1 00:00:01,751 --> 00:00:05,255 [theme music] 2 00:00:02,000 --> 00:00:07,000 Downloaded from YTS.MX 3 00:00:08,000 --> 00:00:13,000 Official YIFY movies site: YTS.MX 4 00:00:40,790 --> 00:00:43,877 When I first stepped into a vocal booth 5 00:00:43,960 --> 00:00:46,045 to record the voice of Disney's Mulan, 6 00:00:46,129 --> 00:00:48,882 I had no idea how much joy that film 7 00:00:48,965 --> 00:00:50,717 would continue to bring audiences 8 00:00:50,800 --> 00:00:52,385 for all of these years. 9 00:00:52,469 --> 00:00:55,930 It also changed my life and led to many other voice 10 00:00:56,014 --> 00:00:58,892 acting roles, including returning to the character 11 00:00:58,975 --> 00:01:01,102 and world of Mulan many times. 12 00:01:01,186 --> 00:01:04,772 No matter what it takes, I'm finishing this mission. 13 00:01:04,855 --> 00:01:07,400 As I gave voice to these characters, 14 00:01:07,484 --> 00:01:10,945 I got to see firsthand the changes in the animation 15 00:01:11,029 --> 00:01:14,741 industry as it shifted from the 2D hand-drawn 16 00:01:14,824 --> 00:01:17,577 animation I loved growing up, to fully 17 00:01:17,660 --> 00:01:19,913 computer-generated animation. 18 00:01:19,996 --> 00:01:23,917 Sometimes your song can't start until you go someplace. 19 00:01:24,000 --> 00:01:27,754 This is a story celebrating the unique 20 00:01:27,837 --> 00:01:31,424 magic of hand-drawn animation, how 21 00:01:31,508 --> 00:01:33,259 technology changed everything. 22 00:01:33,343 --> 00:01:36,262 And most importantly, the remarkable people 23 00:01:36,346 --> 00:01:38,473 at the center of it all. 24 00:01:38,556 --> 00:01:40,975 And who better to tell this story 25 00:01:41,059 --> 00:01:44,771 than these visionary artists themselves and the dreamers 26 00:01:44,854 --> 00:01:47,607 they continue to inspire. 27 00:01:47,690 --> 00:01:50,860 [music playing] 28 00:02:04,207 --> 00:02:07,794 Animation is a weird unnatural art form in a way. 29 00:02:07,877 --> 00:02:09,461 I mean, you're bringing something 30 00:02:09,545 --> 00:02:11,297 that is not alive to life. 31 00:02:11,381 --> 00:02:15,468 A character comes to life by a whole bunch of scribbly strokes 32 00:02:15,552 --> 00:02:16,803 on a piece of paper. 33 00:02:16,886 --> 00:02:19,305 And I think this is what grabs most animators 34 00:02:19,389 --> 00:02:21,975 or guys who eventually become animators, 35 00:02:22,058 --> 00:02:25,311 is when they see that drawing come to life on screen. 36 00:02:25,395 --> 00:02:28,481 It's like your brain goes, OK, part of it is alive, 37 00:02:28,565 --> 00:02:29,649 and it's real, and it's moving. 38 00:02:29,732 --> 00:02:30,984 And the other part is like, no, no. 39 00:02:31,067 --> 00:02:32,360 Look, I can see lines up there. 40 00:02:32,442 --> 00:02:35,822 I can see things that were made by people, 41 00:02:35,905 --> 00:02:38,658 and that's I think what fascinated me. 42 00:02:38,741 --> 00:02:40,159 You just run it over and over and over 43 00:02:40,243 --> 00:02:42,662 and it's just mesmerizing like this. 44 00:02:42,745 --> 00:02:44,163 Wow, I actually did this. 45 00:02:44,247 --> 00:02:47,333 It's a kind of black magic, and it's something 46 00:02:47,417 --> 00:02:49,836 that many people can go their entire lives 47 00:02:49,918 --> 00:02:51,170 without ever understanding. 48 00:02:51,254 --> 00:02:53,840 So is that what animation is? 49 00:02:53,923 --> 00:02:56,843 It's feeling the energy, it's animating the forces, 50 00:02:56,926 --> 00:02:58,177 it's scribbling. 51 00:02:58,261 --> 00:03:02,849 It's like an explosion of acting passion 52 00:03:02,932 --> 00:03:04,684 and physics on the page. 53 00:03:04,767 --> 00:03:09,230 And man, it's making the impossible possible. 54 00:03:09,314 --> 00:03:11,399 That was so cool. 55 00:03:11,482 --> 00:03:12,692 No, it's not real. 56 00:03:12,775 --> 00:03:15,528 You're looking at a drawing but it's living. 57 00:03:15,612 --> 00:03:17,864 How does that work? 58 00:03:17,947 --> 00:03:19,741 That's the most amazing thing to me about it. 59 00:03:19,824 --> 00:03:22,702 When they hear a voice come out of a drawing, 60 00:03:22,785 --> 00:03:25,038 out of a character that they've created, 61 00:03:25,121 --> 00:03:28,750 it's an illusion but it's a marvelous illusion. 62 00:03:28,833 --> 00:03:31,544 And you just can't wait to do more of it. 63 00:03:31,628 --> 00:03:37,591 The level of artistry to achieve this is mind blowing. 64 00:03:37,675 --> 00:03:40,386 It's unlike any other art form. 65 00:03:40,470 --> 00:03:45,767 And when you examine an isolated moment, 66 00:03:45,850 --> 00:03:48,561 each frame is a masterpiece. 67 00:03:48,645 --> 00:03:51,564 But yet, when you put all of them collectively together, 68 00:03:51,648 --> 00:03:54,901 you have an entirely new dimension, a new level 69 00:03:54,984 --> 00:03:57,445 of the illusion of life. 70 00:03:57,528 --> 00:04:03,076 The people who invented this art, craft, skill, however you 71 00:04:03,159 --> 00:04:06,245 want to describe it, developed it to a point 72 00:04:06,329 --> 00:04:11,751 where they made you believe in characters who didn't exist. 73 00:04:11,834 --> 00:04:16,255 And I can go back to Windsor McCay and Gertie the dinosaur. 74 00:04:16,339 --> 00:04:17,589 He had it. 75 00:04:17,673 --> 00:04:19,091 He got it right away. 76 00:04:19,175 --> 00:04:24,764 Somehow he breathed life into this inanimate object. 77 00:04:24,847 --> 00:04:28,434 As an animator, it's almost without sounding too pompous, 78 00:04:28,518 --> 00:04:30,103 but I feel almost godlike. 79 00:04:30,186 --> 00:04:33,606 It was alive, and I just like, oh, I can do this. 80 00:04:33,690 --> 00:04:35,274 It was great. 81 00:04:35,358 --> 00:04:38,820 I think it speaks to everyone. 82 00:04:38,903 --> 00:04:41,781 It is a universal art form. 83 00:04:41,864 --> 00:04:45,618 It comes from a very unique place. 84 00:04:45,702 --> 00:04:50,957 Creating out of the ethers stories, drawing them, 85 00:04:51,040 --> 00:04:54,293 or whether it's on computer now or whatever, 86 00:04:54,377 --> 00:04:57,964 it touches everybody and it can elevate and bring people 87 00:04:58,047 --> 00:05:00,299 great joy and great connection. 88 00:05:00,383 --> 00:05:02,301 Cartoons make people laugh, man. 89 00:05:02,385 --> 00:05:05,471 Cartoons are a way into a person's soul 90 00:05:05,555 --> 00:05:06,806 and to a person's heart. 91 00:05:06,889 --> 00:05:09,142 But I think that first moment where the light switch goes on 92 00:05:09,225 --> 00:05:12,186 in your head, whether you're a kid or an adult 93 00:05:12,270 --> 00:05:14,313 and you really start to understand it, 94 00:05:14,397 --> 00:05:18,026 once you get it you really can't go back. 95 00:05:18,109 --> 00:05:20,319 WEN: And it all starts with one very 96 00:05:20,403 --> 00:05:23,322 simple thing, a pencil test. 97 00:05:23,406 --> 00:05:26,993 A pencil test to me is the purest form of what 98 00:05:27,076 --> 00:05:28,828 it is that we do of animation. 99 00:05:28,911 --> 00:05:37,670 For us, the pencil test is the first reveal of a performance, 100 00:05:37,754 --> 00:05:39,213 in its rawest form. 101 00:05:39,297 --> 00:05:42,842 A pencil test is when you find out how bad you are. 102 00:05:42,925 --> 00:05:44,510 I've done a lot of pencil tests actually. 103 00:05:44,594 --> 00:05:48,347 When I was in college, when I first started in this business, 104 00:05:48,431 --> 00:05:50,850 that was probably the first time I really had a sense 105 00:05:50,933 --> 00:05:52,518 of what the potential was. 106 00:05:52,602 --> 00:05:54,187 And we were still working with film. 107 00:05:54,270 --> 00:05:57,356 So you would shoot, hope to God you timed it right, 108 00:05:57,440 --> 00:05:59,859 and wait eight weeks for the film to come back, 109 00:05:59,942 --> 00:06:01,027 which now seems crazy. 110 00:06:01,110 --> 00:06:02,403 As painful as it might be, it gives you 111 00:06:02,487 --> 00:06:04,197 a really good grounding and starts 112 00:06:04,280 --> 00:06:07,366 to get it into your head what a 24th of a second 113 00:06:07,450 --> 00:06:08,367 really feels like. 114 00:06:08,451 --> 00:06:10,745 It's a blink of an eye for everybody. 115 00:06:10,828 --> 00:06:16,250 But for an animator, you have to know what that period of time 116 00:06:16,334 --> 00:06:18,711 means in terms of certain actions. 117 00:06:18,795 --> 00:06:21,714 You have to know what a 24th of a second feels like. 118 00:06:21,798 --> 00:06:27,762 It was rough and wild, but the forms had weight. 119 00:06:27,845 --> 00:06:29,388 And it was magic. 120 00:06:29,472 --> 00:06:34,227 And I thought that to get it work at Disney, to animate, 121 00:06:34,310 --> 00:06:36,896 you needed to draw a perfectly like Sleeping Beauty 122 00:06:36,979 --> 00:06:38,397 and I didn't do that. 123 00:06:38,481 --> 00:06:41,901 I didn't know it was possible to animate like that. 124 00:06:41,984 --> 00:06:43,903 Something pretty amazing about a pencil 125 00:06:43,986 --> 00:06:46,239 test that it didn't have color. 126 00:06:46,322 --> 00:06:50,243 And really the artifice or the fact that it was drawn 127 00:06:50,326 --> 00:06:51,911 with a pencil was evident. 128 00:06:51,994 --> 00:06:53,746 When you just have stacks of paper, 129 00:06:53,830 --> 00:06:56,290 you don't really get a sense of the movement 130 00:06:56,374 --> 00:06:57,750 and the timing and the performance 131 00:06:57,834 --> 00:07:01,087 until you see it playing through the camera's eye. 132 00:07:01,170 --> 00:07:05,258 A first peek, it's kind of birth, if you will, 133 00:07:05,341 --> 00:07:07,301 for an animated scene. 134 00:07:07,385 --> 00:07:11,472 So there's a vitality that is in the very first pencil test 135 00:07:11,556 --> 00:07:15,768 after you shoot them that is very exciting, very exciting. 136 00:07:15,852 --> 00:07:18,271 You're taking something that only exists here. 137 00:07:18,354 --> 00:07:21,607 Nobody else in the universe has it. 138 00:07:21,691 --> 00:07:23,276 It's only here. 139 00:07:23,359 --> 00:07:25,778 And it's coming out of your hand and it's going onto the paper 140 00:07:25,862 --> 00:07:27,947 or on the screen. 141 00:07:28,030 --> 00:07:32,118 And those lines are going to define 142 00:07:32,201 --> 00:07:34,287 that thing that's in your head. 143 00:07:34,370 --> 00:07:36,330 But it's not just going to define it as an image, 144 00:07:36,414 --> 00:07:38,124 you're using all four dimensions. 145 00:07:38,207 --> 00:07:41,294 You're using height, width, depth, and time. 146 00:07:41,377 --> 00:07:46,465 And all of those to create something that lives. 147 00:07:46,549 --> 00:07:49,969 WEN: 2D hand-drawn animation is one of the most incredible 148 00:07:50,052 --> 00:07:52,305 storytelling illusions ever performed, 149 00:07:52,388 --> 00:07:55,308 and the inspiration for becoming an animator 150 00:07:55,391 --> 00:07:58,144 usually comes at an early age. 151 00:07:58,227 --> 00:08:00,313 We all have our first film that we 152 00:08:00,396 --> 00:08:03,816 see that drops you into this medium 153 00:08:03,900 --> 00:08:05,651 in a sort of a true epiphany. 154 00:08:05,735 --> 00:08:09,822 And that movie for me was 101 Dalmatians. 155 00:08:09,906 --> 00:08:11,657 It just felt so alive and vibrant. 156 00:08:11,741 --> 00:08:15,870 And the characters were like real, even though they 157 00:08:15,953 --> 00:08:18,331 were completely exaggerated. 158 00:08:18,414 --> 00:08:20,666 The dogs were real to me. 159 00:08:20,750 --> 00:08:21,709 Roger was real. 160 00:08:21,792 --> 00:08:23,669 Anita was real and their dancing together, 161 00:08:23,753 --> 00:08:25,004 and this is a real dance. 162 00:08:25,087 --> 00:08:27,340 And then in steps Cruella de Vil. 163 00:08:27,423 --> 00:08:31,052 I mean, everything about that movie lit up my senses. 164 00:08:31,135 --> 00:08:34,347 Even seeing in a newspaper article. 165 00:08:34,429 --> 00:08:37,350 I remember there was an article about 101 166 00:08:37,433 --> 00:08:38,726 Dalmatians being reissued. 167 00:08:38,808 --> 00:08:42,020 And there was a series of drawings of Pongo running. 168 00:08:42,104 --> 00:08:45,566 Even seeing something like that just makes my heart race. 169 00:08:45,650 --> 00:08:47,568 This is something about a series of drawings 170 00:08:47,652 --> 00:08:51,530 that connect and projected will give you the illusion of life. 171 00:08:51,614 --> 00:08:57,870 That is the ultimate magic trick to me and it won't let me go. 172 00:08:57,954 --> 00:08:59,205 I will always do this. 173 00:08:59,288 --> 00:09:02,208 My mom took me to see Dumbo when I was a little boy. 174 00:09:02,291 --> 00:09:04,543 And I saw these moving images on screen. 175 00:09:04,627 --> 00:09:07,380 I fell in love with animation. 176 00:09:07,463 --> 00:09:10,258 I saw Sleeping Beauty in the theater on its first release 177 00:09:10,341 --> 00:09:12,551 and it was so powerful to me. 178 00:09:12,635 --> 00:09:14,720 I was terrified of Maleficent. 179 00:09:14,804 --> 00:09:16,722 I saw Snow White. 180 00:09:16,806 --> 00:09:20,101 I saw Bambi, Lady and the Tramp, Cinderella, 181 00:09:20,184 --> 00:09:21,560 all of the classics. 182 00:09:21,644 --> 00:09:26,440 And they made such an incredible impression on me. 183 00:09:26,524 --> 00:09:31,404 The film that sealed the deal for me, it was Jungle Book. 184 00:09:31,487 --> 00:09:33,739 And I was just mesmerized. 185 00:09:33,823 --> 00:09:35,574 And I started raining. 186 00:09:35,658 --> 00:09:36,909 And my family said, "Let's go." 187 00:09:36,993 --> 00:09:38,411 I said, "No way. 188 00:09:38,494 --> 00:09:40,246 Not moving from here right now." 189 00:09:40,329 --> 00:09:43,790 So I sat soaking wet until the movie was over 190 00:09:43,874 --> 00:09:47,920 because it was just something happened that day 191 00:09:48,004 --> 00:09:49,255 that sealed the deal. 192 00:09:49,338 --> 00:09:52,091 We definitely had Disney movies 193 00:09:52,174 --> 00:09:54,760 on at home when I was young. 194 00:09:54,844 --> 00:09:58,306 My mom said when I was four, I watched Bambi every single day 195 00:09:58,389 --> 00:10:00,766 and that's still one of my favorite movies. 196 00:10:00,850 --> 00:10:03,102 The first movie I ever saw in a movie theater, 197 00:10:03,185 --> 00:10:05,438 this is Mexico City, was Pinocchio. 198 00:10:05,521 --> 00:10:10,109 And I became obsessed with that movie. 199 00:10:10,192 --> 00:10:12,945 I dreamt of being a little wooden boy 200 00:10:13,029 --> 00:10:14,780 that would be eaten by a whale. 201 00:10:14,864 --> 00:10:16,782 I was so excited by all the adventures he went. 202 00:10:16,866 --> 00:10:18,993 I mean, it's kind of a scary movie but I loved it. 203 00:10:19,076 --> 00:10:21,620 I saw a special or a series actually 204 00:10:21,704 --> 00:10:23,956 on Nickelodeon called Lights, Camera, Action that 205 00:10:24,040 --> 00:10:25,458 was hosted by Leonard Nimoy. 206 00:10:25,541 --> 00:10:29,962 And they profiled a college kid who had done an animated 207 00:10:30,046 --> 00:10:31,339 short called Bandits. 208 00:10:31,422 --> 00:10:34,175 How long did it take you to make this seven 209 00:10:34,258 --> 00:10:35,801 minutes of film work? 210 00:10:35,885 --> 00:10:37,303 It took about two years. 211 00:10:37,386 --> 00:10:39,472 I think it was about a guy and a cat 212 00:10:39,555 --> 00:10:40,973 chasing some bank robbers. 213 00:10:41,057 --> 00:10:44,310 It was pretty simple but it was cel animation. 214 00:10:44,393 --> 00:10:47,813 And this was a kid who was just like me. 215 00:10:47,897 --> 00:10:49,982 He wasn't in the business. He wasn't in Hollywood. 216 00:10:50,066 --> 00:10:51,317 He was hoping to get into it. 217 00:10:51,400 --> 00:10:53,319 And it was the first indication that, wow, this 218 00:10:53,402 --> 00:10:55,196 is not this unreachable thing. 219 00:10:55,279 --> 00:10:57,490 This is something that I maybe can access 220 00:10:57,573 --> 00:10:58,657 at some point in my life. 221 00:10:58,741 --> 00:11:02,495 In the '70s, we didn't have choices. 222 00:11:02,578 --> 00:11:03,662 There was no cable TV. 223 00:11:03,746 --> 00:11:05,498 You had like three channels for adults 224 00:11:05,581 --> 00:11:07,166 and every once in a while at Christmas, 225 00:11:07,249 --> 00:11:08,668 they'd run a thing for a kid. 226 00:11:08,751 --> 00:11:10,836 Then you had to syndicated channels. 227 00:11:10,920 --> 00:11:14,840 And on those channels, they would run programming for kids 228 00:11:14,924 --> 00:11:16,675 in certain parts of the day. 229 00:11:16,759 --> 00:11:20,012 So naturally, it was cartoons. 230 00:11:20,096 --> 00:11:22,181 So my entire life was cartoons. 231 00:11:22,264 --> 00:11:24,183 I didn't like the real world. 232 00:11:24,266 --> 00:11:25,518 I liked cartoons. 233 00:11:25,601 --> 00:11:27,853 Can you do this for a living? 234 00:11:27,937 --> 00:11:29,897 WEN: Animators are often inspired 235 00:11:29,980 --> 00:11:32,525 and mentored by the artists and visionaries 236 00:11:32,608 --> 00:11:33,859 who came before them. 237 00:11:33,943 --> 00:11:36,695 Most of the people who produced animated cartoons 238 00:11:36,779 --> 00:11:39,907 were in it as a business, but Walt 239 00:11:39,990 --> 00:11:41,867 saw it almost as a calling. 240 00:11:41,951 --> 00:11:45,371 He had artistic ambitions for a time. 241 00:11:45,454 --> 00:11:48,874 He put those aside because he was a leader. 242 00:11:48,958 --> 00:11:50,418 He was a visionary. 243 00:11:50,501 --> 00:11:56,257 He saw steps ahead that no one else seemed to recognize. 244 00:11:56,340 --> 00:11:59,552 And he knew that for his cartoons to get better, 245 00:11:59,635 --> 00:12:03,055 which is always his mantra, make them better. 246 00:12:03,139 --> 00:12:04,223 Make the gags funnier. 247 00:12:04,306 --> 00:12:06,392 Make the characters more endearing. 248 00:12:06,475 --> 00:12:10,396 In order to do that, the artwork had to improve. 249 00:12:10,479 --> 00:12:13,065 His artists had to do better. 250 00:12:13,149 --> 00:12:17,236 And he was the only cartoon producer 251 00:12:17,319 --> 00:12:19,447 who thought in those terms and actually 252 00:12:19,530 --> 00:12:22,074 put those thoughts into action. 253 00:12:22,158 --> 00:12:25,453 WEN: In fact, Walt Disney started his own art school, 254 00:12:25,536 --> 00:12:28,247 which would go on to train generations 255 00:12:28,330 --> 00:12:31,584 of animators and storytellers. 256 00:12:31,667 --> 00:12:32,918 The first thing I did when I got 257 00:12:33,002 --> 00:12:35,963 a little money to experiment, I put 258 00:12:36,046 --> 00:12:37,423 all my artists back in school. 259 00:12:37,506 --> 00:12:40,759 Art schools that existed then didn't quite 260 00:12:40,843 --> 00:12:43,929 have enough for what we needed so we 261 00:12:44,013 --> 00:12:45,431 set up our own art school. 262 00:12:45,514 --> 00:12:48,100 I can really mention anybody more than the nine old men 263 00:12:48,184 --> 00:12:54,273 because the nine old men were Walt Disney's nine chosen best, 264 00:12:54,356 --> 00:12:55,483 if you will. 265 00:12:55,566 --> 00:12:57,276 And this was a term that Walt gave them. 266 00:12:57,359 --> 00:12:58,944 He borrowed it from the nine Supreme 267 00:12:59,028 --> 00:13:01,989 Court justices of the United States Supreme Court. 268 00:13:02,072 --> 00:13:04,658 And the funny thing is that Walt called them 269 00:13:04,742 --> 00:13:08,120 the nine old men of a joke because they 270 00:13:08,204 --> 00:13:10,664 were pretty pretty young at the time that he named them that. 271 00:13:10,748 --> 00:13:13,792 I think they had like in their 30s or maybe 40s, 272 00:13:13,876 --> 00:13:16,837 but certainly not really gray haired old men at that point. 273 00:13:16,921 --> 00:13:20,466 They were Woolie Reitherman, Marc Davis, Frank Thomas, 274 00:13:20,549 --> 00:13:23,135 Ollie Johnston, Ward Kimball, John 275 00:13:23,219 --> 00:13:27,473 Lounsbery, Les Clark, Milt Kahl, and my first mentor, 276 00:13:27,556 --> 00:13:28,974 Eric Larson. 277 00:13:29,058 --> 00:13:35,481 And these guys were individualists who found a way 278 00:13:35,564 --> 00:13:39,818 to sacrifice some of their individuality 279 00:13:39,902 --> 00:13:42,655 for the sake of the greater good. 280 00:13:42,738 --> 00:13:46,325 If they were all going to work together on a project, 281 00:13:46,408 --> 00:13:48,661 be it Snow White and the Seven Dwarfs, 282 00:13:48,744 --> 00:13:51,997 or Pinocchio, or even one of the silly symphony 283 00:13:52,081 --> 00:13:56,001 shorts like The Old Mill, they had to work in harmony. 284 00:13:56,085 --> 00:14:00,339 They had to work toward a common goal, which can't 285 00:14:00,422 --> 00:14:02,841 have been easy for artists. 286 00:14:02,925 --> 00:14:05,553 When I came to Disney, the nine old men were still 287 00:14:05,636 --> 00:14:07,054 very much in the trenches. 288 00:14:07,137 --> 00:14:10,015 They were still cranking out footage every week. 289 00:14:10,099 --> 00:14:13,852 About the only difference I can say as far as guys like Ollie 290 00:14:13,936 --> 00:14:16,689 and Frank and Milt and Ward and all the others 291 00:14:16,772 --> 00:14:19,400 is that they were so good at what they did. 292 00:14:19,483 --> 00:14:21,527 They just knocked this footage out. 293 00:14:21,610 --> 00:14:24,363 They made it look effortless. 294 00:14:24,446 --> 00:14:25,864 They were that good. 295 00:14:25,948 --> 00:14:29,868 But they were the guys that did the main character. 296 00:14:29,952 --> 00:14:33,872 So it was like, Milt Kahl did Cinderella. 297 00:14:33,956 --> 00:14:37,084 Frank and Ollie, they did like Baloo the bear, and Mowgli. 298 00:14:37,167 --> 00:14:39,211 And they would always work on characters 299 00:14:39,295 --> 00:14:40,379 that were closely related. 300 00:14:40,462 --> 00:14:42,047 Captain Hook and Mr. Smee. 301 00:14:42,131 --> 00:14:45,384 So these nine old men and some of them were better at comedy, 302 00:14:45,467 --> 00:14:46,885 some of them were better at drama, 303 00:14:46,969 --> 00:14:49,597 and girl characters, and guy characters, and villains. 304 00:14:49,680 --> 00:14:52,725 But whatever their skill set is, they 305 00:14:52,808 --> 00:14:56,729 represented the top stars for Walt Disney 306 00:14:56,812 --> 00:14:58,063 in those early eras. 307 00:14:58,147 --> 00:15:00,566 And they were the ones that ended up 308 00:15:00,649 --> 00:15:02,901 training the next generation. 309 00:15:02,985 --> 00:15:06,071 They handed down the legacy of Disney Animation. 310 00:15:06,155 --> 00:15:12,911 Eric Larson was my mentor and what a wonderful man. 311 00:15:12,995 --> 00:15:19,918 He was kind and grandfatherly, yet very firm 312 00:15:20,002 --> 00:15:22,796 about how you go about doing this. 313 00:15:22,880 --> 00:15:26,925 And I was so overwhelmed with the idea of what it 314 00:15:27,009 --> 00:15:29,762 took to even just flip paper. 315 00:15:29,845 --> 00:15:32,598 I got sick that first week because it was just, 316 00:15:32,681 --> 00:15:34,308 oh my gosh, what's going on? 317 00:15:34,391 --> 00:15:35,434 Can I do this? 318 00:15:35,517 --> 00:15:37,770 But Eric was very encouraging. 319 00:15:37,853 --> 00:15:40,439 And he stepped me through the process. 320 00:15:40,522 --> 00:15:44,151 What he would always ask is, what are you trying to do here? 321 00:15:44,234 --> 00:15:45,277 What are you trying to say? 322 00:15:45,361 --> 00:15:46,945 What is the character thinking? 323 00:15:47,029 --> 00:15:51,450 And then you explain your plans and your ideas. 324 00:15:51,533 --> 00:15:54,453 And then he said, "Oh OK. 325 00:15:54,536 --> 00:15:55,788 That's what you have in mind. 326 00:15:55,871 --> 00:15:58,624 Then you don't need this drawing. 327 00:15:58,707 --> 00:16:00,292 You do need this. 328 00:16:00,376 --> 00:16:01,835 You do need a new drawing." 329 00:16:01,919 --> 00:16:04,463 He would throw in two or three drawings 330 00:16:04,546 --> 00:16:05,798 that he would sketch out. 331 00:16:05,881 --> 00:16:08,634 And then you would time this whole thing 332 00:16:08,717 --> 00:16:11,470 and film it and it was magical. 333 00:16:11,553 --> 00:16:12,971 It worked. 334 00:16:13,055 --> 00:16:16,141 We wouldn't even approach animators that first year we 335 00:16:16,225 --> 00:16:17,142 were at Disney. 336 00:16:17,226 --> 00:16:18,477 We wouldn't even talk to an animator 337 00:16:18,560 --> 00:16:20,479 because they were like gods to us. 338 00:16:20,562 --> 00:16:27,486 I worked with Milt Kahl on his most favorite character, 339 00:16:27,569 --> 00:16:28,696 which was Medusa. 340 00:16:28,779 --> 00:16:31,990 And he had more fun with that character when 341 00:16:32,074 --> 00:16:34,326 she pulls off her eyelashes. 342 00:16:34,410 --> 00:16:35,661 I don't know. 343 00:16:35,744 --> 00:16:37,037 He just really had fun with that character 344 00:16:37,121 --> 00:16:39,331 and it was a joy to work with him. 345 00:16:39,415 --> 00:16:42,167 When I started at Disney, Eric Larson, one of the nine old men 346 00:16:42,251 --> 00:16:43,877 who had animated on Snow White and that, 347 00:16:43,961 --> 00:16:46,171 literally would take a piece of paper and put it over yours 348 00:16:46,255 --> 00:16:47,172 and draw over that. 349 00:16:47,256 --> 00:16:48,841 You had a one on one experience of somebody 350 00:16:48,924 --> 00:16:51,176 who had spent years honing his craft. 351 00:16:51,260 --> 00:16:53,846 I do think animation we learned quickly 352 00:16:53,929 --> 00:16:57,182 was best taught as a sort of a master apprentice type thing. 353 00:16:57,266 --> 00:17:01,019 I think the big guys, the veterans, the masters, 354 00:17:01,103 --> 00:17:04,690 I think they suffered as much as we did because keep in mind, 355 00:17:04,772 --> 00:17:07,192 even though these guys were experienced animators, 356 00:17:07,276 --> 00:17:10,028 they had their moments too when things didn't work out 357 00:17:10,112 --> 00:17:12,030 as well as they had expected. 358 00:17:12,114 --> 00:17:14,366 Now, I must say that, for the most part, 359 00:17:14,450 --> 00:17:17,035 these guys knew they were good but every now and then, 360 00:17:17,118 --> 00:17:18,369 they would push themselves. 361 00:17:18,454 --> 00:17:19,704 Frank would try something. 362 00:17:19,788 --> 00:17:21,205 Milt would try something. 363 00:17:21,290 --> 00:17:24,710 And if it worked, then they were just delighted 364 00:17:24,792 --> 00:17:26,712 but they also pushed themselves. 365 00:17:26,795 --> 00:17:28,714 They didn't rest on their laurels. 366 00:17:28,797 --> 00:17:31,216 They were always trying to push the boundaries, 367 00:17:31,300 --> 00:17:33,719 trying to be better than they were. 368 00:17:33,802 --> 00:17:39,767 So working side by side, that's where we grow. 369 00:17:39,850 --> 00:17:43,729 As iron sharpens iron, one man sharpens another, 370 00:17:43,812 --> 00:17:46,732 one woman sharpens another. 371 00:17:46,815 --> 00:17:50,778 It's the friction of learning. 372 00:17:50,861 --> 00:17:53,906 Eric Larson, I would present him problems that 373 00:17:53,989 --> 00:17:57,743 were when only you would present me with, 374 00:17:57,826 --> 00:17:59,119 and it was as close as I ever saw 375 00:17:59,203 --> 00:18:02,414 to Eric getting angry because but he 376 00:18:02,498 --> 00:18:04,082 would sit down with this. 377 00:18:04,166 --> 00:18:04,917 "All right. 378 00:18:05,000 --> 00:18:06,085 I'm going to figure this out." 379 00:18:06,168 --> 00:18:09,254 And there's this joy to learning. 380 00:18:09,338 --> 00:18:12,424 Walt Disney was a pioneer in many ways 381 00:18:12,508 --> 00:18:17,596 and recognized what was possible with this art form. 382 00:18:17,679 --> 00:18:19,932 That there really was an unlimited ceiling 383 00:18:20,015 --> 00:18:21,475 to what could be done. 384 00:18:21,558 --> 00:18:24,937 But he had to push boundaries with rather analog approaches. 385 00:18:25,020 --> 00:18:27,981 And indeed, he did with early, very 386 00:18:28,065 --> 00:18:30,943 basic technological advances. 387 00:18:31,026 --> 00:18:35,280 He even advanced with the multiplane camera and later 388 00:18:35,364 --> 00:18:36,615 xerography. 389 00:18:36,698 --> 00:18:39,117 There were other studios that were working in these areas 390 00:18:39,201 --> 00:18:43,789 as well, but he recognized in order to keep the medium fresh, 391 00:18:43,872 --> 00:18:45,999 there needed to be advances. 392 00:18:46,083 --> 00:18:48,627 The advent of color and where women's 393 00:18:48,710 --> 00:18:51,004 roles expanded in animation. 394 00:18:51,088 --> 00:18:53,173 I think people would be surprised to know 395 00:18:53,257 --> 00:18:58,178 how many women there were at Disney in the 1950s. 396 00:18:58,262 --> 00:19:01,306 So I think that's something that young women should bear 397 00:19:01,390 --> 00:19:04,184 in mind because there were a lot of talented women 398 00:19:04,268 --> 00:19:05,519 who mentored me. 399 00:19:05,602 --> 00:19:08,313 And I'm very grateful for that. 400 00:19:08,397 --> 00:19:11,483 I was putting myself through school so I needed a job. 401 00:19:11,567 --> 00:19:15,487 And I was fortunate enough to find out that Disney 402 00:19:15,571 --> 00:19:18,991 was hiring for Sleeping Beauty. 403 00:19:19,074 --> 00:19:21,994 And I went over there with my meager portfolio. 404 00:19:22,077 --> 00:19:25,163 And they brought me on as an apprentice working 405 00:19:25,247 --> 00:19:28,333 with six or seven other girls. 406 00:19:28,417 --> 00:19:30,711 And we were in a bullpen all together, all of us 407 00:19:30,794 --> 00:19:32,170 apprentices. 408 00:19:32,254 --> 00:19:36,842 We had full access to anybody and a lot of freedom 409 00:19:36,925 --> 00:19:40,012 for a first job in animation. 410 00:19:40,095 --> 00:19:43,682 It was pretty incredible way to start. 411 00:19:43,765 --> 00:19:45,851 Mary was certainly a giant at Disney. 412 00:19:45,934 --> 00:19:47,227 Good heavens. 413 00:19:47,311 --> 00:19:50,856 The film she influenced during her time at Disney, 414 00:19:50,939 --> 00:19:53,025 and she was incredibly prolific. 415 00:19:53,108 --> 00:19:57,362 So Mary Blair, she was a giant in animation. 416 00:19:57,446 --> 00:19:59,573 She was just incredible. 417 00:19:59,656 --> 00:20:02,868 WEN: After dominating the animation world for decades, 418 00:20:02,951 --> 00:20:05,871 Disney's lack of innovation and inability 419 00:20:05,954 --> 00:20:08,206 to keep up with the times opened the door 420 00:20:08,290 --> 00:20:12,211 for some impressive competition to step right in. 421 00:20:12,294 --> 00:20:15,047 There were young people who were keenly 422 00:20:15,130 --> 00:20:19,217 interested in taking on the mantle of Frank, 423 00:20:19,301 --> 00:20:21,219 and Ollie, and all of those guys. 424 00:20:21,303 --> 00:20:24,056 But there was no greater intelligence. 425 00:20:24,139 --> 00:20:30,062 There was no Walt to set a goal. 426 00:20:30,145 --> 00:20:32,064 Where do we want to go with this? 427 00:20:32,147 --> 00:20:33,565 What do we want to try to do? 428 00:20:33,649 --> 00:20:37,069 What kind of stories do we want to be telling? 429 00:20:37,152 --> 00:20:39,571 And what's happening to our audience? 430 00:20:39,655 --> 00:20:41,573 Is our audience changing? 431 00:20:41,657 --> 00:20:43,241 Because it was. 432 00:20:43,325 --> 00:20:47,079 We had a cultural, social revolution in the late '60s, 433 00:20:47,162 --> 00:20:49,915 early '70s that was reflected everywhere 434 00:20:49,998 --> 00:20:52,125 but perhaps the Walt Disney studio. 435 00:20:52,209 --> 00:20:55,087 Easy Rider changed the entire motion 436 00:20:55,170 --> 00:20:58,924 picture industry, except that the Walt Disney studio. 437 00:20:59,007 --> 00:21:03,470 It's no one's fault. It's just they were out of step 438 00:21:03,553 --> 00:21:07,599 and there was no one to put them on a course 439 00:21:07,683 --> 00:21:08,934 that everyone could agree on. 440 00:21:09,017 --> 00:21:11,436 Don Bluth, he's a pretty amazing success story. 441 00:21:11,520 --> 00:21:13,271 I knew who Don Bluth was. 442 00:21:13,355 --> 00:21:16,441 Most kids didn't, there was no internet but that was huge. 443 00:21:16,525 --> 00:21:18,944 Because you had a Disney animator who drew in the Disney 444 00:21:19,027 --> 00:21:22,280 style stepping outside the system and going like, 445 00:21:22,364 --> 00:21:23,782 "I think I could do it elsewhere. 446 00:21:23,865 --> 00:21:25,784 I don't need them. 447 00:21:25,867 --> 00:21:28,829 When we left Disney Studios in '79, it 448 00:21:28,912 --> 00:21:31,665 was a scary situation and equally 449 00:21:31,748 --> 00:21:33,291 exhilarating and exciting. 450 00:21:33,375 --> 00:21:36,128 Those two elements, they're just propelled 451 00:21:36,211 --> 00:21:42,134 us into our first feature film together, The Secret of NIMH. 452 00:21:42,217 --> 00:21:44,970 I must tell you about NIMH. 453 00:21:45,053 --> 00:21:46,221 Look there. 454 00:21:49,224 --> 00:21:51,351 It was a crazy brave thing to do. 455 00:21:51,435 --> 00:21:54,855 And I know that many of my younger colleagues 456 00:21:54,938 --> 00:21:56,815 that I've worked with, that movie 457 00:21:56,898 --> 00:21:59,192 inspired them to get into animation, 458 00:21:59,276 --> 00:22:02,362 which I really I'm so pleased. 459 00:22:02,446 --> 00:22:06,324 Mavericks, renegades who are happy to push at the system 460 00:22:06,408 --> 00:22:09,327 and see how far they can take their own art. 461 00:22:09,411 --> 00:22:13,165 Starting within the system and taking their art outside of it 462 00:22:13,248 --> 00:22:16,543 for their own benefit as opposed to just working for somebody 463 00:22:16,626 --> 00:22:20,505 else is in the creative DNA of every indie filmmaker, 464 00:22:20,589 --> 00:22:21,840 I would say. 465 00:22:21,923 --> 00:22:24,176 Sadly enough, it didn't do very well at the Box Office. 466 00:22:24,259 --> 00:22:26,553 And that summer, we were up against ET, 467 00:22:26,636 --> 00:22:29,347 the extra-terrestrial which everybody saw. 468 00:22:29,431 --> 00:22:32,559 They saw no other movie except ET. 469 00:22:32,642 --> 00:22:36,021 The irony there is that one of the greatest 470 00:22:36,104 --> 00:22:40,025 fans for The Secret of NIMH was Steven Spielberg. 471 00:22:40,108 --> 00:22:42,027 He came and visited us at our studio 472 00:22:42,110 --> 00:22:45,363 and said, "Guys, your film is amazing. 473 00:22:45,447 --> 00:22:48,867 I thought that type of animation storytelling was dead. 474 00:22:48,950 --> 00:22:52,537 I haven't seen anything like that since Pinocchio or Bambi. 475 00:22:52,621 --> 00:22:53,705 It was phenomenal." 476 00:22:53,789 --> 00:22:55,040 He loved the minutia. 477 00:22:55,123 --> 00:22:57,542 He loved all of the little details 478 00:22:57,626 --> 00:23:00,545 that we put in with sparkles, and dewdrops, 479 00:23:00,629 --> 00:23:01,880 and animation effects. 480 00:23:01,963 --> 00:23:05,384 Everything that we poured our hearts in artistically, 481 00:23:05,467 --> 00:23:08,428 he picked up on and he loved it. 482 00:23:08,512 --> 00:23:09,554 I remember it well. 483 00:23:09,638 --> 00:23:11,556 Somebody had to run to Jerry's Deli. 484 00:23:11,640 --> 00:23:12,432 What does he like? 485 00:23:12,516 --> 00:23:14,059 What does he want? 486 00:23:14,142 --> 00:23:18,230 But it was just, oh my goodness, this well 487 00:23:18,313 --> 00:23:21,066 known director is here looking at our work 488 00:23:21,149 --> 00:23:22,901 and really enjoying it. 489 00:23:22,984 --> 00:23:28,281 But yes, it moved on with an American tail. 490 00:23:28,365 --> 00:23:30,450 It's about a little family of Russian mice 491 00:23:30,534 --> 00:23:34,246 that immigrate from Europe to the United States to New York 492 00:23:34,329 --> 00:23:37,582 just as they're finishing the Statue of Liberty. 493 00:23:37,666 --> 00:23:38,750 Perfect. 494 00:23:38,834 --> 00:23:41,086 Won't it be nice to get to America 495 00:23:41,169 --> 00:23:44,131 where we don't have to worry about cats anymore? 496 00:23:44,214 --> 00:23:45,590 We had landed. 497 00:23:45,674 --> 00:23:48,093 We were on the map making a movie with that kind 498 00:23:48,176 --> 00:23:54,099 of support and the talent. 499 00:23:54,182 --> 00:23:56,810 James Horner, and Score, and Linda Ronstadt. 500 00:23:56,893 --> 00:23:58,937 It was wonderful. 501 00:23:59,020 --> 00:24:01,606 It was wonderful working in collaboration 502 00:24:01,690 --> 00:24:03,275 with Steven Spielberg. 503 00:24:03,358 --> 00:24:06,444 All the studios began thinking we've got to get into that. 504 00:24:06,528 --> 00:24:09,447 We've got to jump in with our own animation studio 505 00:24:09,531 --> 00:24:11,950 and compete because that makes money. 506 00:24:12,033 --> 00:24:14,286 And that changed the whole complexion 507 00:24:14,369 --> 00:24:19,791 of not just domestic animation, but worldwide animation. 508 00:24:19,875 --> 00:24:21,459 I think, the lover of animation, 509 00:24:21,543 --> 00:24:23,295 it was the first time where we were like, 510 00:24:23,378 --> 00:24:25,672 oh, something's happening. 511 00:24:25,755 --> 00:24:28,800 Something magical is happening over there. 512 00:24:28,884 --> 00:24:32,471 WEN: We were embarking upon the second golden age 513 00:24:32,554 --> 00:24:34,139 of 2D animation. 514 00:24:34,222 --> 00:24:36,141 It was exciting and groundbreaking, 515 00:24:36,224 --> 00:24:39,644 and connected deeply with a whole new generation 516 00:24:39,728 --> 00:24:41,813 of both kids and adults. 517 00:24:41,897 --> 00:24:45,650 A resetting and recalibration of the executive command 518 00:24:45,734 --> 00:24:47,194 at Disney happened. 519 00:24:47,277 --> 00:24:51,656 The old regime was removed and replaced with Roy Disney. 520 00:24:51,740 --> 00:24:53,325 I don't think it's an exaggeration 521 00:24:53,408 --> 00:24:59,164 to say that Roy Edward Disney saved animation, and helped 522 00:24:59,247 --> 00:25:00,999 reinvent and redefine it. 523 00:25:01,082 --> 00:25:05,670 And that's the premise of Don Juan's wonderful documentary, 524 00:25:05,754 --> 00:25:07,005 Waking Sleeping Beauty. 525 00:25:07,088 --> 00:25:12,385 And here finally was someone in the person of Howard Ashman, 526 00:25:12,469 --> 00:25:15,180 the brilliant lyricist and Broadway 527 00:25:15,263 --> 00:25:19,184 trained talent who gave everyone a direction. 528 00:25:19,267 --> 00:25:21,686 Gave everyone a goal and a path to follow. 529 00:25:21,770 --> 00:25:24,898 And who would have dreamed that it was the Broadway Musical, 530 00:25:24,981 --> 00:25:31,196 the form of the Broadway musical that would redefine 531 00:25:31,279 --> 00:25:34,074 what Disney Animation could be. 532 00:25:34,157 --> 00:25:39,537 I remember when we went to see Little Mermaid. 533 00:25:39,621 --> 00:25:42,374 And it was like, oh, suddenly they 534 00:25:42,457 --> 00:25:46,044 had this formula where it's, oh the animation 535 00:25:46,127 --> 00:25:47,545 looks like Disney. 536 00:25:47,629 --> 00:25:49,089 And they're all singing songs and the songs are singable. 537 00:25:49,172 --> 00:25:50,382 And this is fun. 538 00:25:50,465 --> 00:25:51,883 So those songs are classics and it's 539 00:25:51,967 --> 00:25:55,887 just the epitome of really great Broadway songwriting. 540 00:25:55,971 --> 00:25:57,389 And I mean, there are some people 541 00:25:57,472 --> 00:25:59,891 who say it's the last great Broadway songwriting. 542 00:25:59,975 --> 00:26:05,730 And that was the rebirth of the Disney animated epic. 543 00:26:05,814 --> 00:26:09,442 There are chapters with every studio. 544 00:26:09,526 --> 00:26:16,741 And there has to be a continuum of energy, and new ideas, 545 00:26:16,825 --> 00:26:18,076 and what have you. 546 00:26:18,159 --> 00:26:21,413 And it was starting to happen back 547 00:26:21,496 --> 00:26:23,248 at Disney with Little Mermaid. 548 00:26:23,331 --> 00:26:25,583 And we knew what was going on. 549 00:26:25,667 --> 00:26:29,254 Little Mermaid, that was the, it's back. 550 00:26:29,337 --> 00:26:32,924 Whatever the magic that we lost, it's now fully back. 551 00:26:33,008 --> 00:26:35,760 And you could see the confidence. 552 00:26:35,844 --> 00:26:40,432 And you could see this artistry that acknowledged the past 553 00:26:40,515 --> 00:26:42,309 but was creating their own path. 554 00:26:42,392 --> 00:26:44,436 They call the '90s and the 2000 555 00:26:44,519 --> 00:26:47,772 the second golden age or the new renaissance of animation. 556 00:26:47,856 --> 00:26:48,773 And it really was. 557 00:26:48,857 --> 00:26:52,610 And why I think it was the nine old men 558 00:26:52,694 --> 00:26:56,114 had passed on what they learned making 559 00:26:56,197 --> 00:26:57,949 those classic Disney films. 560 00:26:58,033 --> 00:27:02,620 And they'd pass it on to that second generation. 561 00:27:02,704 --> 00:27:04,956 And that second generation, right 562 00:27:05,040 --> 00:27:08,793 around the '90s and the 2000s were getting good. 563 00:27:08,877 --> 00:27:11,338 We were all just super excited at the time to be 564 00:27:11,421 --> 00:27:12,964 working on a series of films. 565 00:27:13,048 --> 00:27:16,343 By that point, people started to realize that we were working 566 00:27:16,426 --> 00:27:19,346 on a series of films which were doing well 567 00:27:19,429 --> 00:27:20,972 and people were really responding to. 568 00:27:21,056 --> 00:27:23,641 Back at the beginning of that period like Little Mermaid, 569 00:27:23,725 --> 00:27:27,645 everyone was more like, "We just have to keep this thing going." 570 00:27:27,729 --> 00:27:30,190 We were trying to do a movie that would please ourselves 571 00:27:30,273 --> 00:27:31,816 and you never know. 572 00:27:31,900 --> 00:27:33,985 It's amazing and I didn't think you 30 years after we made 573 00:27:34,069 --> 00:27:36,988 Little Mermaid that there would be people and little kids 574 00:27:37,072 --> 00:27:38,490 discovering the movie. 575 00:27:38,573 --> 00:27:40,825 But they're doing what I did with Pinocchio which is great. 576 00:27:40,909 --> 00:27:43,703 I saw Pinocchio and I had no idea it was from 20 years 577 00:27:43,787 --> 00:27:46,498 before I saw it in a theater that had been made. 578 00:27:46,581 --> 00:27:49,334 I think at the time, many of us 579 00:27:49,417 --> 00:27:53,004 animators, we had no idea that we were living 580 00:27:53,088 --> 00:27:54,339 through the second golden age. 581 00:27:54,422 --> 00:27:56,174 That's the kind of thing you don't 582 00:27:56,257 --> 00:27:57,675 know until you look back on. 583 00:27:57,759 --> 00:28:00,011 Competition breeds excellence. 584 00:28:00,095 --> 00:28:04,849 So I think us leaving, having a competition out 585 00:28:04,933 --> 00:28:07,685 there is what helped this animation renaissance 586 00:28:07,769 --> 00:28:09,354 that Disney was experiencing. 587 00:28:09,437 --> 00:28:13,358 So they had the character design as a given. 588 00:28:13,441 --> 00:28:18,405 But what they did with it was new, and inventive, 589 00:28:18,488 --> 00:28:20,698 and crowd pleasing. 590 00:28:20,782 --> 00:28:23,410 The stories are relatable, the characters are relatable. 591 00:28:23,493 --> 00:28:25,370 You can project yourself into the story. 592 00:28:25,453 --> 00:28:27,705 The conflicts that are universal. 593 00:28:27,789 --> 00:28:29,874 A kid dealing with an overprotective parent. 594 00:28:29,958 --> 00:28:31,543 Is that story ever going to get old? 595 00:28:31,626 --> 00:28:32,877 We didn't invent that story. 596 00:28:32,961 --> 00:28:34,712 That story has been around for thousands of years. 597 00:28:34,796 --> 00:28:36,423 It's part of the nature of growing up. 598 00:28:36,506 --> 00:28:38,383 I think the stories in the '90s that we did, 599 00:28:38,466 --> 00:28:41,553 they tapped into universal classic ideas 600 00:28:41,636 --> 00:28:43,054 that don't go away. 601 00:28:43,138 --> 00:28:46,724 Well, I got to say the thing that I love about animation 602 00:28:46,808 --> 00:28:50,103 is animating characters that believe 603 00:28:50,186 --> 00:28:52,564 the impossible is possible. 604 00:28:52,647 --> 00:28:57,777 Ariel wanting to walk on land. 605 00:28:57,861 --> 00:28:59,362 I want more. 606 00:29:02,365 --> 00:29:03,741 Beast thinking that somebody could 607 00:29:03,825 --> 00:29:11,291 see past the ugly exterior and see somebody to love. 608 00:29:11,374 --> 00:29:14,085 I thought I saw, and when we touched 609 00:29:14,169 --> 00:29:17,088 she didn't shudder at my part. 610 00:29:17,172 --> 00:29:18,923 I find that fascinating. 611 00:29:19,007 --> 00:29:20,258 It's seeing beyond. 612 00:29:20,341 --> 00:29:21,926 I was a brand new animator. 613 00:29:22,010 --> 00:29:24,929 I wasn't very good, but I was working hard at it. 614 00:29:25,013 --> 00:29:28,933 And it was time to work on Beauty and the Beast. 615 00:29:29,017 --> 00:29:31,936 And Glenn was animating the beast. 616 00:29:32,020 --> 00:29:35,648 Animator by the name of Mark Henn was animating Belle. 617 00:29:35,732 --> 00:29:38,443 And he asked me if I would be the Florida beast guy. 618 00:29:38,526 --> 00:29:39,611 And so I said, "OK." 619 00:29:39,694 --> 00:29:40,778 But I was really nervous. 620 00:29:40,862 --> 00:29:42,489 The beast is a complex character. 621 00:29:42,572 --> 00:29:46,284 He's a main character of the film and I was 21 or 22, 622 00:29:46,367 --> 00:29:49,496 and really not that good but eager. 623 00:29:49,579 --> 00:29:50,997 And one of the great things about Glenn 624 00:29:51,080 --> 00:29:54,292 is not only his abilities and all of that, 625 00:29:54,375 --> 00:29:55,793 but his generosity. 626 00:29:55,877 --> 00:29:57,837 His generosity of giving you work that can really make you 627 00:29:57,921 --> 00:29:59,172 shine. 628 00:29:59,255 --> 00:30:02,133 And I remember he gave me this sequence in the film where 629 00:30:02,217 --> 00:30:04,344 beast is being bandaged by Belle, 630 00:30:04,427 --> 00:30:06,012 but he gave me the whole sequence. 631 00:30:06,095 --> 00:30:09,807 And I remember looking at this going, "I can't do this. 632 00:30:09,891 --> 00:30:10,642 I can't do it. 633 00:30:10,725 --> 00:30:12,310 This is not going to happen." 634 00:30:12,393 --> 00:30:13,645 And I was so scared. 635 00:30:13,728 --> 00:30:15,146 And that's the other thing he always did. 636 00:30:15,230 --> 00:30:19,651 Is he always had faith in all of us that worked with him. 637 00:30:19,734 --> 00:30:23,363 Over the span of time, you'd be here 638 00:30:23,446 --> 00:30:25,365 and he'd bring you up to here. 639 00:30:25,448 --> 00:30:27,033 Now, hold still. 640 00:30:27,116 --> 00:30:28,201 This might sting a little. 641 00:30:28,284 --> 00:30:29,160 Hmm? 642 00:30:29,244 --> 00:30:31,496 [groans] 643 00:30:31,579 --> 00:30:35,917 By the way, thank you for saving my life. 644 00:30:40,588 --> 00:30:41,548 You're welcome. 645 00:30:41,631 --> 00:30:43,174 We worked on Beauty and the Beast 646 00:30:43,258 --> 00:30:46,678 and that got an Academy Award nomination for the first time. 647 00:30:46,761 --> 00:30:48,846 No other animated film had ever gotten that. 648 00:30:48,930 --> 00:30:52,350 And here are the nominees for the best picture. 649 00:30:52,433 --> 00:30:55,186 Beauty and the Beast, Don Hahn producer. 650 00:30:55,270 --> 00:30:59,232 [clapping] 651 00:30:59,315 --> 00:31:01,192 And that was a big deal at the time. 652 00:31:01,276 --> 00:31:06,948 Well deserved but that sent a panic through the academy. 653 00:31:09,951 --> 00:31:11,411 And some people thought this was 654 00:31:11,494 --> 00:31:17,375 going to open all sorts of doors but the academy closed ranks. 655 00:31:17,458 --> 00:31:19,252 We don't want the animated films to be 656 00:31:19,335 --> 00:31:23,590 competing directly head to head with live action movies. 657 00:31:23,673 --> 00:31:25,883 They have their place and we love them, 658 00:31:25,967 --> 00:31:27,552 but they have their place. 659 00:31:27,635 --> 00:31:29,053 We didn't make it. 660 00:31:29,137 --> 00:31:31,889 We lost that, but we got a Golden Globe that year. 661 00:31:31,973 --> 00:31:35,101 And then Aladdin comes out and it got really huge acclaim. 662 00:31:35,184 --> 00:31:37,770 Robin Williams, and the genie, and all of that. 663 00:31:37,854 --> 00:31:40,565 But then we make this little movie, Lion King. 664 00:31:40,648 --> 00:31:43,234 The Lion King may have the last roar. 665 00:31:43,318 --> 00:31:46,070 Beauty and the Beast and Aladdin breathed new life 666 00:31:46,154 --> 00:31:47,071 into the Disney Kingdom. 667 00:31:47,155 --> 00:31:50,074 I remember how massive that movie was. 668 00:31:50,158 --> 00:31:53,244 And the night that we went to see Lion King , 669 00:31:53,328 --> 00:31:54,412 we didn't go to a matinee. 670 00:31:54,495 --> 00:31:56,247 We went at night, 7:00 at night. 671 00:31:56,331 --> 00:31:57,790 Sold the [bleep] out. 672 00:31:57,874 --> 00:32:00,627 That had never happened before for a cartoon movie. 673 00:32:00,710 --> 00:32:03,588 It really was the movie that brought 674 00:32:03,671 --> 00:32:05,423 adults into the theaters. 675 00:32:05,506 --> 00:32:06,799 They were coming in droves. 676 00:32:06,883 --> 00:32:09,260 They were happy to come back over and over again 677 00:32:09,344 --> 00:32:10,428 with their kids. 678 00:32:10,511 --> 00:32:12,096 And so that's why that blew up. 679 00:32:12,180 --> 00:32:14,265 That's why it became $1 billion film. 680 00:32:14,349 --> 00:32:15,433 Circle of life. 681 00:32:15,516 --> 00:32:16,934 Everybody knew that. 682 00:32:17,018 --> 00:32:20,438 It made us feel OK about eating animals for a long time. 683 00:32:20,521 --> 00:32:21,814 I'm a vegan now but when I was a kid, 684 00:32:21,898 --> 00:32:23,608 it was like, wow, circle of life. 685 00:32:23,691 --> 00:32:25,109 They said it in that movie. 686 00:32:25,193 --> 00:32:28,738 And the Oscar goes to is Hans Zimmer for the Lion King. 687 00:32:32,533 --> 00:32:35,787 Winner of the Oscar is, 688 00:32:35,870 --> 00:32:36,788 Elton John and Tim Rice. 689 00:32:36,871 --> 00:32:38,873 Can you feel the love tonight? 690 00:32:43,044 --> 00:32:48,675 That officially made animation this second golden age. 691 00:32:48,758 --> 00:32:50,802 It was official at that point, when you had 692 00:32:50,885 --> 00:32:53,012 a more than $1 billion film. 693 00:32:53,096 --> 00:32:56,808 It was an animation boom and it was all because of money. 694 00:32:56,891 --> 00:33:00,478 Animation directors suddenly had agents. 695 00:33:00,561 --> 00:33:03,314 Everything about the business changed. 696 00:33:03,398 --> 00:33:09,987 Simultaneously, television animation enjoyed a rebirth. 697 00:33:10,071 --> 00:33:13,825 Steven Spielberg gave it a kick in the right direction 698 00:33:13,908 --> 00:33:18,329 with Tiny Toon and Animaniacs, and demanded a certain level 699 00:33:18,413 --> 00:33:23,167 of quality that no one had seen in television animation before. 700 00:33:23,251 --> 00:33:28,673 Followed by The Simpsons where again, it was not just 701 00:33:28,756 --> 00:33:30,174 the quality of the animation. 702 00:33:30,258 --> 00:33:32,677 In fact, barely the quality of the animation. 703 00:33:32,760 --> 00:33:36,681 The quality of the timing of the animation 704 00:33:36,764 --> 00:33:39,016 too great script writing. 705 00:33:39,100 --> 00:33:43,730 I will never forget watching the first Simpsons carton show. 706 00:33:43,813 --> 00:33:47,859 And Marge Simpson going-- 707 00:33:47,942 --> 00:33:49,026 Do you hear that? 708 00:33:49,110 --> 00:33:49,569 What dear? 709 00:33:49,652 --> 00:33:50,903 The punching bag. 710 00:33:50,987 --> 00:33:52,530 They're just playing, Homer. 711 00:33:52,613 --> 00:33:54,365 I can't sleep with that racket. 712 00:33:54,449 --> 00:33:55,700 Go tell him to knock it off. 713 00:33:55,783 --> 00:33:57,702 I like the punching bag sound. 714 00:33:57,785 --> 00:34:01,372 I like the punching bag sound destroyed us. 715 00:34:01,456 --> 00:34:04,041 It was literally the funniest thing we'd ever heard. 716 00:34:04,125 --> 00:34:06,419 It was like watching the birth of new comedy. 717 00:34:06,502 --> 00:34:11,882 The Simpsons dominated most of my free time from 1989 718 00:34:11,966 --> 00:34:14,051 I think when it debuted all the way up 719 00:34:14,135 --> 00:34:18,556 until I made Clerks and probably a few years past that. 720 00:34:18,639 --> 00:34:21,726 That was the cultural stew that fed 721 00:34:21,809 --> 00:34:24,228 and nourished me before I went and became 722 00:34:24,312 --> 00:34:27,065 a pop culturist myself. 723 00:34:27,148 --> 00:34:29,609 I was well prepared and armed because I'd 724 00:34:29,692 --> 00:34:33,446 watched a decade of Simpsons by the time I was 725 00:34:33,529 --> 00:34:36,741 entering the public discourse. 726 00:34:36,824 --> 00:34:38,242 It teaches you to be quick. 727 00:34:38,326 --> 00:34:39,952 It teaches you what great writing is. 728 00:34:40,036 --> 00:34:44,581 I attribute a lot of Family Guy's emergence to everybody 729 00:34:44,665 --> 00:34:45,792 wanted animation. 730 00:34:45,875 --> 00:34:47,085 They wanted exactly this kind of animation. 731 00:34:47,168 --> 00:34:50,588 So I was pitching at exactly the right time. 732 00:34:50,670 --> 00:34:52,799 Exactly the right tone of show. 733 00:34:52,882 --> 00:34:56,761 They wanted something that was going to do for them what 734 00:34:56,844 --> 00:34:58,638 The Simpsons had done and what King of the Hill 735 00:34:58,721 --> 00:35:00,264 was doing at the time. 736 00:35:00,348 --> 00:35:03,935 Sort of experimenting with the traditions that we've been 737 00:35:04,018 --> 00:35:07,105 taught, but now taking in a new generation taking it 738 00:35:07,188 --> 00:35:11,275 a new direction was really what the '90s and 2000s 739 00:35:11,359 --> 00:35:12,610 were all about. 740 00:35:12,693 --> 00:35:14,445 WEN: And just when animation seemed 741 00:35:14,529 --> 00:35:18,282 to be taking over the world with no end in sight, 742 00:35:18,366 --> 00:35:20,952 a new technique was on the horizon, 743 00:35:21,035 --> 00:35:23,996 computer-generated animation. 744 00:35:24,080 --> 00:35:27,125 No one, especially the animators themselves, 745 00:35:27,208 --> 00:35:30,962 had any idea how this would change everything 746 00:35:31,045 --> 00:35:33,130 and change it so quickly. 747 00:35:33,214 --> 00:35:37,802 Right after The Fox and the Hound, John Lasseter, and I 748 00:35:37,885 --> 00:35:40,346 had gone across the little whatever 749 00:35:40,429 --> 00:35:43,808 dopey drive there to the Disney Animation theater there. 750 00:35:43,891 --> 00:35:46,477 And we saw Tron. 751 00:35:46,561 --> 00:35:51,816 They were just doing some initial experimental animation, 752 00:35:51,899 --> 00:35:53,317 and Bill Kroyer, Jerry Reese. 753 00:35:53,401 --> 00:35:56,320 Who they were working on some stuff with these light cycles. 754 00:35:56,404 --> 00:36:04,662 And we came back to my office and sat there just depressed. 755 00:36:04,745 --> 00:36:08,332 Whoa, there's so much dimension. 756 00:36:08,416 --> 00:36:10,334 We just did The Fox and the Hound 757 00:36:10,418 --> 00:36:15,381 and we had one multi-plane shot we could use in the movie. 758 00:36:15,464 --> 00:36:20,344 And there, every shot is multi-plane dimensional. 759 00:36:20,428 --> 00:36:24,557 Wouldn't it be cool if we could design a little story 760 00:36:24,640 --> 00:36:25,850 that could use that. 761 00:36:25,933 --> 00:36:28,019 And so we did this little Wild Things test 762 00:36:28,102 --> 00:36:31,022 where we designed the backgrounds to move, 763 00:36:31,105 --> 00:36:35,026 but we knew that we couldn't do the characters so yet in CG 764 00:36:35,109 --> 00:36:36,694 but we could do the backgrounds. 765 00:36:36,777 --> 00:36:38,362 So John worked with the backgrounds 766 00:36:38,446 --> 00:36:41,365 and I animated the characters, moving in dimension, 767 00:36:41,449 --> 00:36:44,911 and that was our first step into CG. 768 00:36:44,994 --> 00:36:47,371 And it was so wonderful. 769 00:36:47,455 --> 00:36:51,083 We wanted to actually propose to animating Wild Things to Disney 770 00:36:51,167 --> 00:36:54,253 but we couldn't get the rights to it. 771 00:36:54,337 --> 00:36:58,382 Eventually, John was fired from Disney. 772 00:36:58,466 --> 00:37:01,719 I don't know what happened to the guy. 773 00:37:01,802 --> 00:37:03,221 Did something with Pixar or whatever. 774 00:37:03,304 --> 00:37:08,768 What became Pixar Animation Studios was originally 775 00:37:08,851 --> 00:37:11,729 an experimental division of Lucasfilm 776 00:37:11,812 --> 00:37:14,565 and George Lucas and his friend Steve Jobs 777 00:37:14,649 --> 00:37:20,571 had equal degree of interest in the possibilities that this 778 00:37:20,655 --> 00:37:23,282 new approach presented to them. 779 00:37:23,366 --> 00:37:25,242 I don't think they fully envisioned 780 00:37:25,326 --> 00:37:29,246 what it would become, but they knew there was something there. 781 00:37:29,330 --> 00:37:33,751 I heard about this incredible group of computer graphics 782 00:37:33,834 --> 00:37:37,421 specialists that George Lucas had assembled at Lucasfilm, 783 00:37:37,505 --> 00:37:38,923 that he wanted to sell. 784 00:37:39,006 --> 00:37:40,758 And so I went up there and saw what they were doing 785 00:37:40,841 --> 00:37:46,097 and I met the the leader of this group, Dr. Ed Catmull. 786 00:37:46,180 --> 00:37:50,142 WEN: In 1972, Ed Catmull and Fred Parke 787 00:37:50,226 --> 00:37:53,437 created the world's first 3D rendered 788 00:37:53,521 --> 00:37:58,818 movie, an animated version of Ed's left hand. 789 00:37:58,901 --> 00:38:01,112 The pioneering techniques used here 790 00:38:01,195 --> 00:38:03,614 are the basis for 3D rendering we 791 00:38:03,698 --> 00:38:09,829 still do today in video games, movies, and visual effects. 792 00:38:09,912 --> 00:38:12,999 A film that came out was Great Mouse Detective. 793 00:38:13,082 --> 00:38:15,626 And there was the first foray into doing 794 00:38:15,710 --> 00:38:20,131 computer animation in the Big Ben sequence in that film. 795 00:38:20,214 --> 00:38:24,969 And that was a one engineer and one animator 796 00:38:25,052 --> 00:38:30,808 in the basement of the main lot with a computer, 797 00:38:30,891 --> 00:38:34,812 just doing it, not having any roadmap. 798 00:38:34,895 --> 00:38:36,480 They built the gears in the computer. 799 00:38:36,564 --> 00:38:41,986 They printed them out on a sheet feed plotter. 800 00:38:42,069 --> 00:38:45,322 Hand fed the 24 field paper. 801 00:38:45,406 --> 00:38:47,658 And because our goal at the time was 802 00:38:47,742 --> 00:38:52,997 we are the legacy of a 60-year history of 2D animated films, 803 00:38:53,080 --> 00:38:55,332 the real design goal is that this 804 00:38:55,416 --> 00:38:58,169 needs to blend in seamlessly. 805 00:38:58,252 --> 00:39:01,839 You can't tell how this is done to celebrate the Walt 806 00:39:01,922 --> 00:39:03,507 Disney traditional medium. 807 00:39:03,591 --> 00:39:06,677 So it was printed on paper, Xerox on cels, 808 00:39:06,761 --> 00:39:09,013 hand-painted, shot at our camera, 809 00:39:09,096 --> 00:39:12,850 just like every other element in the film. 810 00:39:12,933 --> 00:39:16,479 [ticking] 811 00:39:30,284 --> 00:39:32,369 Based on the success of that film, 812 00:39:32,453 --> 00:39:35,414 they went on to buy one computer. 813 00:39:35,498 --> 00:39:38,209 And they put it in the animation department. 814 00:39:38,292 --> 00:39:40,211 It wasn't in the basement somewhere 815 00:39:40,294 --> 00:39:42,379 with wavefront software. 816 00:39:42,463 --> 00:39:45,549 And like a seed, they just put it there. 817 00:39:45,633 --> 00:39:48,761 And we had an engineer and some tech people who 818 00:39:48,844 --> 00:39:52,556 knew how these things operated. 819 00:39:52,640 --> 00:39:57,228 And they started to get the animators interested in it. 820 00:39:57,311 --> 00:40:00,898 It really was the Wild West of software, 821 00:40:00,981 --> 00:40:04,944 and technology, and materials. 822 00:40:05,027 --> 00:40:10,074 And literally grappling and pivoting, 823 00:40:10,157 --> 00:40:13,119 and making it up as you went along through the course 824 00:40:13,202 --> 00:40:14,495 of this time frame. 825 00:40:17,873 --> 00:40:21,418 Technology is always a tool to serve the art form. 826 00:40:21,502 --> 00:40:24,755 And in many cases in the trajectory 827 00:40:24,839 --> 00:40:29,093 of animation history, technology was there to save costs. 828 00:40:29,176 --> 00:40:31,095 In order to keep the industry alive, 829 00:40:31,178 --> 00:40:33,764 you have that example in everything 830 00:40:33,848 --> 00:40:39,937 from xerography, where it helped the cost of having 831 00:40:40,020 --> 00:40:42,606 an entire division of hundreds of inkers 832 00:40:42,690 --> 00:40:46,318 taking hours and hours to carefully hand ink cels 833 00:40:46,402 --> 00:40:48,320 which was incredible artistry. 834 00:40:48,404 --> 00:40:50,948 But suddenly when you have several Xerox cameras 835 00:40:51,031 --> 00:40:53,325 and teams working, you could accomplish 836 00:40:53,409 --> 00:40:56,120 close to 1,000 cels a day. 837 00:40:56,203 --> 00:41:00,124 A single anchor might get about 15 or 20 cels 838 00:41:00,207 --> 00:41:02,126 done a day if they were fast. 839 00:41:02,209 --> 00:41:04,295 So it was a tremendous cost savings. 840 00:41:04,378 --> 00:41:05,963 Ink and paint was one of the largest 841 00:41:06,046 --> 00:41:07,464 departments in our pipeline. 842 00:41:07,548 --> 00:41:11,302 They had been developing a digital ink and paint system 843 00:41:11,385 --> 00:41:14,305 called CAPS, computer animation production system, 844 00:41:14,388 --> 00:41:16,807 to scan, and paint, and composite. 845 00:41:16,891 --> 00:41:20,311 And we used The Little Mermaid, the last shot 846 00:41:20,394 --> 00:41:22,980 of the film to test it out. 847 00:41:23,063 --> 00:41:26,233 [music playing] 848 00:41:32,907 --> 00:41:37,995 And from then on, we integrated it in every film 849 00:41:38,078 --> 00:41:39,496 after that. 850 00:41:39,580 --> 00:41:45,836 When that technology was offered to the Disney Animation 851 00:41:45,920 --> 00:41:49,506 studio, they were intrigued. 852 00:41:49,590 --> 00:41:53,719 The younger element, the younger minds there were intrigued 853 00:41:53,802 --> 00:41:59,850 and they adopted it for the magic carpet in Aladdin. 854 00:41:59,934 --> 00:42:01,685 And being a part of the process like that, 855 00:42:01,769 --> 00:42:04,521 it really helped tell the story about our-- 856 00:42:04,605 --> 00:42:06,690 because we did become part of the problem 857 00:42:06,774 --> 00:42:10,027 solving where they might come like in Aladdin, 858 00:42:10,110 --> 00:42:11,195 the tiger's head. 859 00:42:11,278 --> 00:42:13,405 It's going to rise up out of the ground, 860 00:42:13,489 --> 00:42:15,241 and it's going to be this big thing. 861 00:42:15,324 --> 00:42:18,911 The computer animators and designers could then 862 00:42:18,994 --> 00:42:22,039 be involved and say, "Well, you know what you can do, 863 00:42:22,122 --> 00:42:24,250 is we could build it in the computer, 864 00:42:24,333 --> 00:42:26,877 and we could render it like sand." 865 00:42:26,961 --> 00:42:29,463 [wind blowing] 866 00:42:36,136 --> 00:42:39,723 We were the only ones who were doing this integration 867 00:42:39,807 --> 00:42:43,394 and it was a wonderful design challenge, like the ballroom 868 00:42:43,477 --> 00:42:44,561 in Beauty and the Beast. 869 00:42:44,645 --> 00:42:47,231 It was an added story element and it 870 00:42:47,314 --> 00:42:49,400 had to be designed so that it wouldn't 871 00:42:49,483 --> 00:42:51,277 trigger you out of the story. 872 00:42:51,360 --> 00:42:52,569 It's like, "Oh my God. 873 00:42:52,653 --> 00:42:53,237 What's that? 874 00:42:53,320 --> 00:42:54,738 It's 3D." 875 00:42:54,822 --> 00:43:01,745 This idea of incorporating technology into this art form 876 00:43:01,829 --> 00:43:06,083 that an entire company had been built around for decades 877 00:43:06,166 --> 00:43:07,585 was a little intimidating. 878 00:43:07,668 --> 00:43:11,755 And the powers that be made the careful decision, perhaps 879 00:43:11,839 --> 00:43:15,259 wisely at the time, to keep this idea 880 00:43:15,342 --> 00:43:16,927 of digital technology quiet. 881 00:43:17,011 --> 00:43:19,763 It was very important that word did not get out 882 00:43:19,847 --> 00:43:23,642 that Disney, the home of this great classic library 883 00:43:23,726 --> 00:43:28,272 of animation, was moving into computers. 884 00:43:28,355 --> 00:43:30,649 But it was the great success of The Lion King. 885 00:43:30,733 --> 00:43:32,776 They had proved themselves over many years 886 00:43:32,860 --> 00:43:36,447 and many films as more and more digital elements 887 00:43:36,530 --> 00:43:41,785 were being integrated that, OK, audiences are ready to learn 888 00:43:41,869 --> 00:43:43,620 how we made this magic. 889 00:43:43,704 --> 00:43:48,834 Computer animation, to me, was a way of feeling dimension 890 00:43:48,917 --> 00:43:52,171 and so I've always embraced it for Tarzan. 891 00:43:52,254 --> 00:43:57,468 I wanted Tarzan to be surfing on the trees. 892 00:43:57,551 --> 00:44:01,347 With Eric Daniels, we took a section of a tree, turned 893 00:44:01,430 --> 00:44:06,143 it that way in space so that I could imagine I'm Tarzan 894 00:44:06,226 --> 00:44:07,978 and he was moving through the branches. 895 00:44:08,062 --> 00:44:08,979 I said, "OK. 896 00:44:09,063 --> 00:44:10,356 Now, I want to jump over there. 897 00:44:10,439 --> 00:44:11,982 Can you cut that branch off and put it in space?" 898 00:44:12,066 --> 00:44:15,652 And he did and then I felt like I could leap over to there. 899 00:44:15,736 --> 00:44:19,323 So we played this whole action out of Tarzan 900 00:44:19,406 --> 00:44:22,326 and then they printed it all out and gave it to me 901 00:44:22,409 --> 00:44:25,829 on photostats so I could be Tarzan in space. 902 00:44:25,913 --> 00:44:30,167 And once again, it was giving me a freedom to be the way 903 00:44:30,250 --> 00:44:31,710 I was picturing in my head. 904 00:44:31,794 --> 00:44:34,380 When I started working in the computer animation which we 905 00:44:34,463 --> 00:44:37,549 hadn't really done much of at school, 906 00:44:37,633 --> 00:44:40,344 I actually told John Lasseter and everybody up here, 907 00:44:40,427 --> 00:44:41,845 "I don't know anything about computers." 908 00:44:41,929 --> 00:44:44,181 And they said, "Don't worry, it's the same thing." 909 00:44:44,264 --> 00:44:45,516 And they were right. 910 00:44:45,599 --> 00:44:49,853 But it's different in that hand-drawn animation, 911 00:44:49,937 --> 00:44:52,189 like I say, you feel your way through. 912 00:44:52,272 --> 00:44:54,692 You draw it and you can feel poses. 913 00:44:54,775 --> 00:44:58,195 And you can move from one frame to another and you just sense. 914 00:44:58,278 --> 00:45:01,198 And you work by feeling your way out. 915 00:45:01,281 --> 00:45:03,534 And with computers, what I had to do 916 00:45:03,617 --> 00:45:07,204 is understand that and then step back and analyze it, 917 00:45:07,287 --> 00:45:09,706 and break it down into levels. 918 00:45:09,790 --> 00:45:12,709 So it was much less intuitive. 919 00:45:12,793 --> 00:45:15,421 It was a little more like taking apart a lawnmower or something, 920 00:45:15,504 --> 00:45:16,880 which I'm also excited by. 921 00:45:16,964 --> 00:45:19,550 So it was a fun place to be and to start 922 00:45:19,633 --> 00:45:21,552 to figure out a lot of stuff that had 923 00:45:21,635 --> 00:45:22,886 never been done at that point. 924 00:45:22,970 --> 00:45:26,390 I remember the first time I saw a Pixar movie. 925 00:45:26,473 --> 00:45:28,725 Actually, it wasn't even the whole movie, 926 00:45:28,809 --> 00:45:31,395 the studio was screening for all of us staff 927 00:45:31,478 --> 00:45:32,730 that were doing 2D animation. 928 00:45:32,813 --> 00:45:34,398 And we were working on The Lion King. 929 00:45:34,481 --> 00:45:36,233 We were right in the middle of The Lion King 930 00:45:36,316 --> 00:45:38,569 and they had a screening of one sequence that was 931 00:45:38,652 --> 00:45:42,448 done by Pixar from Toy Story. 932 00:45:42,531 --> 00:45:43,949 And it was amazing. 933 00:45:44,032 --> 00:45:47,995 [music playing] 934 00:45:51,999 --> 00:45:52,916 Ha. 935 00:45:53,000 --> 00:45:53,584 Ha, what are you doing? 936 00:45:53,667 --> 00:45:54,918 I'm Tempus from morph. 937 00:45:55,002 --> 00:45:55,586 Yeah. 938 00:45:55,669 --> 00:45:56,795 What's this button? 939 00:45:56,879 --> 00:45:58,922 And I remember walking out of the theater 940 00:45:59,006 --> 00:46:00,924 and talking to other animators as we're 941 00:46:01,008 --> 00:46:03,927 walking back to our desks to go work on The Lion King. 942 00:46:04,011 --> 00:46:08,599 And I remember saying, "That's the end of 2D animation." 943 00:46:08,682 --> 00:46:13,604 But when I saw Toy Story man, I had seen Pixar's Tin Toy was 944 00:46:13,687 --> 00:46:16,482 like, "How do they make that lamp do that?" 945 00:46:16,565 --> 00:46:18,275 I was blown away. 946 00:46:18,358 --> 00:46:20,652 By the time Toy Story came, it was 947 00:46:20,736 --> 00:46:23,780 incredible being thrown into a world 948 00:46:23,864 --> 00:46:26,617 where everything looked like that. 949 00:46:26,700 --> 00:46:29,119 Where it was one gigantic CG cartoon. 950 00:46:29,203 --> 00:46:31,830 And nowadays, they make humans that look like humans 951 00:46:31,914 --> 00:46:34,791 but back then, the toys were easy to nail, 952 00:46:34,875 --> 00:46:37,794 the humans less so but we didn't notice. 953 00:46:37,878 --> 00:46:40,297 We were all just so amazed like that's crazy. 954 00:46:40,380 --> 00:46:41,298 Look at the texture on it. 955 00:46:41,381 --> 00:46:42,466 Look at the slinky dog. 956 00:46:42,549 --> 00:46:43,634 Look at Mr. Potato Head. 957 00:46:43,717 --> 00:46:45,302 It all tracks, it all works. 958 00:46:45,385 --> 00:46:46,970 And then you add to it a wonderful story 959 00:46:47,054 --> 00:46:48,472 and fantastic voices. 960 00:46:48,555 --> 00:46:50,807 And the magic of what they were able to accomplish 961 00:46:50,891 --> 00:46:54,186 with the animation is elevated trifold. 962 00:46:54,269 --> 00:46:55,812 Suddenly, you have an instant classic 963 00:46:55,896 --> 00:46:59,983 that becomes a milestone in animation history. 964 00:47:00,067 --> 00:47:01,985 Everything changes from that point forward. 965 00:47:02,069 --> 00:47:05,822 When the movie came out, it was mind blowing. 966 00:47:05,906 --> 00:47:07,491 I'd never seen anything like it. 967 00:47:07,574 --> 00:47:09,493 It was like seeing Jurassic Park for the first time. 968 00:47:09,576 --> 00:47:13,205 It was just a whole new kind of filmmaking, 969 00:47:13,288 --> 00:47:15,832 and it was hugely impressive. 970 00:47:15,916 --> 00:47:21,004 I wouldn't call it sort of a looming specter of CG. 971 00:47:21,088 --> 00:47:22,714 But there was definitely this sort 972 00:47:22,798 --> 00:47:26,677 of feeling like, gosh, I wonder how far this is going to go. 973 00:47:26,760 --> 00:47:29,680 And people were like, "Yeah, what's 974 00:47:29,763 --> 00:47:31,056 going to be like in 10 years." 975 00:47:31,139 --> 00:47:33,392 There was an awareness, a definite awareness 976 00:47:33,475 --> 00:47:35,686 of what's this going to be like in 10 years? 977 00:47:35,769 --> 00:47:37,354 Are we going to be here? 978 00:47:37,437 --> 00:47:38,855 Never in a million years did I think it 979 00:47:38,939 --> 00:47:42,693 would completely eclipse and devour the art 980 00:47:42,776 --> 00:47:44,528 of hand-drawn animation. 981 00:47:44,611 --> 00:47:48,865 By the end of that screening, there were jaws dropped 982 00:47:48,949 --> 00:47:55,872 and realizations of, oh my God, the power of this thing 983 00:47:55,956 --> 00:47:57,040 is too much. 984 00:47:57,124 --> 00:47:59,876 We have to evolve because that is where it's going, 985 00:47:59,960 --> 00:48:04,381 and 2D as it is at that point, especially at that time, 986 00:48:04,464 --> 00:48:06,884 was starting box office wise to go down. 987 00:48:06,967 --> 00:48:09,219 It was the magic was starting to fade, 988 00:48:09,303 --> 00:48:13,724 and I think everybody at that time went CG animation. 989 00:48:13,807 --> 00:48:15,058 Go. 990 00:48:15,142 --> 00:48:16,768 Now, it took five more years, probably five to seven 991 00:48:16,852 --> 00:48:19,771 more years for it actually to come true 992 00:48:19,855 --> 00:48:22,065 but that was the beginning of the end. 993 00:48:22,149 --> 00:48:25,402 Because they could do things in CG and it 994 00:48:25,485 --> 00:48:28,405 was so new and revolutionary at the time. 995 00:48:28,488 --> 00:48:30,240 The subtlety of acting and performance, 996 00:48:30,324 --> 00:48:33,744 the camera that was moving it had a more cinematic look, 997 00:48:33,827 --> 00:48:37,414 that I thought, are people going to continue to see the films 998 00:48:37,497 --> 00:48:39,916 that we produce in hand-drawn animation 999 00:48:40,000 --> 00:48:42,919 when there's this new technology that's giving a higher level 1000 00:48:43,003 --> 00:48:44,755 of sophistication animation? 1001 00:48:44,838 --> 00:48:46,131 When the R-Rex started running down 1002 00:48:46,214 --> 00:48:49,593 the street in Jurassic Park, we were working 1003 00:48:49,676 --> 00:48:50,927 on Lion King at the time. 1004 00:48:51,011 --> 00:48:52,763 And there really was a little bit 1005 00:48:52,846 --> 00:48:56,642 of a sense of yep, that's over. 1006 00:48:56,725 --> 00:48:59,770 There was a little bit, yeah, we're not going to get 1007 00:48:59,853 --> 00:49:02,606 to handle that stuff anymore. 1008 00:49:02,689 --> 00:49:03,607 That's done. 1009 00:49:03,690 --> 00:49:04,775 They were showing a sequence. 1010 00:49:04,858 --> 00:49:05,942 The army man sequence. 1011 00:49:06,026 --> 00:49:08,612 They showed at Disney in Burbank. 1012 00:49:08,695 --> 00:49:10,447 They almost didn't know what to make of it. 1013 00:49:10,530 --> 00:49:11,615 And they're like, "Is this any good?" 1014 00:49:11,698 --> 00:49:13,116 And we're like, "Are you kidding?" 1015 00:49:13,200 --> 00:49:14,117 This is a riot. 1016 00:49:14,201 --> 00:49:15,452 This is a blast. 1017 00:49:15,535 --> 00:49:17,663 We thought it was very cool that we thought it was entertaining. 1018 00:49:17,746 --> 00:49:19,790 We thought it was entertaining to the next level. 1019 00:49:19,873 --> 00:49:23,168 We thought it worked amazingly well. 1020 00:49:23,251 --> 00:49:25,295 We were all super enthused. 1021 00:49:25,379 --> 00:49:26,797 We did not view it as a threat. 1022 00:49:26,880 --> 00:49:30,300 We just saw it as another way to make a work of art or a film. 1023 00:49:30,384 --> 00:49:34,471 Just like there's painting and there's sculpture, that they 1024 00:49:34,554 --> 00:49:35,847 could mutually coexist. 1025 00:49:35,931 --> 00:49:38,350 We did not view it as a threat that would somehow one 1026 00:49:38,433 --> 00:49:39,518 might replace the other. 1027 00:49:39,601 --> 00:49:41,144 Is this going to replace hand-drawn? 1028 00:49:41,228 --> 00:49:42,813 And we were like, "No way." 1029 00:49:42,896 --> 00:49:44,648 This is a totally separate medium. 1030 00:49:44,731 --> 00:49:46,525 It's a separate art form. 1031 00:49:46,608 --> 00:49:49,653 I thought it was more of a split in the road. 1032 00:49:49,736 --> 00:49:53,490 We have now a whole new way of producing animation. 1033 00:49:53,573 --> 00:49:55,826 Other people with different skill sets 1034 00:49:55,909 --> 00:49:56,993 can access animation. 1035 00:49:57,077 --> 00:49:58,370 That's great. The more, the merrier. 1036 00:49:58,453 --> 00:49:59,830 That's awesome, right? 1037 00:49:59,913 --> 00:50:03,375 So I never assumed that Hollywood would basically 1038 00:50:03,458 --> 00:50:08,338 consider it not a split but an evolution, where you had to do 1039 00:50:08,422 --> 00:50:10,006 away with the old ways, right? 1040 00:50:10,090 --> 00:50:13,343 So it was around Treasure Planet where it was 1041 00:50:13,427 --> 00:50:14,845 very clear what was happening. 1042 00:50:14,928 --> 00:50:17,889 And I remember having a conversation with John Ripa. 1043 00:50:17,973 --> 00:50:20,726 We were both supervising characters on that film 1044 00:50:20,809 --> 00:50:24,563 and saying, "Well, this might be the last one we get 1045 00:50:24,646 --> 00:50:27,357 to make so let's make it count. 1046 00:50:27,441 --> 00:50:28,525 Let's go with a bang." 1047 00:50:28,608 --> 00:50:32,529 And then we went out with a bomb." 1048 00:50:32,612 --> 00:50:35,031 It covered a few films, actually. 1049 00:50:35,115 --> 00:50:39,035 A period of DreamWorks and Jeffrey Katzenberg weaning 1050 00:50:39,119 --> 00:50:41,872 themselves off of hand-drawn. 1051 00:50:41,955 --> 00:50:43,707 And I think just for like box office reasons, 1052 00:50:43,790 --> 00:50:45,917 you know as much as anything that was the bottom line. 1053 00:50:46,001 --> 00:50:48,712 The cost of making those films was going higher and higher. 1054 00:50:48,795 --> 00:50:50,714 At the same time, the box office revenues 1055 00:50:50,797 --> 00:50:52,215 were not necessarily keeping pace 1056 00:50:52,299 --> 00:50:55,719 with that so that gap was putting tremendous strains 1057 00:50:55,802 --> 00:50:57,387 on the films. 1058 00:50:57,471 --> 00:51:01,391 All the reasons they gave us for why we should shift I never 1059 00:51:01,475 --> 00:51:03,059 bought into them. 1060 00:51:03,143 --> 00:51:08,064 They seemed based on very flawed selective statistics. 1061 00:51:08,148 --> 00:51:11,902 2Ds not doing well, 3D is doing great so 1062 00:51:11,985 --> 00:51:14,237 that means the audiences don't want to see 2D. 1063 00:51:14,321 --> 00:51:17,741 I was like, "Well, that's a very selective way to look at it." 1064 00:51:17,824 --> 00:51:19,618 We would have teachers come in and say, 1065 00:51:19,701 --> 00:51:21,411 "Guys, you've got to shift. 1066 00:51:21,495 --> 00:51:23,079 The world is changing." 1067 00:51:23,163 --> 00:51:26,416 The medium is being blamed for these movies not doing well. 1068 00:51:26,500 --> 00:51:28,752 You're not factoring in the quality of the stories 1069 00:51:28,835 --> 00:51:30,253 or the innovation. 1070 00:51:30,337 --> 00:51:32,297 Has nothing to do with the medium, by the way. 1071 00:51:32,380 --> 00:51:36,134 It was rushing the stories and the stories weren't connecting. 1072 00:51:36,218 --> 00:51:39,304 But people at the top, especially the money people, 1073 00:51:39,387 --> 00:51:43,767 blame the medium and that I think broke everybody's heart. 1074 00:51:43,850 --> 00:51:45,811 Well there's this myth out there 1075 00:51:45,894 --> 00:51:49,606 that 2D animation is it takes longer to produce, 1076 00:51:49,689 --> 00:51:51,441 and it's more expensive, and that's largely 1077 00:51:51,525 --> 00:51:53,485 why we don't do it anymore. 1078 00:51:53,568 --> 00:51:55,445 But that is a myth actually. 1079 00:51:55,529 --> 00:51:59,950 I've directed and 2D animated feature Mulan at Disney, 1080 00:52:00,033 --> 00:52:03,829 but I've also been an animation supervisor on a CG film, 1081 00:52:03,912 --> 00:52:05,956 Stuart Little 2 over at Sony. 1082 00:52:06,039 --> 00:52:08,959 So I've seen hands-on from my perspective 1083 00:52:09,042 --> 00:52:10,794 and they're about the same. 1084 00:52:10,877 --> 00:52:12,629 It's just in 2D animation, you can 1085 00:52:12,712 --> 00:52:14,840 get one drawing of a character and start 1086 00:52:14,923 --> 00:52:16,299 animating from day one. 1087 00:52:16,383 --> 00:52:19,803 In CG animation, there's a lot of crafting 1088 00:52:19,886 --> 00:52:21,805 of creating the model, and the rig, 1089 00:52:21,888 --> 00:52:23,974 and how it's going to move, and pre-planning 1090 00:52:24,057 --> 00:52:25,350 that goes into the model. 1091 00:52:25,433 --> 00:52:27,143 And then you can animate faster. 1092 00:52:27,227 --> 00:52:29,312 But when you put them side to side, 1093 00:52:29,396 --> 00:52:31,314 those schedules are about the same. 1094 00:52:31,398 --> 00:52:33,483 So the time is the same and really 1095 00:52:33,567 --> 00:52:34,818 the money is the same too. 1096 00:52:34,901 --> 00:52:37,320 You have the same amount of animators on a 2D film 1097 00:52:37,404 --> 00:52:39,030 as you do on a CG film. 1098 00:52:39,114 --> 00:52:44,160 There's just a swap of different job titles and technology. 1099 00:52:44,244 --> 00:52:46,663 When DreamWorks released Shrek, 1100 00:52:46,746 --> 00:52:51,835 it was such an enormous hit that the rest of the movie industry 1101 00:52:51,918 --> 00:52:55,672 said, "Oh, that's what we should be doing, 1102 00:52:55,755 --> 00:52:57,841 and we can make lots of money too. 1103 00:52:57,924 --> 00:53:00,343 And it all ought to be dimensional animation. 1104 00:53:00,427 --> 00:53:04,681 The heck with this pencil drawn stuff." 1105 00:53:04,764 --> 00:53:11,688 My contention is that Shrek was a hit because it was hilarious. 1106 00:53:11,771 --> 00:53:15,525 It was a funny, funny script enacted 1107 00:53:15,609 --> 00:53:21,865 by really talented people like Mike Myers and Eddie Murphy. 1108 00:53:21,948 --> 00:53:24,409 And if it had been animated with matchsticks, 1109 00:53:24,492 --> 00:53:25,869 it would have been a hit. 1110 00:53:25,952 --> 00:53:29,372 It was the content that made it successful, 1111 00:53:29,456 --> 00:53:34,544 but the money people read it as it was the look of it 1112 00:53:34,628 --> 00:53:36,046 that people wanted. 1113 00:53:36,129 --> 00:53:41,718 And that old 2D hand-drawn stuff was out of fashion now. 1114 00:53:41,801 --> 00:53:44,220 Officially, it was over. 1115 00:53:44,304 --> 00:53:45,430 It was over. 1116 00:53:45,513 --> 00:53:51,394 Well, Pixar had been acquired by Disney in 2005, 1117 00:53:51,478 --> 00:53:57,734 and then slowly they stopped making the 2D animated films. 1118 00:53:57,817 --> 00:53:59,402 And we were really sad to see those go. 1119 00:53:59,486 --> 00:54:02,948 I mean, that was a gain for us to get those people with the 2D 1120 00:54:03,031 --> 00:54:05,408 hand-drawn experience, and to see how they would 1121 00:54:05,492 --> 00:54:07,744 incorporate that into their work and we 1122 00:54:07,827 --> 00:54:09,245 can be inspired by that too. 1123 00:54:09,329 --> 00:54:11,247 But it was very sad to see the way 1124 00:54:11,331 --> 00:54:13,917 that the industry was going. 1125 00:54:14,000 --> 00:54:16,086 The industry was going away from 2D 1126 00:54:16,169 --> 00:54:22,092 and I felt like that was a real loss and a mistake too. 1127 00:54:22,175 --> 00:54:25,261 One, what's interesting is it's a very common belief 1128 00:54:25,345 --> 00:54:28,431 that when computers come into a new artistic medium, 1129 00:54:28,515 --> 00:54:32,268 there's something is it's either less expensive, 1130 00:54:32,352 --> 00:54:36,439 takes less time, or it's going to replace something. 1131 00:54:36,523 --> 00:54:39,275 It reminds me a lot of when photography was invented. 1132 00:54:39,359 --> 00:54:42,445 Everybody thought that painting was going to get replaced. 1133 00:54:42,529 --> 00:54:48,159 And what computer animation does is it has a whole new look, 1134 00:54:48,243 --> 00:54:50,286 but the key word is animation. 1135 00:54:50,370 --> 00:54:52,789 Animation by definition is making a motion 1136 00:54:52,872 --> 00:54:54,958 picture frame by frame by frame by frame 1137 00:54:55,041 --> 00:54:56,126 and that doesn't change. 1138 00:54:56,209 --> 00:54:58,128 We labor over every single frame. 1139 00:54:58,211 --> 00:54:59,963 When we started on Toy Story, there 1140 00:55:00,046 --> 00:55:01,965 were like four people in the world who knew 1141 00:55:02,048 --> 00:55:03,299 how to do computer animation. 1142 00:55:03,383 --> 00:55:06,136 And so when we hired animators, we 1143 00:55:06,219 --> 00:55:10,140 got them largely from hand-drawn tradition and a number 1144 00:55:10,223 --> 00:55:11,474 of stop motion people. 1145 00:55:11,558 --> 00:55:14,978 And so then we had a long intensive training 1146 00:55:15,061 --> 00:55:16,354 program where we started. 1147 00:55:16,438 --> 00:55:20,316 And it was not quite as straightforward as it is now. 1148 00:55:20,400 --> 00:55:23,528 To run the software, you had to know some command 1149 00:55:23,611 --> 00:55:25,321 line coding and things. 1150 00:55:25,405 --> 00:55:27,323 And so it was a little complicated 1151 00:55:27,407 --> 00:55:28,658 and it took a little bit of doing. 1152 00:55:28,742 --> 00:55:31,202 And I remember people getting really frustrated 1153 00:55:31,286 --> 00:55:32,871 because literally you would hear people 1154 00:55:32,954 --> 00:55:34,330 going, "If I was drawing, I could 1155 00:55:34,414 --> 00:55:35,540 do this in a half an hour." 1156 00:55:35,623 --> 00:55:37,333 And it would take days. 1157 00:55:37,417 --> 00:55:40,003 In one sense, it was sudden but in another sense because I 1158 00:55:40,086 --> 00:55:42,172 was working on other projects, it was 1159 00:55:42,255 --> 00:55:43,506 this slow thing that happened. 1160 00:55:43,590 --> 00:55:46,009 And the next thing you know, I just didn't-- 1161 00:55:46,092 --> 00:55:47,177 what just happened? 1162 00:55:47,260 --> 00:55:49,554 It happened so gradually. 1163 00:55:49,637 --> 00:55:50,680 Yeah. 1164 00:55:50,764 --> 00:55:52,182 That was a hard time. 1165 00:55:52,265 --> 00:55:56,352 That was when all of us had to make a decision that we 1166 00:55:56,436 --> 00:55:57,854 never thought we'd have to. 1167 00:55:57,937 --> 00:56:00,732 I went into Disney thinking it was going to be a career. 1168 00:56:00,815 --> 00:56:03,860 I was in this thought process of the nine old men 1169 00:56:03,943 --> 00:56:05,195 did it for 40 years. 1170 00:56:05,278 --> 00:56:08,198 And I thought I'd be there most of my career, 1171 00:56:08,281 --> 00:56:11,034 and I wouldn't have to really consider going somewhere else 1172 00:56:11,117 --> 00:56:13,036 or figuring out what else, especially 1173 00:56:13,119 --> 00:56:15,371 to just leave animation altogether. 1174 00:56:15,455 --> 00:56:19,876 Some people were able to make that jump from 2D to 3D, 1175 00:56:19,959 --> 00:56:21,044 but a few people weren't. 1176 00:56:21,127 --> 00:56:22,378 They didn't have that ability. 1177 00:56:22,462 --> 00:56:26,091 And I know one guy that became a forklift operator. 1178 00:56:26,174 --> 00:56:29,886 I know somebody else that went and took jobs in the parks 1179 00:56:29,969 --> 00:56:33,056 and doing retail. 1180 00:56:33,139 --> 00:56:37,393 It's sad to see that because they're really talented 1181 00:56:37,477 --> 00:56:41,898 great artists that decided to just let it go because they had 1182 00:56:41,981 --> 00:56:43,566 this big blow happen to them and they 1183 00:56:43,650 --> 00:56:46,903 feel that they lost their livelihood rather than adapt. 1184 00:56:46,986 --> 00:56:48,446 It was sad. 1185 00:56:48,530 --> 00:56:50,115 The change happened at CalArts. 1186 00:56:50,198 --> 00:56:53,118 So when your teacher comes in and he looks depressed, 1187 00:56:53,201 --> 00:56:55,745 and he goes, "I've been at Disney for 15 years 1188 00:56:55,829 --> 00:56:57,580 and they just let me go." 1189 00:56:57,664 --> 00:57:02,085 That has a profound effect on everybody in school. 1190 00:57:02,168 --> 00:57:05,255 And you started seeing that story happen. 1191 00:57:05,338 --> 00:57:07,924 And as a student you go, "I love the medium 1192 00:57:08,007 --> 00:57:12,303 and I love the craft, but the people who are teaching me, 1193 00:57:12,387 --> 00:57:14,764 who are amazing, who have been at Disney 1194 00:57:14,848 --> 00:57:19,769 and worked on all these landmark movies, they're getting let go. 1195 00:57:19,853 --> 00:57:21,312 What chance do I have?" 1196 00:57:21,396 --> 00:57:24,774 So I love you art form, I love your craft, 1197 00:57:24,858 --> 00:57:26,609 but we can't be together. 1198 00:57:26,693 --> 00:57:28,444 I get a job. 1199 00:57:28,528 --> 00:57:31,948 For a lot of us, I think what the question became was, 1200 00:57:32,031 --> 00:57:33,283 all right. 1201 00:57:33,366 --> 00:57:36,119 Did I get into animation because I love to draw 1202 00:57:36,202 --> 00:57:37,954 or did I get into animation because I 1203 00:57:38,037 --> 00:57:39,956 love to make things move? 1204 00:57:40,039 --> 00:57:44,294 And it almost became that basic because if you got into it just 1205 00:57:44,377 --> 00:57:47,297 to make things move and come alive, well then, 1206 00:57:47,380 --> 00:57:50,300 you could adapt probably and become a computer animator. 1207 00:57:50,383 --> 00:57:53,469 And go down that road, and get retrained, and go maybe work 1208 00:57:53,553 --> 00:57:55,305 at Pixar or some other studio. 1209 00:57:55,388 --> 00:57:59,017 But what we did, this hand-crafted 2D 1210 00:57:59,100 --> 00:58:01,644 animation was now a dinosaur. 1211 00:58:01,728 --> 00:58:05,190 Basically, we were being told all the skills that we've 1212 00:58:05,273 --> 00:58:11,154 been asking you to develop and become top tier at, 1213 00:58:11,237 --> 00:58:13,156 we don't need them anymore. 1214 00:58:13,239 --> 00:58:14,407 You need to go away. 1215 00:58:21,289 --> 00:58:23,666 Thankfully, I had already directed Mulan 1216 00:58:23,750 --> 00:58:27,378 and I had this new path of, OK, well, 1217 00:58:27,462 --> 00:58:30,173 if I stay away from 2D animation in general 1218 00:58:30,256 --> 00:58:33,051 but I just direct, I could direct CG. 1219 00:58:33,134 --> 00:58:34,510 I could direct 2D. 1220 00:58:34,594 --> 00:58:37,347 As a director, it gave me a lot more flexibility. 1221 00:58:37,430 --> 00:58:39,849 So I just tried to go the path of creating 1222 00:58:39,933 --> 00:58:42,518 stories, and scripts, and producing, and directing. 1223 00:58:42,602 --> 00:58:44,062 Eventually, I moved up North. 1224 00:58:44,145 --> 00:58:48,858 I moved up to Pixar and worked with the team on Toy Story 2, 1225 00:58:48,942 --> 00:58:53,905 and followed that with Monsters Inc. But since that time, 1226 00:58:53,988 --> 00:58:56,532 animation has been totally changed. 1227 00:58:56,616 --> 00:59:00,036 Traditional hand-drawn animation has been regretfully 1228 00:59:00,119 --> 00:59:01,579 pushed to the sidelines. 1229 00:59:01,663 --> 00:59:02,580 It's not gone. 1230 00:59:02,664 --> 00:59:04,249 It's not dead. 1231 00:59:04,332 --> 00:59:05,708 I'm not a pessimist. 1232 00:59:05,792 --> 00:59:08,878 Hand-drawn animation will always be with us. 1233 00:59:08,962 --> 00:59:10,421 It'll be back one day. 1234 00:59:10,505 --> 00:59:14,550 Audiences will discover it the same way they discovered CGI, 1235 00:59:14,634 --> 00:59:16,886 and we're going to have hand-drawn animated films 1236 00:59:16,970 --> 00:59:17,720 again. 1237 00:59:17,804 --> 00:59:18,721 You know why? 1238 00:59:18,805 --> 00:59:21,057 Because animators love it. 1239 00:59:21,140 --> 00:59:23,226 Audiences love it. 1240 00:59:23,309 --> 00:59:27,730 We all love hand-drawn traditional animation. 1241 00:59:27,814 --> 00:59:30,733 WEN: Traditional 2D animators are continuing 1242 00:59:30,817 --> 00:59:33,403 to find ways to use their skills to tell 1243 00:59:33,486 --> 00:59:39,409 stories, and even add the human touch to computer animation. 1244 00:59:39,492 --> 00:59:42,578 Well, now we know now, historically looking back, 1245 00:59:42,662 --> 00:59:44,247 they had great storytellers. 1246 00:59:44,330 --> 00:59:46,791 They were all trained in Disney anyway 1247 00:59:46,874 --> 00:59:48,293 but their stories were great. 1248 00:59:48,376 --> 00:59:49,919 They knew how to make really great stories. 1249 00:59:50,003 --> 00:59:54,757 It just gives me so much more respect for that medium 1250 00:59:54,841 --> 00:59:58,803 because I'm starting with a CG character, which is already 1251 00:59:58,886 --> 01:00:01,931 more or less on model and I'm just kind 1252 01:00:02,015 --> 01:00:03,266 of manipulating it from there. 1253 01:00:03,349 --> 01:00:04,767 They're starting with a blank piece of paper 1254 01:00:04,851 --> 01:00:06,436 and creating something that's on model, 1255 01:00:06,519 --> 01:00:08,438 and then turning it, and then evolving it, 1256 01:00:08,521 --> 01:00:10,606 and then making it expressive. 1257 01:00:10,690 --> 01:00:15,486 And that sort of discipline just blows my mind. 1258 01:00:15,570 --> 01:00:18,448 And so I find myself constantly returning 1259 01:00:18,531 --> 01:00:20,325 to drawing because I've always loved to draw, 1260 01:00:20,408 --> 01:00:23,619 but wanting to go deeper and wanting to learn 1261 01:00:23,703 --> 01:00:25,121 to keep a character on model. 1262 01:00:25,204 --> 01:00:27,290 And know what are the rules of appeal? 1263 01:00:27,373 --> 01:00:31,127 I always tell people Bambi is not a real deer, 1264 01:00:31,210 --> 01:00:33,463 but he's a very believable deer. 1265 01:00:33,546 --> 01:00:37,633 You believe his situation, you believe his story. 1266 01:00:37,717 --> 01:00:41,637 The idea of believability versus just duplicating reality, 1267 01:00:41,721 --> 01:00:43,973 and that's a subtle difference, but there 1268 01:00:44,057 --> 01:00:44,974 is a difference there. 1269 01:00:45,058 --> 01:00:47,643 We hit a glass ceiling. 1270 01:00:47,727 --> 01:00:54,817 When everything is digital and everything is dimensional, 1271 01:00:54,901 --> 01:00:57,487 how do you make something look different? 1272 01:00:57,570 --> 01:01:01,491 Go back to the earlier style. 1273 01:01:01,574 --> 01:01:04,160 Everything old is new again. 1274 01:01:04,243 --> 01:01:07,830 That's what Lauren McMullen did with her very ingenious short, 1275 01:01:07,914 --> 01:01:09,207 get a horse. 1276 01:01:09,290 --> 01:01:13,503 That's what the Disney studio did with the movie Enchanted. 1277 01:01:13,586 --> 01:01:17,507 And they hired a former Disney animator, James Baxter, 1278 01:01:17,590 --> 01:01:20,843 to animate the opening segment of that movie. 1279 01:01:20,927 --> 01:01:24,514 And to do so, he hired other ex-Disney animators 1280 01:01:24,597 --> 01:01:28,059 and a few guys who were working freelance on the side 1281 01:01:28,142 --> 01:01:32,021 because they were the only ones who could produce that quality 1282 01:01:32,105 --> 01:01:33,731 of hand-drawn animation. 1283 01:01:33,815 --> 01:01:39,529 These artisans are now folk heroes 1284 01:01:39,612 --> 01:01:42,365 to a generation of young animators 1285 01:01:42,448 --> 01:01:45,535 who never learned that technique, 1286 01:01:45,618 --> 01:01:48,204 and never acquired those skills. 1287 01:01:48,287 --> 01:01:51,374 And if anything, I think 2D animation 1288 01:01:51,457 --> 01:01:53,876 has really freed us a lot more. 1289 01:01:53,960 --> 01:01:56,379 It has really pushed us to the next level. 1290 01:01:56,462 --> 01:01:59,382 We learned this from Glen Keane on Rapunzel. 1291 01:01:59,465 --> 01:02:02,718 He would sit and look at the CG work 1292 01:02:02,802 --> 01:02:05,263 being done, and pause on frames and draw 1293 01:02:05,346 --> 01:02:07,890 over to emphasize poses. 1294 01:02:07,974 --> 01:02:12,228 The elevation for me at Disney of CG animation 1295 01:02:12,311 --> 01:02:14,397 took a huge jump for me in Tangled 1296 01:02:14,480 --> 01:02:17,400 when Glen started taking CG animators 1297 01:02:17,483 --> 01:02:20,236 and really pushing 2D principles back into it. 1298 01:02:20,319 --> 01:02:22,405 Break it to make it look, feel right. 1299 01:02:22,488 --> 01:02:24,407 Don't worry about it being technically right. 1300 01:02:24,490 --> 01:02:25,575 Make it feel right. 1301 01:02:25,658 --> 01:02:27,743 And we picked that up on Inside Out, 1302 01:02:27,827 --> 01:02:29,454 and we've done it on every film since. 1303 01:02:29,537 --> 01:02:32,415 I know that Frozen gets a lot of the accolades 1304 01:02:32,498 --> 01:02:35,793 as far as the rebirth of Disney feature animation. 1305 01:02:35,877 --> 01:02:40,256 But for me, Tangled was the film where I was like, oh my God. 1306 01:02:40,339 --> 01:02:42,592 It felt like it really set the bar higher. 1307 01:02:42,675 --> 01:02:44,594 And we saw that and we're like, "OK, that's what 1308 01:02:44,677 --> 01:02:45,928 we're aiming towards now. 1309 01:02:46,012 --> 01:02:46,971 That is just beautiful." 1310 01:02:47,054 --> 01:02:49,098 Well, whether you are doing it with a computer 1311 01:02:49,182 --> 01:02:53,311 or we're doing it with a pencil, it doesn't matter. 1312 01:02:53,394 --> 01:02:57,106 It's about taking what's inside and showing it to other people. 1313 01:02:57,190 --> 01:03:01,611 It's the gift that we each have that God's given us 1314 01:03:01,694 --> 01:03:05,281 that we are trying to translate, to share, to give it 1315 01:03:05,364 --> 01:03:07,283 to somebody else to appreciate. 1316 01:03:07,366 --> 01:03:12,330 So I thought, all right, I think I know what drawing is. 1317 01:03:12,413 --> 01:03:15,625 When I draw, I watch the line I make. 1318 01:03:15,708 --> 01:03:17,126 And I started to do that. 1319 01:03:17,210 --> 01:03:19,629 And I thought, I'm just going to watch what I do. 1320 01:03:19,712 --> 01:03:22,840 I started making a line of drawing of a character. 1321 01:03:22,924 --> 01:03:27,470 And as I drew, I realized I wasn't looking at the line. 1322 01:03:27,553 --> 01:03:30,973 You don't look at the line you're making. 1323 01:03:31,057 --> 01:03:33,809 So I realized I was always looking to the left 1324 01:03:33,893 --> 01:03:35,645 or to the right of the line. 1325 01:03:35,728 --> 01:03:38,147 And I realized, the line you're making 1326 01:03:38,231 --> 01:03:42,485 is you're defining the reality that's between the lines. 1327 01:03:42,568 --> 01:03:44,320 That's what's real. 1328 01:03:44,403 --> 01:03:46,656 And that CG was doing the same thing. 1329 01:03:46,739 --> 01:03:51,661 It was shading that character that's between those lines, 1330 01:03:51,744 --> 01:03:54,664 but it was about the existence of that character. 1331 01:03:54,747 --> 01:03:57,708 And so I realized there's really no difference. 1332 01:03:57,792 --> 01:04:01,587 We are all living in the skin of the characters that we create. 1333 01:04:05,925 --> 01:04:08,678 WEN: Now we've come full circle, with technology 1334 01:04:08,761 --> 01:04:12,682 making it easier than ever to create hand-drawn animation. 1335 01:04:12,765 --> 01:04:18,229 And this is bringing in a whole new generation of 2D animators. 1336 01:04:18,312 --> 01:04:21,566 I remember when I was a freshman, the first teacher I 1337 01:04:21,649 --> 01:04:24,569 ever had, the first lecture he ever gave us was 1338 01:04:24,652 --> 01:04:26,696 he dimmed the lights ominously. 1339 01:04:26,779 --> 01:04:28,698 And he gathered us all together and said, 1340 01:04:28,781 --> 01:04:30,741 "2D animation is dying. 1341 01:04:30,825 --> 01:04:33,077 This is a candle that is dwindling. 1342 01:04:33,160 --> 01:04:35,871 It is in the middle of a howling storm of commerce, 1343 01:04:35,955 --> 01:04:39,083 and it is up to you to protect and carry this flame 1344 01:04:39,166 --> 01:04:40,376 to the next generation. 1345 01:04:40,459 --> 01:04:41,919 And if you don't, animation is dead 1346 01:04:42,003 --> 01:04:44,213 and you're all going to be delivering my pizza." 1347 01:04:44,297 --> 01:04:46,882 This is how my education began. 1348 01:04:46,966 --> 01:04:50,219 Now, I in retrospect, find that metaphor 1349 01:04:50,303 --> 01:04:52,054 to be a bit hyperbolic. 1350 01:04:52,138 --> 01:04:56,058 My personal perspective is that you can't kill art. 1351 01:04:56,142 --> 01:04:58,728 You can't kill an art form. 1352 01:04:58,811 --> 01:05:03,232 An art form grows and evolves with the culture it's in. 1353 01:05:03,316 --> 01:05:09,280 So even though Disney, hand-drawn, feature length 1354 01:05:09,363 --> 01:05:14,619 films, that specific world is currently non-existent, 1355 01:05:14,702 --> 01:05:19,123 2D animation is not just Disney hand-drawn 1356 01:05:19,206 --> 01:05:20,291 feature length films. 1357 01:05:20,374 --> 01:05:21,584 I think there's an irony once again 1358 01:05:21,667 --> 01:05:25,421 because I think the thing that sent 1359 01:05:25,504 --> 01:05:27,089 animation away is technology. 1360 01:05:27,173 --> 01:05:29,592 The advancement of technology and the ability 1361 01:05:29,675 --> 01:05:30,926 to do these CG animated films. 1362 01:05:31,010 --> 01:05:32,470 But I think the thing that's going 1363 01:05:32,553 --> 01:05:34,597 to bring it back is technology. 1364 01:05:34,680 --> 01:05:37,808 Technology advancing for us to do the ways 1365 01:05:37,892 --> 01:05:39,435 that we distribute content. 1366 01:05:39,518 --> 01:05:43,481 And plus, the ways to create 2D animated films, the software, 1367 01:05:43,564 --> 01:05:47,276 whether you do it digitally or if you want to do it on paper. 1368 01:05:47,360 --> 01:05:49,612 It's still shooting it. 1369 01:05:49,695 --> 01:05:54,617 There's ways of creating it quicker and cheaper. 1370 01:05:54,700 --> 01:05:56,619 So some of the things that we may have been 1371 01:05:56,702 --> 01:05:59,622 prohibitive in the past from a cost standpoint really 1372 01:05:59,705 --> 01:06:00,790 don't exist anymore. 1373 01:06:00,873 --> 01:06:02,792 The African saying, "They buried us 1374 01:06:02,875 --> 01:06:06,796 but they didn't know we were seeds." 1375 01:06:06,879 --> 01:06:08,964 That's what happened to 2D animation. 1376 01:06:09,048 --> 01:06:11,967 I think everybody thought it was done 1377 01:06:12,051 --> 01:06:15,846 and it kept growing in different parts of the world, 1378 01:06:15,930 --> 01:06:17,640 especially in Europe and Japan. 1379 01:06:17,723 --> 01:06:19,308 It kept growing and it kept growing. 1380 01:06:19,392 --> 01:06:22,812 And the whole generation of people who grew up with it 1381 01:06:22,895 --> 01:06:28,484 and loved it willed it back and it slowly started rising again. 1382 01:06:28,567 --> 01:06:32,655 And now, Netflix is spending real money on a 2D feature 1383 01:06:32,738 --> 01:06:34,323 with Sergio Pablos. 1384 01:06:34,407 --> 01:06:38,327 Who would have thought a Spaniard from CalArts 1385 01:06:38,411 --> 01:06:42,206 would potentially save feature animation with his studio? 1386 01:06:42,289 --> 01:06:46,335 When we had an attempt at reviving 2D animation, 1387 01:06:46,419 --> 01:06:48,003 we just kept looking back. 1388 01:06:48,087 --> 01:06:52,007 We just kept asking audiences, "Have you been missing these?" 1389 01:06:52,091 --> 01:06:55,344 And audiences said, "We're all good on princesses 1390 01:06:55,428 --> 01:06:56,679 and singing animals. Thank you. 1391 01:06:56,762 --> 01:06:57,680 We're fine. 1392 01:06:57,763 --> 01:06:59,181 So we don't need that anymore." 1393 01:06:59,265 --> 01:07:01,183 So instead of saying, "What else can we give them?" 1394 01:07:01,267 --> 01:07:03,853 Then they just said, "Oh, I guess they want 3D 1395 01:07:03,936 --> 01:07:05,354 and that's what we--" 1396 01:07:05,438 --> 01:07:11,861 So we never tried anything else and I thought someone should. 1397 01:07:11,944 --> 01:07:16,866 And it was many people resentful at Disney 1398 01:07:16,949 --> 01:07:19,201 because we all felt if someone should, it should be them. 1399 01:07:19,285 --> 01:07:21,036 They made the medium what it is today. 1400 01:07:21,120 --> 01:07:23,372 So they should be doing something about it. 1401 01:07:23,456 --> 01:07:27,209 And then one day I just looked at myself in the mirror 1402 01:07:27,293 --> 01:07:31,046 and I realized I'm one of the few people who 1403 01:07:31,130 --> 01:07:34,717 got to work in 2D animation professionally 1404 01:07:34,800 --> 01:07:36,385 and I had my own studio. 1405 01:07:36,469 --> 01:07:39,430 So how am I any less to blame than Disney for not doing 1406 01:07:39,513 --> 01:07:40,890 something about it, right? 1407 01:07:40,973 --> 01:07:45,728 So I said, "Well, at least let's give it a try." 1408 01:07:45,811 --> 01:07:51,066 One of the things that 2D was held back from was 1409 01:07:51,150 --> 01:07:56,405 as the filmmaking advanced, and you've got real dynamic live 1410 01:07:56,489 --> 01:08:00,075 action filmmakers, those ideas weren't necessarily translated 1411 01:08:00,159 --> 01:08:01,911 in the hand-drawn medium. 1412 01:08:01,994 --> 01:08:03,412 But now, with the help of technology, 1413 01:08:03,496 --> 01:08:06,248 now we can get more immersive in our storytelling. 1414 01:08:06,332 --> 01:08:09,084 Klaus is pretty successful at that, I think. 1415 01:08:09,168 --> 01:08:13,923 Adding elements that really sort of sweeten the palate when you 1416 01:08:14,006 --> 01:08:16,591 can actually really play space, and dimension, 1417 01:08:16,675 --> 01:08:19,261 and add atmosphere, and shadow techniques, 1418 01:08:19,345 --> 01:08:21,930 and shading and stuff like that, that actually gives 1419 01:08:22,014 --> 01:08:24,265 2D characters a 3D dimension. 1420 01:08:24,350 --> 01:08:26,435 It had a magical feel to it. 1421 01:08:26,519 --> 01:08:28,103 It was really fun to look at. 1422 01:08:28,187 --> 01:08:33,776 So however we get there, it's just the organic feeling when 1423 01:08:33,859 --> 01:08:38,823 you animate a scene and you see just I don't want 1424 01:08:38,906 --> 01:08:40,950 to say imperfections, but there are 1425 01:08:41,033 --> 01:08:42,952 shifts and changes of realness. 1426 01:08:43,035 --> 01:08:46,455 You look at any movie, beautiful 2D movie, 1427 01:08:46,538 --> 01:08:50,960 it has a spark in it that's just a little different. 1428 01:08:51,042 --> 01:08:55,130 We did this two-minute test proof of concept where we 1429 01:08:55,214 --> 01:08:57,966 basically was meant to convince investors 1430 01:08:58,050 --> 01:08:59,676 to put money into the film. 1431 01:08:59,760 --> 01:09:01,303 The great thing about that was because it 1432 01:09:01,386 --> 01:09:03,346 looked like it had volumetric lighting, 1433 01:09:03,430 --> 01:09:04,807 people assumed it was CGI. 1434 01:09:04,890 --> 01:09:06,684 And I never pitched it as a 2D film. 1435 01:09:06,767 --> 01:09:08,477 I just said this is a film. 1436 01:09:08,560 --> 01:09:10,979 We made that conversation go away. 1437 01:09:11,063 --> 01:09:14,524 All the rejection just disappeared. 1438 01:09:14,608 --> 01:09:18,654 What was surprising as we were putting the film together 1439 01:09:18,737 --> 01:09:21,657 and hiring talent, I started calling 1440 01:09:21,740 --> 01:09:24,827 of course, all the old guard. 1441 01:09:24,910 --> 01:09:26,662 Get out of retirement. 1442 01:09:26,745 --> 01:09:28,997 Whatever you're doing, we need you. 1443 01:09:29,081 --> 01:09:31,709 Some did, some of course, had moved on. 1444 01:09:31,792 --> 01:09:34,002 And there was a big question mark about, 1445 01:09:34,086 --> 01:09:36,671 can we actually get enough people to be able to animate 1446 01:09:36,755 --> 01:09:39,174 at this level on a film today? 1447 01:09:39,258 --> 01:09:43,345 And that's when the new generation started coming up. 1448 01:09:43,429 --> 01:09:47,182 Kids right out of school, maybe they only work in one film. 1449 01:09:47,265 --> 01:09:50,019 And they had seen that piece which 1450 01:09:50,102 --> 01:09:51,562 was not meant for recruiting, but it 1451 01:09:51,645 --> 01:09:53,689 was a best recruitment tool. 1452 01:09:53,772 --> 01:09:57,192 People would say, "I will relocate. 1453 01:09:57,276 --> 01:09:59,862 I will move my family to work on that." 1454 01:09:59,945 --> 01:10:00,988 And they did. 1455 01:10:03,782 --> 01:10:04,825 Hello. 1456 01:10:10,122 --> 01:10:11,206 Yeah. 1457 01:10:11,290 --> 01:10:15,252 It's going to take nothing short of a miracle. 1458 01:10:15,336 --> 01:10:19,381 Just looking at the crew of Klaus is really interesting. 1459 01:10:19,465 --> 01:10:23,552 Apart from a couple of outliers, lunatics 1460 01:10:23,636 --> 01:10:27,556 like Matt Williams and Andrew Chesworth who are in their 30s. 1461 01:10:27,640 --> 01:10:32,061 It's basically a crew of you're under 26 or you're over 50. 1462 01:10:32,144 --> 01:10:35,773 And there's this big gap in the middle where 1463 01:10:35,856 --> 01:10:37,232 everyone went to go do CG. 1464 01:10:37,316 --> 01:10:39,068 But there's all these kids which are 1465 01:10:39,151 --> 01:10:41,070 under like 26 or something who are 1466 01:10:41,153 --> 01:10:43,072 just insane about this stuff. 1467 01:10:43,155 --> 01:10:48,410 And like me, like many of us, they got hooked on this drug 1468 01:10:48,494 --> 01:10:51,580 and it's a powerful drug, hand-drawn animation. 1469 01:10:51,664 --> 01:10:54,250 And animators out there, hand-drawn animators that are 1470 01:10:54,333 --> 01:10:56,794 being born now watching that movie for the first time 1471 01:10:56,877 --> 01:10:58,754 and wanting to jump into this medium and say, 1472 01:10:58,837 --> 01:11:01,298 "Hey, I saw 101 Dalmatians. 1473 01:11:01,382 --> 01:11:02,591 Wow, blow my mind." 1474 01:11:02,675 --> 01:11:04,593 I think that there's artists out there that, "Yeah, 1475 01:11:04,677 --> 01:11:07,930 3D is really great, but this hand-drawn stuff, this 1476 01:11:08,013 --> 01:11:09,431 is not that. 1477 01:11:09,515 --> 01:11:11,100 This is not the 3D stuff. 1478 01:11:11,183 --> 01:11:12,643 Those performances are really cool 1479 01:11:12,726 --> 01:11:14,103 and I want to learn this medium." 1480 01:11:14,186 --> 01:11:17,439 I grew up to work on Masters of the Universe. 1481 01:11:17,523 --> 01:11:21,944 So all that time I spent as a kid watching Masters Universe, 1482 01:11:22,027 --> 01:11:23,487 and not always watching it as a fan. 1483 01:11:23,570 --> 01:11:26,281 Sometimes hate watching and be like, Orko. 1484 01:11:26,365 --> 01:11:28,617 All the time I spent watching it and all 1485 01:11:28,701 --> 01:11:30,494 the time my parents were like, "Why don't 1486 01:11:30,577 --> 01:11:31,620 you go out and do something? 1487 01:11:31,704 --> 01:11:32,788 Stop watching these cartoons. 1488 01:11:32,871 --> 01:11:34,623 This is a waste of your time." 1489 01:11:34,707 --> 01:11:35,666 I love my parents to death. 1490 01:11:35,749 --> 01:11:37,292 They were wrong. 1491 01:11:37,376 --> 01:11:39,795 Thank God I put in the work when I did because when I grew up, 1492 01:11:39,878 --> 01:11:42,965 somebody was like, "Would you like to take over Eternia? 1493 01:11:43,048 --> 01:11:45,300 Would you like to put words in the mouth of Cringer? 1494 01:11:45,384 --> 01:11:46,802 I was like, "Words and more. 1495 01:11:46,885 --> 01:11:47,803 Let me at it." 1496 01:11:47,886 --> 01:11:50,973 And so that came from a childhood 1497 01:11:51,056 --> 01:11:52,516 growing up with cartoons. 1498 01:11:52,599 --> 01:11:55,477 I feel like that love of the medium, that acknowledgment 1499 01:11:55,561 --> 01:11:59,982 of a profound impact it had on a whole generation 1500 01:12:00,065 --> 01:12:01,984 of not only artists, but kids who 1501 01:12:02,067 --> 01:12:04,319 grew up loving these movies. 1502 01:12:04,403 --> 01:12:06,488 These movies that changed people's lives. 1503 01:12:06,572 --> 01:12:07,990 They changed their dreams. 1504 01:12:08,073 --> 01:12:12,661 They literally formed their view of the world, is now, 1505 01:12:12,745 --> 01:12:14,163 you're seeing the seeds grow. 1506 01:12:14,246 --> 01:12:16,040 And now, you're seeing all these different trees all over 1507 01:12:16,123 --> 01:12:18,500 the world blossoming with that. 1508 01:12:18,584 --> 01:12:21,170 And I don't even think people who made those movies back then 1509 01:12:21,253 --> 01:12:26,050 had any idea how endless these movies were going to be, 1510 01:12:26,133 --> 01:12:29,678 how profound the impact was going to be on these things. 1511 01:12:29,762 --> 01:12:33,015 It's an amazing time where we're now looking at these things 1512 01:12:33,098 --> 01:12:35,184 in a whole different way. 1513 01:12:35,267 --> 01:12:39,188 Every university in a major city now 1514 01:12:39,271 --> 01:12:43,025 has a course on how to do animation, which is insane. 1515 01:12:43,108 --> 01:12:44,359 When I was getting into animation, 1516 01:12:44,443 --> 01:12:47,529 there was one in the UK where you could go learn 1517 01:12:47,613 --> 01:12:49,364 to do animation and a couple in the United 1518 01:12:49,448 --> 01:12:50,866 States that was just like, "That's 1519 01:12:50,949 --> 01:12:52,201 where you go to do animation." 1520 01:12:52,284 --> 01:12:54,536 Every university now has some little thing 1521 01:12:54,620 --> 01:12:55,537 where you go do animation. 1522 01:12:55,621 --> 01:12:58,207 So many of my students are coming in 1523 01:12:58,290 --> 01:13:00,876 because they grew up with Lion King, Beauty and the Beast, 1524 01:13:00,959 --> 01:13:02,044 and Aladdin. 1525 01:13:02,127 --> 01:13:03,212 All these films that I worked on. 1526 01:13:03,295 --> 01:13:05,714 They are adamant about wanting to be 1527 01:13:05,798 --> 01:13:07,716 2D animators just like I was. 1528 01:13:07,800 --> 01:13:10,385 And look at the stuff that's coming out of Europe and Japan, 1529 01:13:10,469 --> 01:13:13,222 and there's still the great stuff over there. 1530 01:13:13,305 --> 01:13:15,724 But I feel like the mainstream high end 1531 01:13:15,808 --> 01:13:23,065 you broad appeal feature animation in traditional needs 1532 01:13:23,148 --> 01:13:24,066 to come back. 1533 01:13:24,149 --> 01:13:25,609 It doesn't need to take over. 1534 01:13:25,692 --> 01:13:26,902 That's not what I'm saying. 1535 01:13:26,985 --> 01:13:29,571 It just needs to have a place. 1536 01:13:29,655 --> 01:13:34,576 It's a way of registering something inside of me 1537 01:13:34,660 --> 01:13:37,913 that I almost can't even control. 1538 01:13:37,996 --> 01:13:42,251 That it comes out in the way I put the line on the paper. 1539 01:13:42,334 --> 01:13:45,420 I think of it as a seismograph of your soul 1540 01:13:45,504 --> 01:13:48,757 is this energy that you draw with. 1541 01:13:48,841 --> 01:13:50,968 And I feel like there is something 1542 01:13:51,051 --> 01:13:54,096 that we are communicating actually in the way 1543 01:13:54,179 --> 01:13:55,764 you put the line down. 1544 01:13:55,848 --> 01:14:00,102 My son Max, as we were working on Duet at one 1545 01:14:00,185 --> 01:14:02,771 point, which was hand drawn. 1546 01:14:02,855 --> 01:14:07,484 He said, "Dad, do you realize every line you make 1547 01:14:07,568 --> 01:14:10,279 is the first time and the last time 1548 01:14:10,362 --> 01:14:13,448 that that stroke will ever be made in the history of time. 1549 01:14:13,532 --> 01:14:17,119 There will never be another line like that line." 1550 01:14:17,202 --> 01:14:20,456 And we learned that because as we would do that, 1551 01:14:20,539 --> 01:14:25,002 we took a look at a line and it was like a field 1552 01:14:25,085 --> 01:14:26,962 of graphite Stardust. 1553 01:14:27,045 --> 01:14:29,464 That it was different every stroke. 1554 01:14:29,548 --> 01:14:34,636 It was a revelation to me of the importance of line and energy, 1555 01:14:34,720 --> 01:14:40,642 and that little film allowed me to communicate how I felt 1556 01:14:40,726 --> 01:14:45,480 about little boy, a little girl, growing up through the drawing. 1557 01:14:45,564 --> 01:14:50,152 And then Kobe saw that and when he asked me to animate 1558 01:14:50,235 --> 01:14:53,989 his letter to basketball, Dear Basketball, 1559 01:14:54,072 --> 01:14:56,658 he said, "But it's got to be hand-drawn. 1560 01:14:56,742 --> 01:14:58,160 There's this soul to it. 1561 01:14:58,243 --> 01:14:59,703 There's this touch." 1562 01:14:59,786 --> 01:15:03,207 And all the things that I felt, he was saying back to me. 1563 01:15:03,290 --> 01:15:04,833 And was like, "Yeah, we got to do this." 1564 01:15:04,917 --> 01:15:09,338 We won an Academy Award in 2018, which was an experience 1565 01:15:09,421 --> 01:15:11,173 I'll never forget. 1566 01:15:11,256 --> 01:15:15,010 PRESENTER: And the Oscar goes to Dear Basketball, 1567 01:15:15,093 --> 01:15:16,762 Glen Keane and Kobe. 1568 01:15:19,598 --> 01:15:23,560 Whatever form your dream may take, 1569 01:15:23,644 --> 01:15:27,189 it's through passion and perseverance 1570 01:15:27,272 --> 01:15:31,693 that the impossible is possible. 1571 01:15:31,777 --> 01:15:37,032 WEN: So what lies ahead in the future for animation? 1572 01:15:37,115 --> 01:15:39,368 We are in a unique moment right now, 1573 01:15:39,451 --> 01:15:41,370 I think, in the history of animation. 1574 01:15:41,453 --> 01:15:46,041 There is a enormous boom happening right now and coming. 1575 01:15:46,124 --> 01:15:49,044 I would say that there has literally never been a better 1576 01:15:49,127 --> 01:15:51,880 time in the history of the world to pitch an animated TV 1577 01:15:51,964 --> 01:15:53,382 show than right now. 1578 01:15:53,465 --> 01:15:55,550 What's interesting to me about television animation 1579 01:15:55,634 --> 01:15:58,554 is it's the one place now where 2D animation is 1580 01:15:58,637 --> 01:16:00,764 still very much alive and well. 1581 01:16:00,847 --> 01:16:03,558 And not only alive and well, but preferred. 1582 01:16:03,642 --> 01:16:05,894 The hunger for animation is red hot 1583 01:16:05,978 --> 01:16:08,438 and the competition among studios is red hot. 1584 01:16:08,522 --> 01:16:11,066 And whenever there's a lot of studios in competition, 1585 01:16:11,149 --> 01:16:13,068 that's an exciting time for creators. 1586 01:16:13,151 --> 01:16:14,403 It's an exciting time for artists 1587 01:16:14,486 --> 01:16:16,238 because it means there's a lot of work 1588 01:16:16,321 --> 01:16:18,615 and it means there's enormous opportunity. 1589 01:16:18,699 --> 01:16:22,077 An amazing new world of 2D animation 1590 01:16:22,160 --> 01:16:25,247 is happening right now and I haven't 1591 01:16:25,330 --> 01:16:27,249 been busier in my whole life I think, 1592 01:16:27,332 --> 01:16:29,918 than I am right now at age 53. 1593 01:16:30,002 --> 01:16:32,587 I'm really excited about the future of animation 1594 01:16:32,671 --> 01:16:38,093 as it becomes easier to find more and more diverse 1595 01:16:38,176 --> 01:16:39,594 influences. 1596 01:16:39,678 --> 01:16:42,597 I feel like I was part of the first generation to grow up 1597 01:16:42,681 --> 01:16:47,436 with anime really easily accessible, and web comics 1598 01:16:47,519 --> 01:16:50,105 really accessible, which definitely influenced 1599 01:16:50,188 --> 01:16:52,274 me and my contemporaries. 1600 01:16:52,357 --> 01:16:55,110 And I think the next generation has even 1601 01:16:55,193 --> 01:16:57,487 more tools at their disposal. 1602 01:16:57,571 --> 01:17:00,115 There's enough small commercial houses. 1603 01:17:00,198 --> 01:17:02,451 There's enough video games that are embracing 1604 01:17:02,534 --> 01:17:04,494 2D animation like Cuphead and all 1605 01:17:04,578 --> 01:17:07,831 these amazing indie game studios that 1606 01:17:07,914 --> 01:17:09,291 said, "Is 2D animation dead? 1607 01:17:09,374 --> 01:17:10,625 We don't care. We love it. 1608 01:17:10,709 --> 01:17:12,002 We're going to bring it back." 1609 01:17:12,085 --> 01:17:15,005 I think accessibility is going to be the big changing 1610 01:17:15,088 --> 01:17:16,298 factor in animation. 1611 01:17:16,381 --> 01:17:17,632 I mean, I think back to when I was a kid, 1612 01:17:17,716 --> 01:17:20,302 there was no information at all. 1613 01:17:20,385 --> 01:17:22,804 I mean, you could go to the library and maybe find, 1614 01:17:22,888 --> 01:17:25,640 maybe find a book on animation but that was it. 1615 01:17:25,724 --> 01:17:28,143 And everything else was just a mystery. 1616 01:17:28,226 --> 01:17:30,979 And then here comes YouTube which suddenly, 1617 01:17:31,063 --> 01:17:32,147 it's a little more accessible. 1618 01:17:32,230 --> 01:17:33,482 And now there are apps. 1619 01:17:33,565 --> 01:17:35,150 It will always have 2D animation with us. 1620 01:17:35,233 --> 01:17:38,487 As long as there's a child out there who watches a cartoon, 1621 01:17:38,570 --> 01:17:41,031 who takes a pencil and a pen to a piece of paper, 1622 01:17:41,114 --> 01:17:42,824 2D animation will always exist. 1623 01:17:42,908 --> 01:17:46,495 It's now in the domain of the common man. 1624 01:17:46,578 --> 01:17:49,498 When Disney was popularizing it throughout the '40s and '50s, 1625 01:17:49,581 --> 01:17:50,832 only gods could do that. 1626 01:17:50,916 --> 01:17:53,668 Now, you got a kid at home doing it on TikTok. 1627 01:17:53,752 --> 01:17:56,338 You got a kid at home doing it on Instagram and stuff. 1628 01:17:56,421 --> 01:17:59,007 So 2D animation will be with us forever. 1629 01:17:59,091 --> 01:18:03,387 But it really comes down to is that the level of artistry 1630 01:18:03,470 --> 01:18:07,182 was so high that these guys did under the leadership 1631 01:18:07,265 --> 01:18:08,683 of Walt Disney. 1632 01:18:08,767 --> 01:18:10,727 That when you do something so good, it's for the ages 1633 01:18:10,811 --> 01:18:13,855 and it will keep inspiring people to do 1634 01:18:13,939 --> 01:18:15,524 great things in the future. 1635 01:18:15,607 --> 01:18:18,527 The last few years, we've seen hybrids 1636 01:18:18,610 --> 01:18:22,531 of documentary and animation. 1637 01:18:22,614 --> 01:18:25,701 Just last year, one film was nominated 1638 01:18:25,784 --> 01:18:31,206 in three separate categories, Best Animated Feature, Best 1639 01:18:31,289 --> 01:18:34,710 Documentary, and Best International Film, 1640 01:18:34,793 --> 01:18:40,215 and that was Flee, which told a dramatic true life story 1641 01:18:40,298 --> 01:18:42,259 using animation as its medium. 1642 01:18:42,342 --> 01:18:46,888 Animation, as people say over and over again, is not a genre. 1643 01:18:46,972 --> 01:18:49,099 It's a medium. 1644 01:18:49,182 --> 01:18:52,728 It's a medium in which you can tell any kind of story. 1645 01:18:52,811 --> 01:18:55,063 We're all communicating with pictures. 1646 01:18:55,147 --> 01:18:59,734 And the more you abstract your art direction, 1647 01:18:59,818 --> 01:19:03,447 you're dealing with drawing, even if you're still modeling, 1648 01:19:03,530 --> 01:19:07,451 and rigging, and using virtual puppets, 1649 01:19:07,534 --> 01:19:09,911 the more you abstract things and they start 1650 01:19:09,995 --> 01:19:12,622 to look less and less real and more and more caricatured 1651 01:19:12,706 --> 01:19:15,083 and stuff, you are dealing with all 1652 01:19:15,167 --> 01:19:18,587 of these lessons that have been learned tried and true 1653 01:19:18,670 --> 01:19:20,464 for the last 100 years. 1654 01:19:20,547 --> 01:19:21,923 Of like, "Oh, this works. 1655 01:19:22,007 --> 01:19:22,841 That doesn't." 1656 01:19:26,011 --> 01:19:28,930 WEN: Whether it is 2D hand-drawn animation, 1657 01:19:29,014 --> 01:19:33,768 computer-generated animation, or techniques we have yet to even 1658 01:19:33,852 --> 01:19:36,771 discover, one thing is certain. 1659 01:19:36,855 --> 01:19:42,944 Animation is by nature an incredibly human art form. 1660 01:19:43,028 --> 01:19:45,947 These are moving images that come directly 1661 01:19:46,031 --> 01:19:49,451 from the imagination of some of the most creative artists 1662 01:19:49,534 --> 01:19:53,288 and storytellers the world has ever seen. 1663 01:19:53,371 --> 01:19:57,667 Animation lets us communicate and connect with each other 1664 01:19:57,751 --> 01:20:01,463 in a unique way that is easy to take for granted. 1665 01:20:01,546 --> 01:20:04,966 But to me, it's pure magic. 1666 01:20:05,050 --> 01:20:08,553 [music playing] 1667 01:20:14,768 --> 01:20:17,312 So next time you're watching an animated film, 1668 01:20:17,395 --> 01:20:20,982 especially if it's hand-drawn, perhaps you'll take a moment 1669 01:20:21,066 --> 01:20:26,488 to appreciate the heart and soul that's poured into every frame. 1670 01:20:26,571 --> 01:20:28,156 [music playing] ready for you, Ming-Na. 1671 01:20:28,240 --> 01:20:29,074 Want to do a take? 1672 01:20:33,745 --> 01:20:34,579 Ready. 1673 01:20:43,588 --> 01:20:50,679 [paper rustling] 1674 01:20:50,762 --> 01:20:53,348 So what are you doing there, Tom? 1675 01:20:53,431 --> 01:20:54,558 Oh, hey Ming-Na. 1676 01:20:54,641 --> 01:20:56,726 I'm just animating you jumping. 1677 01:20:56,810 --> 01:20:59,187 I'm using the squash and stretch technique 1678 01:20:59,271 --> 01:21:01,189 to give you that jump illusion. 1679 01:21:01,273 --> 01:21:02,566 Interesting. 1680 01:21:02,649 --> 01:21:06,027 Well, that frame right there isn't very flattering. 1681 01:21:06,111 --> 01:21:06,862 Oh no, Ming-Na. 1682 01:21:06,945 --> 01:21:08,363 That's just a blur drawing. 1683 01:21:08,446 --> 01:21:10,073 So you only see it for one frame. 1684 01:21:10,156 --> 01:21:13,577 But when we put all the drawings together and we speed them up, 1685 01:21:13,660 --> 01:21:16,079 it'll feel like you're jumping up and down. 1686 01:21:16,162 --> 01:21:17,038 See. 1687 01:21:17,122 --> 01:21:17,872 Ah. 1688 01:21:17,956 --> 01:21:18,540 Now I see. 1689 01:21:18,623 --> 01:21:19,791 That's pretty cool. 1690 01:21:22,961 --> 01:21:23,545 OK, Ming-Na. 1691 01:21:23,628 --> 01:21:25,422 Rough animation is done. 1692 01:21:25,505 --> 01:21:28,717 Now it's time for clean up, but I need you 1693 01:21:28,800 --> 01:21:32,387 to stay really, really still. 1694 01:21:32,470 --> 01:21:35,557 Is-- is that pencil sharp? 1695 01:21:35,640 --> 01:21:38,059 No it's not too sharp. 1696 01:21:38,143 --> 01:21:39,060 All right. 1697 01:21:39,144 --> 01:21:40,562 So this is clean up line. 1698 01:21:40,645 --> 01:21:42,897 So you have to stay very still. 1699 01:21:42,981 --> 01:21:46,276 We also call this the final line. 1700 01:21:46,359 --> 01:21:48,737 And that means it's the one that's 1701 01:21:48,820 --> 01:21:54,409 going to get colored in so it's got to be just right. 1702 01:21:54,492 --> 01:21:55,994 Doing the best I can. 1703 01:21:58,496 --> 01:22:03,084 Ooh, loving those lashes. 1704 01:22:03,168 --> 01:22:04,085 OK. 1705 01:22:04,169 --> 01:22:07,297 Almost ready. 1706 01:22:07,380 --> 01:22:08,923 Camera looks good. 1707 01:22:09,007 --> 01:22:09,591 All right. 1708 01:22:09,674 --> 01:22:10,592 Say cheese. 1709 01:22:10,675 --> 01:22:12,469 Oh wait, wait, don't say cheese. 1710 01:22:12,552 --> 01:22:14,179 No, no, just stay still. 1711 01:22:16,848 --> 01:22:19,267 There's a lot of being still in the animation process, 1712 01:22:19,351 --> 01:22:20,769 isn't there? 1713 01:22:20,852 --> 01:22:23,605 I guess this is why they call it a still shot, ha. 1714 01:22:23,688 --> 01:22:25,273 Ming-Na, don't move. 1715 01:22:25,357 --> 01:22:27,108 Yeah, yeah, yeah. 1716 01:22:27,192 --> 01:22:28,443 All right. 1717 01:22:28,526 --> 01:22:33,114 Now, I'm uploading your image and there. 1718 01:22:33,198 --> 01:22:34,449 Perfect. 1719 01:22:34,532 --> 01:22:35,951 All right. 1720 01:22:36,034 --> 01:22:36,826 Look. 1721 01:22:36,910 --> 01:22:39,454 Looking pretty good, ready for color. 1722 01:22:39,537 --> 01:22:41,873 Oh, I was made for the screen. 1723 01:22:51,883 --> 01:22:53,134 Hey. 1724 01:22:53,218 --> 01:22:54,302 Whoopsies. 1725 01:22:54,386 --> 01:22:56,971 Didn't your mother teach you to color in the lines? 1726 01:22:57,055 --> 01:22:58,723 I thought you were a pro at this. 1727 01:23:01,059 --> 01:23:03,978 Hey, I'm just messing with you, Tom. 1728 01:23:04,062 --> 01:23:05,980 OK, OK, for real. 1729 01:23:06,064 --> 01:23:06,690 I'll stay still. 1730 01:23:06,773 --> 01:23:08,817 Yeah, that would help. 1731 01:23:08,900 --> 01:23:10,485 Come on. - Last time. 1732 01:23:10,568 --> 01:23:11,319 That was it. 1733 01:23:11,403 --> 01:23:12,487 Promise. 1734 01:23:12,570 --> 01:23:13,405 Yeah. 1735 01:23:21,413 --> 01:23:22,163 Wow. 1736 01:23:22,247 --> 01:23:23,331 What a great film. 1737 01:23:23,415 --> 01:23:25,834 Thanks so much for letting me be a part of it, Tom. 1738 01:23:25,917 --> 01:23:26,501 Oh no. 1739 01:23:26,584 --> 01:23:27,877 Thank you, Ming-Na. 1740 01:23:27,961 --> 01:23:31,172 We were so happy to have you on this journey with us. 1741 01:23:31,256 --> 01:23:33,174 Me too. 1742 01:23:33,258 --> 01:23:34,426 Hey, nice one. 1743 01:23:38,596 --> 01:23:42,434 By the way, I loved you in Mandalorian.