:23:32,916 --> 00:23:35,375 and character construction, rigging, whatever. 268 00:23:35,458 --> 00:23:39,000 But the only person in charge of the orchestra 269 00:23:39,083 --> 00:23:43,083 conducting for the emotion and the result is the auteur. 270 00:23:51,291 --> 00:23:55,208 Lots of the directors I like are indie, 271 00:23:55,291 --> 00:23:59,958 arthouse filmmakers, however, 272 00:24:00,041 --> 00:24:05,250 for me, we also have to appeal to a mass audience. 273 00:24:09,916 --> 00:24:14,416 I like film directors such as David Lynch and Cronenberg. 274 00:24:14,500 --> 00:24:19,708 Keeping things edgy, but still appealing to mass audiences. 275 00:24:19,791 --> 00:24:24,708 They're the games I want to create. 276 00:24:26,083 --> 00:24:30,666 Put simply, I think Mr. Kojima's a bit obsessed with films. 277 00:24:30,750 --> 00:24:34,375 It's obvious from his games. 278 00:24:34,458 --> 00:24:39,041 There are a number of this kind of directors in our generation. 279 00:24:39,125 --> 00:24:42,541 They love films and watch loads of films. 280 00:24:43,208 --> 00:24:45,708 I think Mr. Kojima is definitely like that too. 281 00:24:59,083 --> 00:25:01,625 For me, films are the sun. 282 00:25:04,458 --> 00:25:09,375 It's like plant photosynthesis with sunbeams. 283 00:25:09,458 --> 00:25:14,500 I want to receive its beams to stimulate my cells 284 00:25:14,583 --> 00:25:17,000 and to inspire new creations. 285 00:25:21,916 --> 00:25:28,000 Things that leave a deep impression on me, like Kubrick, 286 00:25:28,083 --> 00:25:32,708 are innovative or new things. 287 00:25:32,791 --> 00:25:37,500 They can split opinion. 288 00:25:37,583 --> 00:25:41,166 But ultimately, it's precisely these things that stay with you. 289 00:26:12,625 --> 00:26:17,250 So the part that we're doing today is Sam reaches west. 290 00:26:17,333 --> 00:26:22,125 I first heard of Hideo through Guillermo del Toro. 291 00:26:22,208 --> 00:26:26,791 So Guillermo called me and said, "Hey, there's this guy. 292 00:26:26,875 --> 00:26:29,250 He's going to call you. Just say, 'Yes'." 293 00:26:29,333 --> 00:26:30,416 And I was like, "What are you talking about?" 294 00:26:30,500 --> 00:26:32,583 And he's like, "Just whatever he says, say 'Yes'." 295 00:26:34,833 --> 00:26:36,416 I knew that we were going to be stepping 296 00:26:36,500 --> 00:26:38,791 into a big world with big characters. 297 00:26:38,875 --> 00:26:43,208 Giving us a package to say to them, like, "Hey, this package is from Fragile." 298 00:26:43,291 --> 00:26:46,708 And so many times, I had to stop and go, "Hold on a second, hold on a second." 299 00:26:46,791 --> 00:26:48,250 "So, what you're saying is..." 300 00:26:48,333 --> 00:26:51,458 and it would be whether it's about the story, about the character, 301 00:26:51,541 --> 00:26:58,250 about the breadth and immensity of the design, um... 302 00:26:58,333 --> 00:26:59,875 how it was going to relate to the player 303 00:26:59,958 --> 00:27:02,333 and how those players were going to relate to each other. 304 00:27:03,458 --> 00:27:06,541 The story and the experiences just kept getting bigger and bigger and bigger. 305 00:27:08,666 --> 00:27:12,791 There's so many moments that I've had with him where I'm like, "What? 306 00:27:12,875 --> 00:27:15,208 Like, what are you talking about?" 307 00:27:16,666 --> 00:27:20,833 And then at some point, she's kind of warped in front of you, okay? 308 00:27:20,916 --> 00:27:22,250 Like, being, like... 309 00:27:22,333 --> 00:27:23,833 Makes sense now, man. 310 00:27:25,041 --> 00:27:26,708 Make so much sense. 311 00:27:27,750 --> 00:27:29,500 It was confusing for a lot of us 312 00:27:29,583 --> 00:27:33,750 because the story is so intricate and it's so deep. 313 00:27:33,833 --> 00:27:39,750 It was very confusing but what was done in such a great way is, 314 00:27:39,833 --> 00:27:42,041 I was felt like I was sort of drip-fed, 315 00:27:42,125 --> 00:27:45,750 whatever my brain could handle at that moment in time. 316 00:27:46,833 --> 00:27:48,041 Captain, 317 00:27:50,375 --> 00:27:53,666 I need you to hand him over. 318 00:27:53,750 --> 00:27:55,083 Shoot him, John. 319 00:27:59,041 --> 00:28:00,250 Let him go. 320 00:28:01,958 --> 00:28:03,083 Please. 321 00:28:04,125 --> 00:28:05,333 Shoot him! 322 00:28:06,458 --> 00:28:08,750 I gave you an order. Shoot him. 323 00:28:11,833 --> 00:28:12,833 Okay, cut. 324 00:28:15,291 --> 00:28:17,125 - Guys on Monday... - I wanna, bye. 325 00:28:19,541 --> 00:28:22,125 Trust in this medium is key. 326 00:28:22,208 --> 00:28:26,125 It is the bedrock foundation for many reasons. 327 00:28:26,208 --> 00:28:30,000 Number one, everything is in an abstraction. 328 00:28:30,083 --> 00:28:31,750 Everything is vague. 329 00:28:31,833 --> 00:28:33,166 {\an8}- Good, Mark. Take three. - All right. 330 00:28:33,250 --> 00:28:35,916 {\an8} There's just four white walls with a bunch of cameras. 331 00:28:36,000 --> 00:28:37,500 Right, we're all set. 332 00:28:39,291 --> 00:28:41,083 Ready? Action. 333 00:28:43,958 --> 00:28:45,958 Oh, Sam Bridges. 334 00:28:46,041 --> 00:28:47,958 So trust is at the root of it all. 335 00:28:48,041 --> 00:28:49,875 So... 336 00:28:49,958 --> 00:28:51,375 Fragile... 337 00:28:52,750 --> 00:28:55,208 Like the world and everything in it. 338 00:28:56,500 --> 00:28:57,875 Me? I'm... 339 00:28:59,458 --> 00:29:00,958 I'm no exception. 340 00:29:03,666 --> 00:29:05,916 Let's not forget little old you. 341 00:29:10,083 --> 00:29:13,416 I know it ain't easy wearing a mask all the time. 342 00:29:15,000 --> 00:29:17,291 But now the mask can come off, right? 343 00:29:24,750 --> 00:29:27,208 The more he would tell me, the more I would understand. 344 00:29:27,291 --> 00:29:29,708 And you have to understand, I started making this game 345 00:29:29,791 --> 00:29:32,416 not knowing anything about what anybody's talking about. 346 00:29:34,916 --> 00:29:38,291 So as the trust got deeper and stronger, 347 00:29:38,375 --> 00:29:41,958 the storyline got more revealed to me in a way that I could understand it. 348 00:29:46,125 --> 00:29:50,625 And I knew we were doing something really special. You know? 349 00:29:51,708 --> 00:29:53,583 We want the player, same flashback... 350 00:29:53,666 --> 00:29:56,416 Every time we think we have an idea of what this is about, 351 00:29:56,500 --> 00:29:58,291 it's just another layer and another layer. 352 00:29:58,375 --> 00:29:59,916 Except me. I see you, and I talk to you. 353 00:30:00,000 --> 00:30:02,625 And I tell you that you must... 354 00:30:02,708 --> 00:30:04,791 Just point me, just tell me... 355 00:30:04,875 --> 00:30:05,875 Yeah. 356 00:30:05,958 --> 00:30:07,416 - And I'm like... 357 00:30:07,500 --> 00:30:09,583 When you throw that away and lose your fear, 358 00:30:09,666 --> 00:30:12,083 all of a sudden, there's a certain freedom in working like this. 359 00:30:17,375 --> 00:30:20,625 You can just look at him and look at what he's creating over there in the corner. 360 00:30:20,708 --> 00:30:23,666 You say, "You know what? I think I'm in good hands." 361 00:30:23,750 --> 00:30:25,125 Let's just do it. 362 00:30:41,958 --> 00:30:43,250 Stay back. 363 00:30:59,416 --> 00:31:01,375 The Bridges members are looking for Sam, 364 00:31:01,458 --> 00:31:03,333 but he's hard to find. 365 00:31:03,416 --> 00:31:10,125 Fragile, BB, Deadman and everyone will work together to find him. 366 00:31:13,416 --> 00:31:16,916 It's, uh, complex and very deep. 367 00:31:17,000 --> 00:31:19,750 That's the voice capture we're doing. 368 00:31:21,041 --> 00:31:23,250 It's almost a political statement. 369 00:31:23,333 --> 00:31:24,666 Okay. 370 00:31:24,750 --> 00:31:26,125 Okay, rolling. 371 00:31:28,583 --> 00:31:29,958 You ready, Fragile? 372 00:31:30,041 --> 00:31:31,375 Ready. 373 00:31:31,458 --> 00:31:33,250 Sam. 374 00:31:33,333 --> 00:31:35,041 - I see him. - Mm. 375 00:31:35,708 --> 00:31:36,708 Is that one okay? 376 00:31:36,791 --> 00:31:38,041 Yes, good. 377 00:31:38,125 --> 00:31:39,666 And just make that "Sam" 378 00:31:39,750 --> 00:31:41,250 a little quicker. It's like, "There he is." 379 00:31:41,333 --> 00:31:42,541 Okay. 380 00:31:42,625 --> 00:31:44,916 You love her, right? 381 00:31:46,166 --> 00:31:47,666 You love her. 382 00:31:50,291 --> 00:31:51,625 There it is. 383 00:31:56,750 --> 00:32:00,125 People like Mads and Léa 384 00:32:00,208 --> 00:32:06,458 have been in art-house, independent movies, 385 00:32:06,541 --> 00:32:10,458 but they're also 386 00:32:10,541 --> 00:32:15,041 in Hollywood movies. 387 00:32:15,625 --> 00:32:16,750 We're pulling out. 388 00:32:17,833 --> 00:32:19,416 We're pulling out. 389 00:32:20,750 --> 00:32:25,458 They were the kind of people that I wanted to work with. 390 00:32:25,541 --> 00:32:26,625 Secure the area. 391 00:32:28,208 --> 00:32:29,625 Okay, cut there. 392 00:32:29,875 --> 00:32:33,916 I wanted to do something with them that probed slightly deeper. 393 00:32:34,000 --> 00:32:36,916 Okay, back down at that original volume for open fire. 394 00:32:37,000 --> 00:32:38,583 - Everybody ready? - Got you. Yes. 395 00:32:38,666 --> 00:32:41,625 Okay, here we go. Rolling when you are ready, sir. 396 00:32:43,375 --> 00:32:44,666 Open fire. 397 00:32:46,083 --> 00:32:47,541 Open fire. 398 00:32:48,750 --> 00:32:50,041 Open fire. 399 00:32:50,916 --> 00:32:52,625 It feels quite open. 400 00:32:52,708 --> 00:32:54,250 And he's very pleased, obviously, 401 00:32:54,333 --> 00:32:57,416 because whatever we do, that's not the end result. 402 00:32:57,500 --> 00:32:59,958 He just, he needs us to do the base. 403 00:33:00,958 --> 00:33:02,208 Disengage! 404 00:33:04,791 --> 00:33:06,541 Time to go, boys. 405 00:33:06,625 --> 00:33:10,500 And the more we can give him real emotions or whatever in that base, 406 00:33:10,583 --> 00:33:12,000 the happier he gets. 407 00:33:14,000 --> 00:33:15,750 Don't let me down, boys. 408 00:33:16,708 --> 00:33:19,750 He's famous for being a storyteller in his games. 409 00:33:21,625 --> 00:33:24,916 It's mayhem with the assassin's war. 410 00:33:25,000 --> 00:33:29,208 But there's a certain beauty, a certain poetry to the entire image. 411 00:33:30,625 --> 00:33:34,833 And I think that's also one of the keys to why his games are so incredibly popular 412 00:33:34,916 --> 00:33:37,208 because they have both sides of the coin. 413 00:33:55,416 --> 00:33:58,375 It was interesting because it's a world that I didn't know, 414 00:33:58,458 --> 00:34:00,541 the world of video games. 415 00:34:00,625 --> 00:34:02,291 Okay, same kind of thing here, right? 416 00:34:02,375 --> 00:34:05,416 He brings you something you've always... you've been waiting for. 417 00:34:07,250 --> 00:34:09,041 How did you get this? 418 00:34:09,125 --> 00:34:12,833 I don't know what to say, except thanks. 419 00:34:12,916 --> 00:34:18,291 It's also a way video games... it's a way of reaching people. 420 00:34:18,375 --> 00:34:20,083 Except thanks. 421 00:34:20,166 --> 00:34:22,250 - I was thinking playing before back. - Yeah. 422 00:34:22,333 --> 00:34:24,625 I think it should be... it should be in a smile, no? 423 00:34:24,708 --> 00:34:26,958 Yeah, it should have a smile on it. 424 00:34:27,041 --> 00:34:28,625 And, "How did you get this?" is like, 425 00:34:28,708 --> 00:34:31,125 you've been trying for weeks and weeks to get this 426 00:34:31,208 --> 00:34:36,333 and here he strolls up and gives it to you, you know. 427 00:34:36,416 --> 00:34:37,416 Okay. 428 00:34:39,791 --> 00:34:41,375 How did you get this? 429 00:34:43,083 --> 00:34:45,708 I don't know what to say, except thanks. 430 00:34:45,791 --> 00:34:47,041 Good, good. Good, good, good. 431 00:34:47,125 --> 00:34:48,125 Thank you. 432 00:34:48,208 --> 00:34:49,750 I think we got it, thumbs up. 433 00:34:50,458 --> 00:34:51,916 - Okay. - Okay. 434 00:34:52,000 --> 00:34:53,500 - Good. 435 00:34:53,583 --> 00:34:55,875 That's a wrap. You can come on out. 436 00:35:15,291 --> 00:35:19,625 Popular games today have a Hollywood feel. 437 00:35:24,916 --> 00:35:28,916 Action, gunfights, violence. 438 00:35:32,916 --> 00:35:35,375 It's all fast-paced action. 439 00:35:38,500 --> 00:35:40,666 Most games look so similar, 440 00:35:40,750 --> 00:35:44,583 you can't even tell their title from looking at a scene. 441 00:35:46,041 --> 00:35:48,083 The newer it is, the more they fear it. 442 00:35:54,000 --> 00:35:57,375 Being original is hard. 443 00:35:57,458 --> 00:36:01,625 So most rely on an algorithm, 444 00:36:01,708 --> 00:36:04,750 which is the enemy of creativity. 445 00:36:04,833 --> 00:36:09,791 And I see Hideo as the enemy of the algorithm. 446 00:36:09,875 --> 00:36:13,666 What I think is unique, is his sense of pacing, 447 00:36:13,750 --> 00:36:16,041 his sense of drama. 448 00:36:16,125 --> 00:36:17,416 I admire it. 449 00:36:17,500 --> 00:36:19,916 It can go in detours 450 00:36:20,000 --> 00:36:24,083 that the Western discipline of storytelling would not go to, 451 00:36:24,166 --> 00:36:27,208 and therefore, it makes it very impactful. 452 00:36:44,000 --> 00:36:46,625 I think Hideo Kojima is a very strange man. 453 00:36:46,708 --> 00:36:48,125 I think he likes, 454 00:36:49,916 --> 00:36:53,250 he likes to tell stories in a way that is bizarre. 455 00:36:53,333 --> 00:36:55,208 That is not usual. 456 00:36:58,458 --> 00:37:02,916 It's in the uncanny valley between, like, comedy 457 00:37:03,000 --> 00:37:05,958 and, like, extreme earnestness. 458 00:37:06,041 --> 00:37:09,000 Like, I just really can't tell if it's a joke or not. 459 00:37:09,083 --> 00:37:11,500 I'm just like, is he freaking serious right now? 460 00:37:11,583 --> 00:37:13,458 Like, is this real? 461 00:37:13,541 --> 00:37:18,666 And it's, like, profoundly funny, but also, like, deeply sad. 462 00:37:23,708 --> 00:37:25,875 Before Hideo Kojima made Metal Gear, 463 00:37:25,958 --> 00:37:28,833 everything was about engaging, about combat. 464 00:37:28,916 --> 00:37:32,333 He turned it around and it was now about avoiding combat. 465 00:37:32,416 --> 00:37:36,541 It was about hide and seek, and stealth gameplay became a thing. 466 00:37:37,833 --> 00:37:43,833 Going back a bit, in 1986 when I started my career, 467 00:37:43,916 --> 00:37:46,375 there were lots of war games. 468 00:37:46,458 --> 00:37:50,458 Making war games felt uncomfortable 469 00:37:50,541 --> 00:37:54,416 as my parents had experienced war. 470 00:38:01,916 --> 00:38:06,416 I heard all kinds of stories about air raids and real-life experiences. 471 00:38:11,125 --> 00:38:16,333 I didn't want to portray combat as heroism. 472 00:38:17,000 --> 00:38:20,375 There was no questioning why there was a war, 473 00:38:20,458 --> 00:38:21,500 or who is fighting whom. 474 00:38:23,833 --> 00:38:27,458 I didn't like it very much, 475 00:38:27,541 --> 00:38:30,625 so that's why I tried putting in the anti-war, 476 00:38:30,708 --> 00:38:33,500 anti-nuclear themes into my games. 477 00:38:37,750 --> 00:38:41,291 It was a thoughtful approach to playing games 478 00:38:41,375 --> 00:38:43,833 and that really burst, you know, the stealth genre 479 00:38:43,916 --> 00:38:46,291 which today is still used in so many games. 480 00:39:00,833 --> 00:39:03,375 My home was close to the sea, 481 00:39:03,458 --> 00:39:10,250 and it left a very strong impressionon me. 482 00:39:14,541 --> 00:39:17,916 The smell of the sea and looking at views 483 00:39:18,000 --> 00:39:20,583 over the sea remind me of the past. 484 00:39:24,500 --> 00:39:27,916 Those days, the environment was so perfect. 485 00:39:28,000 --> 00:39:31,166 Then I moved to a bigger city, Osaka, 486 00:39:31,250 --> 00:39:36,458 and that was a drastic change. 487 00:39:41,083 --> 00:39:42,875 Both my parents worked. 488 00:39:44,291 --> 00:39:48,625 Children of such a family would be given the house keys 489 00:39:48,708 --> 00:39:51,708 as there was nobody home after school. 490 00:39:54,791 --> 00:39:56,708 At that time, such children were called "Kagikko". 491 00:40:00,291 --> 00:40:01,708 When I opened the door, 492 00:40:01,791 --> 00:40:04,833 the first thing I did was turn all the lights on as I was scared. 493 00:40:06,291 --> 00:40:10,708 It became a habit which I still have. 494 00:40:13,833 --> 00:40:16,250 It was very lonely. 495 00:40:17,375 --> 00:40:19,708 I'd think up stories because I had so much time alone. 496 00:40:45,333 --> 00:40:51,375 At the moment, if you're discovered by one, five come out. 497 00:40:52,083 --> 00:40:53,083 Yes. 498 00:40:53,166 --> 00:40:54,875 Separate them out a bit, create a time lag. 499 00:40:54,958 --> 00:40:56,458 Will do. 500 00:40:58,041 --> 00:41:01,083 We just had eight come out. 501 00:41:01,166 --> 00:41:05,375 When you get out of here, you are safe. 502 00:41:07,125 --> 00:41:09,750 - Should we make him like this or this? 503 00:41:09,833 --> 00:41:11,958 Like he's coming out. 504 00:41:12,041 --> 00:41:13,625 Like a zombie. 505 00:41:13,708 --> 00:41:19,666 I want him to come out looking around, as if to say, "See if you can get me..." 506 00:41:19,750 --> 00:41:22,666 Let me put the actions in place. 507 00:41:30,291 --> 00:41:33,208 I think one of the big qualities of his work 508 00:41:33,291 --> 00:41:37,125 is that it references other forms of art constantly. 509 00:41:38,208 --> 00:41:41,291 It's not video games that talk about video games. 510 00:41:42,500 --> 00:41:48,541 My generation didn't have video games when we were kids. 511 00:41:50,208 --> 00:41:54,250 We had other entertainment like movies and books 512 00:41:54,333 --> 00:41:59,166 and we put what we absorbed from them into games. 513 00:42:00,166 --> 00:42:05,791 Who is a fan of Van Gogh? Raise your hands. 514 00:42:05,875 --> 00:42:07,875 - No one. 515 00:42:10,250 --> 00:42:15,791 This film, Loving Vincent was released all over the world last year. 516 00:42:18,208 --> 00:42:22,666 When you are creating things, you need references from other genres. 517 00:42:22,750 --> 00:42:26,416 Such a crazy film. 518 00:42:26,500 --> 00:42:28,791 I believe since Mr. Kojima was a child, 519 00:42:28,875 --> 00:42:34,583 he watched many films, read a lot of books and listened to a lot of music 520 00:42:34,666 --> 00:42:40,375 and was exposed to the arts. 521 00:42:40,458 --> 00:42:46,041 So naturally, he's continued this into adulthood when making his own work 522 00:42:46,958 --> 00:42:52,791 and, of course, what he absorbed would be reflected in his work. 523 00:43:09,041 --> 00:43:12,958 Mr. Kojima is an avid reader. 524 00:43:13,041 --> 00:43:18,291 He reads all sorts of novels and publications. 525 00:43:18,375 --> 00:43:23,500 And those many stories have been absorbed into him. 526 00:43:23,583 --> 00:43:27,875 And from that, a new world is born. 527 00:43:35,958 --> 00:43:41,083 I was an ordinary child. I was totally hooked on books. 528 00:43:46,333 --> 00:43:50,916 On the way back home from prep school, that's when I started going to a bookshop. 529 00:43:52,875 --> 00:43:57,291 When I dropped by, I saw the owner on his own, watching me. 530 00:43:58,458 --> 00:44:04,291 The atmosphere was such that I felt I couldn't leave unless I bought a book. 531 00:44:04,375 --> 00:44:07,166 Every time our eyes met, I thought I had to buy something, 532 00:44:07,250 --> 00:44:10,916 and that, for me, was a science fiction book. 533 00:44:15,416 --> 00:44:18,333 BOOKSTORE, HOUSEWIFE'S FRIEND 534 00:44:20,916 --> 00:44:25,833 As I reflect on that time, maybe it was my escape from reality. 535 00:44:28,291 --> 00:44:34,083 I felt quite constrained within myself, 536 00:44:34,166 --> 00:44:38,916 but science fiction releases you from the mundane. 537 00:44:40,250 --> 00:44:44,333 Instead of just going to school every day and doing the same thing, 538 00:44:44,416 --> 00:44:47,916 suddenly a meteorite comes crashing down, 539 00:44:48,000 --> 00:44:51,916 or there is a viral outbreak or an alien invasion. 540 00:45:00,416 --> 00:45:04,916 You're in a world where you think the world is going to end. 541 00:45:06,416 --> 00:45:11,166 If you're in that fantasy world, it's like you can let go of the stress. 542 00:45:22,125 --> 00:45:28,791 It was an era when ordinary people didn't experience foreign cultures or the world. 543 00:45:31,625 --> 00:45:35,166 As a child, I learnt about the world through books. 544 00:45:37,958 --> 00:45:43,833 In 1970, the Osaka World Expo was held. 545 00:45:45,125 --> 00:45:47,333 Many people from abroad came to Japan. 546 00:45:49,250 --> 00:45:52,833 For the first time, I saw people from different countries. 547 00:45:55,750 --> 00:45:59,375 Cutting-edge technology was there, 548 00:45:59,458 --> 00:46:03,750 such as a videophone, an enormous one. 549 00:46:08,041 --> 00:46:10,625 And a moving walkway, 550 00:46:10,708 --> 00:46:14,000 the ones we take for granted today when we go to an airport. 551 00:46:17,458 --> 00:46:22,041 There were also symbols of each country's ancient culture on display 552 00:46:22,125 --> 00:46:27,083 and they made a huge impact on me. 553 00:46:27,166 --> 00:46:30,375 "Progress and Harmony for mankind" was the catchphrase. 554 00:46:39,791 --> 00:46:44,750 There was a vision of the future where technology would make us happy. 555 00:46:44,833 --> 00:46:47,458 That would be the 21st Century. 556 00:46:53,541 --> 00:46:56,041 It was like I saw the future. 557 00:46:57,625 --> 00:47:02,291 Diverse cultures and customs combined 558 00:47:02,375 --> 00:47:06,333 with cutting-edge science to form a future. 559 00:47:06,416 --> 00:47:10,125 I could see the concept very clearly. 560 00:47:12,833 --> 00:47:14,791 Technology would connect the world. 561 00:47:19,916 --> 00:47:22,000 That had such a huge impact on me, 562 00:47:22,083 --> 00:47:25,125 you could create such an amazing world. 563 00:47:52,875 --> 00:47:55,208 "Dear Kojima Productions..." 564 00:47:55,291 --> 00:47:58,041 "The Death Stranding Gold Master disc has been approved!" 565 00:48:00,541 --> 00:48:04,375 I'm really happy on release day. 566 00:48:06,250 --> 00:48:11,791 If I confess, at that point, my thoughts have already turned to the next idea. 567 00:48:11,875 --> 00:48:16,583 The launch is a chance for me to switch to the next project. 568 00:48:16,666 --> 00:48:20,666 It's important to be able to do this. 569 00:48:23,625 --> 00:48:27,625 It's been around three years, nine months 570 00:48:27,708 --> 00:48:31,500 and for those who joined us later, for all of you, 571 00:48:31,583 --> 00:48:33,041 thank you so much for your hard work. 572 00:48:33,125 --> 00:48:38,375 We've taken a first step, a giant leap in the entertainment industry. 573 00:48:38,458 --> 00:48:41,291 I'm involved in a project for a long time 574 00:48:41,375 --> 00:48:47,166 so I'm very happy to finally have the opportunity 575 00:48:47,250 --> 00:48:49,375 to launch it. 576 00:48:56,666 --> 00:48:59,541 Welcome to Countdown to Death Stranding. 577 00:48:59,625 --> 00:49:01,375 We are here in New York City. 578 00:49:01,458 --> 00:49:04,583 The World Strand Tour has touched down here 579 00:49:04,666 --> 00:49:06,375 for an incredible experience 580 00:49:06,458 --> 00:49:09,375 and I'm honored to be joined by Hideo Kojima 581 00:49:09,458 --> 00:49:12,875 on the day that Death Stranding is launching around the world. 582 00:49:13,958 --> 00:49:15,500 I remember there was a lot of tension when, you know, 583 00:49:15,583 --> 00:49:18,083 during the development of the game, because everyone kept saying, well, 584 00:49:18,166 --> 00:49:20,208 "Where are the guns? Where's the fights?" 585 00:49:20,291 --> 00:49:22,166 And Hideo is like, "No. It's about something different. 586 00:49:22,250 --> 00:49:26,083 It's about just walking and experiencing this world." 587 00:49:26,166 --> 00:49:29,250 And that's such a challenging idea. 588 00:49:33,416 --> 00:49:38,666 You can't give the audience what they want all the time. 589 00:49:38,750 --> 00:49:41,375 You also have to make them understand 590 00:49:41,458 --> 00:49:43,541 that sometimes they want something they don't know. 591 00:49:52,583 --> 00:49:55,416 The risk is that people just don't accept it. 592 00:49:55,500 --> 00:49:58,333 It's too radical in some way. 593 00:50:04,125 --> 00:50:07,958 But of course, the upside is that you change, 594 00:50:08,041 --> 00:50:11,083 the medium that you're working in and that's why 595 00:50:12,458 --> 00:50:14,916 his work is so important. 596 00:50:19,000 --> 00:50:20,500 Outside of AAA games, 597 00:50:20,583 --> 00:50:24,125 I think people often try and communicate on a deeper level in gaming 598 00:50:24,208 --> 00:50:29,000 but that was the first time I'd ever seen a game of that scale 599 00:50:29,083 --> 00:50:32,458 trying to go in a lot deeper than what games would usually attempt. 600 00:50:35,041 --> 00:50:37,000 He's created something completely original. 601 00:50:38,208 --> 00:50:40,666 It's impossible to achieve that with every game. 602 00:50:42,208 --> 00:50:46,916 You are able to tangibly feel the world he has created. 603 00:50:47,000 --> 00:50:48,666 The imaginary world. 604 00:50:51,166 --> 00:50:52,541 When you play Death Stranding, 605 00:50:52,625 --> 00:50:56,958 the dynamics are exactly the opposite of every other video game. 606 00:50:57,041 --> 00:51:01,583 You are taught virtues that seem impossible in gaming. 607 00:51:01,666 --> 00:51:04,458 Patience, empathy, solidarity. 608 00:51:04,541 --> 00:51:08,791 It's the only game I've played where I thought I was a better person 609 00:51:08,875 --> 00:51:10,958 at the end of the game ever. 610 00:51:16,416 --> 00:51:19,375 I just love when, like, really complex things are really popular, 611 00:51:19,458 --> 00:51:21,583 because it makes me feel like, 612 00:51:21,666 --> 00:51:26,000 mainstream audiences are, like, open to, like, weird experimental art. 613 00:51:29,375 --> 00:51:31,083 And that's always, like, 614 00:51:31,166 --> 00:51:33,791 I don't know, a thing that can give you faith in humanity, I suppose. 615 00:51:44,208 --> 00:51:48,250 The function of art, and philosophy, and humanity is 616 00:51:48,333 --> 00:51:52,833 if you want to call them something, is to enhance the human spirit. 617 00:51:52,916 --> 00:51:54,250 That's the function. 618 00:51:56,541 --> 00:51:58,541 And video gaming is an art. 619 00:51:58,625 --> 00:52:01,208 At its best is an art. 620 00:52:03,208 --> 00:52:06,333 That's where art has its meaning. 621 00:52:06,416 --> 00:52:09,333 It's not meant to please you, necessarily. 622 00:52:09,416 --> 00:52:11,750 It's meant to inspire you. 623 00:52:11,833 --> 00:52:13,958 It's meant to provoke you. 624 00:52:14,041 --> 00:52:16,750 It's meant to entertain you. 625 00:52:16,833 --> 00:52:19,250 Death Stranding has all those components in it. 626 00:52:19,333 --> 00:52:22,541 It's all there, but it has so much more. 627 00:52:29,541 --> 00:52:33,333 Three months after Death Stranding was released, 628 00:52:33,416 --> 00:52:35,958 the world in the game became a reality with Covid. 629 00:52:37,458 --> 00:52:43,333 People played the game during lockdown while they were isolated from others. 630 00:52:45,375 --> 00:52:50,625 I was pleased to receive messages from people who felt the game saved them 631 00:52:50,708 --> 00:52:55,625 because the game indirectly connected them to others. 632 00:52:56,291 --> 00:53:01,250 That was my motivation for creating things in the first place. 633 00:53:02,875 --> 00:53:04,416 Tentacles just went out 634 00:53:04,500 --> 00:53:07,250 trying to find ways to connect with people. 635 00:53:07,333 --> 00:53:10,916 And there was something that games could do 636 00:53:11,000 --> 00:53:15,291 that no show, no movie could do. 637 00:53:15,375 --> 00:53:16,916 Not as effectively. 638 00:53:17,583 --> 00:53:19,416 It's one of the things that I love about this art form, 639 00:53:19,500 --> 00:53:24,083 is that you and I could go in and look at a painting together 640 00:53:24,166 --> 00:53:25,625 and we can have a conversation. 641 00:53:25,708 --> 00:53:29,166 But there's a difference between you and I picking up a paintbrush together 642 00:53:29,250 --> 00:53:31,791 and painting something together. 643 00:53:31,875 --> 00:53:34,041 And that, to me, is what games allow us to do. 644 00:53:34,125 --> 00:53:37,375 And that's especially what Death Stranding at that time allowed us to do. 645 00:53:37,458 --> 00:53:40,541 When art is strong enough, it's prophetic. 646 00:53:41,708 --> 00:53:44,125 This was a COVID game before COVID. 647 00:53:44,791 --> 00:53:47,041 Uh, this was... 648 00:53:48,083 --> 00:53:52,666 a game that I think responded to that shift 649 00:53:52,750 --> 00:53:55,416 that the pandemic brought before it occurred. 650 00:53:56,083 --> 00:54:01,208 I've always thought this was curious in all the games we've released, 651 00:54:03,083 --> 00:54:08,666 the world follows the scenarios the director has written. 652 00:54:09,541 --> 00:54:13,916 I think he's half prophet. 653 00:54:15,208 --> 00:54:17,208 It's scary. I don't want to think about it. 654 00:54:27,750 --> 00:54:32,916 My ideas come and go, overwriting each other. 655 00:54:35,375 --> 00:54:39,541 But one thing that troubles me is that I turn 59 this year. 656 00:54:42,125 --> 00:54:44,916 I'm wondering how many I'll have time to make. 657 00:54:45,000 --> 00:54:46,166 Uh... 658 00:54:48,791 --> 00:54:55,375 That sense of fear has come over me just recently, I haven't had it before. 659 00:55:01,458 --> 00:55:05,333 There's no cultural evolution, unless it is renewed. 660 00:55:06,416 --> 00:55:08,083 That's the history of all creative. 661 00:55:08,166 --> 00:55:10,500 It constantly has to be refreshed. 662 00:55:10,583 --> 00:55:12,666 And that's where the creative courage comes in. 663 00:55:19,958 --> 00:55:26,125 If we lose that singular vision, we lose part of our humanity. 664 00:55:27,875 --> 00:55:32,000 And if you are 100 percent true to yourself as an artist, 665 00:55:32,083 --> 00:55:37,708 then your heart and soul will always beat for the future. 666 00:55:45,916 --> 00:55:47,375 All games are sort of, like, distilling 667 00:55:47,458 --> 00:55:49,250 the most interesting things around you 668 00:55:49,333 --> 00:55:52,625 into a narrative and that's basically what storytelling is or movies are 669 00:55:52,708 --> 00:55:53,958 or books are. 670 00:55:56,541 --> 00:55:59,958 So it's interesting to see games kind of, like, 671 00:56:00,041 --> 00:56:02,708 enter the pantheon of storytelling in this way. 672 00:56:08,250 --> 00:56:10,000 Games are stories. 673 00:56:11,291 --> 00:56:13,666 The purpose of stories is to make meaning out of life. 674 00:56:13,750 --> 00:56:15,375 It's fundamental to us. 675 00:56:15,458 --> 00:56:19,125 It's the only way we can explain the world and our existence. 676 00:56:35,208 --> 00:56:38,916 My ambitions expand as more things become possible. 677 00:56:39,000 --> 00:56:45,291 There's an effect of what's in my head expanding like this 678 00:56:45,375 --> 00:56:52,375 and that's precisely why entertainment in this technology zone is so compulsive. 679 00:56:52,833 --> 00:56:57,333 It's limitless and you never get bored of it. 680 00:56:57,416 --> 00:57:00,375 It's irresistible fun.